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Newbie EitB Game?

My thoughts:

Mist Wrote:Huts are no fun when one of the six players pulls half a dozen of early techs, consider having them off or at least garrisoned.

Goblin forts can seriously break a game with clan present and are generally part of the strength of Barbarian trait. Decide if you want them present, and keep the fact in mind while picking civs.

Although huts are the main incentive to spend hammers on scouts in the early game. To me, they don't seem so problematic in most cases, FFH XX beng an exception. Maybe we should just leave them on and ban the Clan, and not have to worry about the forts either?

Quote:On a typical run-of-the-mill map, Tower is both fastest and easiest to reach victory condition. Do you want it to be harder to reach and if yes, by how much.

I've got no problem with removing Tower as a victory condition. I'd prefer this to limiting the number of nodes, or placing restrictions on how
the Tower of Divination / Grimoire can be used.

Quote:Difficulty, World Size and World Wrap influence tech rate and maintenance. How fast do you want to tech and expand? Fast teching seriously weakens civs that are strong early.

Do you want a lush, resource rich map, a barren, resource-poor one or some sort of a mix?

How cutthroat do you want the early game to be? Players spaced far apart or in knife-fight distances?

I'll let the other players weigh in on this; I guess I'd prefer to be surprised.
I'd prefer something natural-looking, though, with a variety of terrains and at least a few rivers lol.

Quote:There's very few interesting ways of placing Unique Features that don't break a MP map. Some of them have little use outside aesthetic ( Maelstorm ). Do you mind not having all of them present / having more than one copy of others?

I'd prefer not to have more than one copy of each unique feature. Especially in a roleplay game; makes them feel less unique. No problem omitting some of them, but I think it would be more fun to have them out there, for us to fight over in the later game.

Speaking of bans, we should decide on a few. I think EitB does a good job of fixing the broken leaders with the exception of Keelyn, and Stasis is no fun in a multiplayer game. So I'd say we should at least ban those two (people can play Auric if they want, but with no worldspell). We could also consider a ban on the Clan for map balance reasons. I don't think the Lanun need a ban, unless the map is extremely water-heavy.
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Druxee Wrote:Sure.
I would love to see Cassiel for once. Quick question, does a unit have to be an Archmage to get Twincast? If not, Cassiel could spam Twincast mages which would be pretty cool.

I believe mages can twincast. They just don't have too many options for spells that make use of it (just pitbeasts, spectres, and hosts, IIRC).
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Quote:(just pitbeasts, spectres, and hosts, IIRC)

Fireballs.
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Mist Wrote:Well, if they agree to solicited advice in the threads, we can probably offer this too ( not to HK, though, he does not need it wink ). It is a very green game after all.

superjm Wrote:Also I'd appreciate any lurker advice (ded- or otherwise) people can give me. I've mostly functioned without issue with just treskies in my BTS PBEM due to being familiar with that system's mechanics, but I'm likely going to be far more lost with what works and doesn't work in EitB.

This has me a little concerned... I don't think I'm a particularly strong player, but at this point I have a few games under my belt. So, though I'd love to have Merovech as a dedlurker, maybe it would be better to team him with one of the newer players?
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Since i am new, ill let you guys work out most of the details.
However, I would like to request to play either Mercurial (from the start, if possible) or Kuriotates.

On a side not, I would also prefer someone who can help me out, or possibly simply being non aggressive, because I do not think I can handle being rushed at by multiple stacks from different directions like some AI's did to me before.
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Well, if global lurkers are going to give everyone except HidingKneel help, then I don't see a problem with me dedlurking him, since I have no doubt the global-lurking world is, as a whole, significantly better than me.

That being said, if it seems like global lurkers are not going to be very active, or if many people disagree with my opinion on my advice's relative quality, I am fine with globally lurking or dedlurking someone else.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Renlen Wrote:Since i am new, ill let you guys work out most of the details.
However, I would like to request to play either Mercurial (from the start, if possible) or Kuriotates.

On a side not, I would also prefer someone who can help me out, or possibly simply being non aggressive, because I do not think I can handle being rushed at by multiple stacks from different directions like some AI's did to me before.

I don't know if it's possible to set up to play Mercurians from the start, but it certainly isn't advisable, since they would start the game unable to build any military. (Unless they started with their usual retinue, in which case they could instantly kill everybody else with Basium.)

If you're worried about getting rushed, you could pick the Elohim, who get their worldspell as a safety net.
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You are right, of course, I should probably team up with someone.


--> Also, what do you mean by "not rushing Strength of the Will" ? ... or do u mean just for the Tower Victory.

Didn't they change that into a ritual tho? So ppl no longer 1 turn the towers? tongue
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Tasunke Wrote:You are right, of course, I should probably team up with someone.


--> Also, what do you mean by "not rushing Strength of the Will" ? ... or do u mean just for the Tower Victory.

Didn't they change that into a ritual tho? So ppl no longer 1 turn the towers? tongue

ToM is a ritual but the others are rushable I believe.
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Tasunke Wrote:--> Also, what do you mean by "not rushing Strength of the Will" ? ... or do u mean just for the Tower Victory.

Didn't they change that into a ritual tho? So ppl no longer 1 turn the towers? tongue

Strength of Will is the tech that enables the Tower of Mastery. It's something like 7000 beakers, so can't be done quickly, unless you use a tower of divination or the Infernal Grimoire.

I was just brainstorming ways to slow down a tower victory for you all to consider, so that it is on the same timescale as the other victory conditions. Making people hand-research that tech instead of getting it for free is one possibility. It's up to the players to decide what gets banned, though.
EitB 25 - Perpentach
Occasional mapmaker

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