Won't do any moves before Ichabod comes on. We had this little chat not long ago ( he's in red as a proper evil guy on the team should be )
But given what I see here :
-We probably need to move, we want a strong Bureaucracy capital, and that's either 4 of the wheat or even 4-1 of the wheat to get those floodplains and escape the brownish looking coast.
-SIP is a bad option anyhow.
-Novice said there is no islands on the map, which probably makes TGL much less appealing, but we definitely could try to chop out colossus on the coast if we want it, there's enough food to whip the forge too.
Quote:So, after all that discussion and Mack's input, what's the plan?
Hey Mist. I think we have to wait for the map, but my main idea is get a religion -> early HR and Org Rel for infrastructure + growing cottages where they matter. Try for a very early Civil Service, possibly detouring for MoM or TGL, especially if we have close marble. And get to Guilds to roll over someone.
[COLOR="DeepSkyBlue"]OK, I'll do a series of questions and then post the lot in for lurkers in the thread
Stonehenge?
Early Maths?
Spies ( Great Wall ) ?
Great People ( if yes, which and what for )?
Why HR?
Do we crash tech rate ( drop under 40% ) or do we try to keep teching at all times?[/COLOR]
[COLOR="Red"]Stonehenge - no, we get early religion for that... or better, maybe, if the map/opportunity arrives.
Early Maths - I have to think - is it better to get a fast HR or fast currency through maths - probably depends on availability of happy resources.
Spies - probably ignore, waiting for a GSpy from Great Wall is not worth delaying an early academy.
GPeople - Early academy -> Golden Age after MoM (to speed up Phracts) -> Scientist bulbs, most likely.
HR - To grow our cottage cities. This is map dependent, especially regarding availability of happy resources and existence of cottage city sites.
Tech rate - I want to get to Phracts in a decent time frame, so going broke is probably not a good idea -> see Lewwyn in PBEM 29, he got broke and never recovered.[/COLOR]
Okay, I guess I agree with most of this. What I'd like to put on the table is possibility of going MC before currency if we have gold and/or gems. That would make forges give happy in addition to production. I understand that if there's a decent amount of coast we'll go all in for either TGL or Colossus? Which one do we want more if we can choose?
I'll have to think about it for a bit. But I got to go now.
But given what I see here :
-We probably need to move, we want a strong Bureaucracy capital, and that's either 4 of the wheat or even 4-1 of the wheat to get those floodplains and escape the brownish looking coast.
-SIP is a bad option anyhow.
-Novice said there is no islands on the map, which probably makes TGL much less appealing, but we definitely could try to chop out colossus on the coast if we want it, there's enough food to whip the forge too.