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[SPOILERS] Team Reddit Must Die

I'm wondering if not going for Calendar first, for Agrarian civic, is going to hurt us...
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build those cottages, lets get some war techs.
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Big stuff guys. We discovered Education. t28.

We've got all the basics except roads which we do need. But I propose:

Mysticism-->WotE-->Exploration-->Arete.

Those bears are tough out there guys. I'm going to revolt into Appreticeship/Conquest. With Mysticism my new cities can grow to pop limit while building the Elder Council +2 sci buildings, then start popping some buff units too.

3 promo warrior stacks i think will be menacing for a surprising amount of time.

I think the Sidar should get me two workers for maybe 3 of these warriors in the near future.

After I build that stack, I'll go for a 3rd city? What's our exploration policy? The wilds always seem to me incredibly exacting. Like, the house at the casino. But we need map as quickly as possible...

Are we settling inward on these first round of cities?
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That sounds solid, I think. If only we were playing version 9, where Arcturus Thorne also got IND. Then I'd get cheaper AND more efficient workers, who can also move on hills. alright

But I'm going to have to ask that we throw AH in there - my capital won't have a decent source of food without it. Counter suggestion:

Mysticism-->WotE-->Animal Husbandry + Exploration-->Arete.

As for exploration - there isn't much we can do unless we decide to waste more hammers on scouts, who will likely just die in 20 turns, or wait until we have Hunting. I would wait - we need to get it at some point.

(Hunting, as a side note, will be very very good for the Sidar - but they will ALSO need KotE, to enable Sever Soul, which I didn't realise when we chose the teams. duhshhh Adepts are pretty useful, and Sid might want to build Mage Guilds for that extra sage?)

As for city planning:
I think this game is going to be a tight map. We are going to be basically surrounded. We're guaranteed to have the core - we should claim lands that are going to be more contested down the line. As such I think settling inward at this point wouldn't be the best strategy.

There's heaps of copper around the place, so we should try to secure a source of that soon. 4 str, 3 promo warriors! THEY will be useful for a long period of time.
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I was looking at the water we uncovered and now think the map is an X where the negative space is land and we are the northern wedge. Looks like 4 or 5 cities will be choke points and 3-4 tiles of water to the other shore.

We've just been camping our warriors in the caps though (so wise, since the wilds are so punishing) but I realized I have a settler popping in 3 turns and still haven't decided a good settling location--and there are at least 10 tiles of darkness worth uncovering.

I'll have to start posting screens one of these days.
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We are absolutely terrible at writing spoiler threads. I don't think anyone's bothered updating the ones a few us wrote for our own games. *points at Sid*

Hopefully everyone else is just posting crap like this, but in quantity.
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How dare you accuse us of a lack of quality.
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I was in a bad way when I took the hippus turn earlier. The best looking spot was half unexplored, so I sent 2 of my 3 warriors that direction. But there's a giant spider camping that border!

So now I'm scrambling to settle the 2 floodplain tiles between Khazad and hippus. This of course means I'll be exposing my settler for one turn outside my border, which I just learned was incredibly dangerous. If I'd just stacked all 3 units together inside my border first, I wouldn't have a problem. Everything needs at least 3 escorts honestly, because those lizard men come in 2s sometimes.
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On the dorf turn I realized we're at (EMPTY) status with 44 gold so I scaled back tech to 60% to get +9 gold next turn. I don't actually know what the levels do.
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[Image: 1hmhQ.jpg]
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