December 5th, 2011, 17:07
(This post was last modified: December 5th, 2011, 17:29 by Catwalk.)
Posts: 6,457
Threads: 134
Joined: Aug 2004
Mini sandbox, warrior before second worker
t3: Borders expand, letting you work the 1/2/0 tile for the expansive bonus = total production goes up to 6. 15 hammers accumulated, 25 to go. Doesn't shave off another turn, but gives 3 overflow for the warrior.
t8: Worker complete, starts farming. Building warrior next working 2/1/0.
t12: Warrior complete with 3 overflow, 8 food out of 14? required to grow. You'll have to produce another warrior or be stuck at size 1 for the worker.
How about 2 workers first then warrior? Lets you build the warrior while working improved wheat, which will grow the city on schedule.
December 5th, 2011, 17:28
(This post was last modified: December 6th, 2011, 12:25 by Catwalk.)
Posts: 6,457
Threads: 134
Joined: Aug 2004
Double worker alternative, with mine after wheat farm P = combined production AP = total accumulated production F = surplus food AF = accumulated food
t1: Capital settled, building worker. P 5 - AP 0
t4: Borders expand. P 6 - AP 15
t9: Worker complete, starts farming, building worker next. AP 45
t13: Farm completes, letting you work (5/1/0). P 8 - AP 69
t15: Second worker finishes with 5 overflow, building farm, warrior next. F 5 - P 3 - AP 85
t17: Mine completes, warrior completes, Stonehenge next. F 5 - P 3 - AP 91 - AF 10/14
t18: Capital grows, switch to settler. Farm completes, move worker1 to forest. P 10 - AP 90 (+4) - AF 1/17
t19: Move worker2 to forest. AP 100 (+4)
t20: Chop forest. AP 123 (+4), 155 needed to complete the settler.
t21: Move both workers to different forest and chop it.
t23: Done chopping. AP 166 (+4)
t24: Settler done. AP 176 (+4)
I think a worker/settler/warrior start might be feasible too, will try numbers on that tomorrow.
December 6th, 2011, 10:19
Posts: 4,138
Threads: 54
Joined: Dec 2009
Turn 1
Moved warrior onto hill SW of current position, here's what they found.
Looks like he have a coastline. I know there was plenty of suggestion of some kind of donut script map, so maybe that is the coast that leads to an inner donut (like PB2)?
Will move warrior onto hill E of the sheep next turn, see if I can find some seafood.
"You want to take my city of Troll%ng? Go ahead and try."
December 6th, 2011, 11:56
Posts: 6,457
Threads: 134
Joined: Aug 2004
Have you thought any about build order? Worker - warrior means you'll be stuck with very poor growth while building the warrior, IMO you have to do either worker - settler or worker - worker. If you do one turn of settler after the worker you'll be able to dump the overflow into the settler, letting the warrior finish in the 4 turns it takes to grow the city without having to spend the overflow on something else.
December 6th, 2011, 12:26
Posts: 4,138
Threads: 54
Joined: Dec 2009
I am in favour of one turn on a worker or a settler to pass on the overflow and then go on to the warrior for growth.
"You want to take my city of Troll%ng? Go ahead and try."
December 6th, 2011, 12:44
Posts: 6,457
Threads: 134
Joined: Aug 2004
Okay, this is a little bit tricky. For the worker - worker - warrior - settler option, you can move 5 overflow into a settler. This means finishing the warrior in 4 turns, but the capital grows in 3 turns. Instead of completing the warrior, you can switch back to the settler and finish the warrior afterwards. I will try to present this information a little better once I'm done with the analysis.
December 6th, 2011, 17:55
Posts: 6,457
Threads: 134
Joined: Aug 2004
Another crazy idea:
1) Worker
2) Settler until wheat farm done
3) Switch to warrior for 3 turns and grow to size 2
4) Switch back to settler and complete it
5) Get the second worker and the warrior
This presumes you find a good location for an early settlement, of course. And one downside is that you won't be able to do an instant river connection.
December 6th, 2011, 18:00
Posts: 4,138
Threads: 54
Joined: Dec 2009
That *could* work if seafood is found near the sheep and furs or copper isn't in the BFC.
With that plan, would we have finished BW by the time the settler finishes?
"You want to take my city of Troll%ng? Go ahead and try."
December 7th, 2011, 04:28
Posts: 6,457
Threads: 134
Joined: Aug 2004
The first settler would be finished on t19, about 1t after BW. You'd need to commit to the settler long before knowing the copper location, though. Another advantage of this approach is that you'll be able to found an early religion in your expansion if you decide to grab Mysticism or Meditation after BW, allowing for instant border expansion.
December 7th, 2011, 10:49
Posts: 4,138
Threads: 54
Joined: Dec 2009
Here's the situation after my warrior moved and borders popped.
No seafood for a sheep/furs site so there is still not enough to commit to an early settler.
"You want to take my city of Troll%ng? Go ahead and try."
|