Oh and thank you
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Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
Whosit Clowns Around in EitB PBEM XXVI [SPOILERS!]
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Oh and thank you
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Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Yes, thank you for the introduction! I can't wait to disappoint my patron(izer)!
![]() I... don't know what it all means, but since when has that stopped me? Hahahaha! So, a couple questions about the pictures there: Is there something special about what looks to be a mana node? That's not the emblem that shows up in my games. Also, I am not familiar with the Demon, Caged, or Prophecy Mark promotions. From the intro dialogue, it suggests that I have to sacrifice a unit to release the Skeleton Warrior? As for the start itself.... If that's your typical, regular Settler, that staying in place seems like the thing to do. Glad to see some Wheat, and those flood plains look like they'll be home to some happy happy farms as well! I could farm all around that lake (except for the incense) too, especially if I'm goin' for the agristocracy, or was that arigrarianism? Hoohoo. Whatever the case, I will want to scout up that hill first. Mm, and I can see to the north east, the edge of some special feature next to the ancient tower. No more time to analyze now, 'fraid, but things look like they'll get a cookin' soon! (February 13th, 2013, 08:54)Whosit Wrote: So, a couple questions about the pictures there: Is there something special about what looks to be a mana node? That's not the emblem that shows up in my games. That is a typed node, Metamagic type. You're restricted to that school from that node until you get a Metamagic II caster to dispel it, which turns it back to neutral. Looking at the picture, I think Q did not put a node on it, just changed its type, which means you won't be able to use it until you get Sorcery and an actual Metamagic node built. Quote: Also, I am not familiar with the Demon, Caged, or Prophecy Mark promotions. From the intro dialogue, it suggests that I have to sacrifice a unit to release the Skeleton Warrior?Demon is a race - makes him do better against undead and unholy things, and fire, vulnerable to holy. Caged means just that another unit must come to him and cast 'remove cage' before he can move. You won't lose the uncaging unit, just some time. Prophecy Mark - means that as long as that unit is alive, the armageddon counter is elevated by 1. Armageddon...not sure if you've looked at that yet. Nothing bad happens until it gets to 30. And then bad things start happening to everyone, getting worse every time it goes up another increment of 10. Some civs are hurt worse than others - Sheaim, for example, can actually benefit from the armageddon if they've built Planar Gates.
EitB 25 - Perpentach
Occasional mapmaker (February 13th, 2013, 09:40)Merovech Wrote: Demon is also good versus poison and fear and the like. It's probably the strongest racial promotion unless you are up against someone with a lot of holy damage and/or demon-slaying units. Also, it can't be hasted, blessed, etc. Strong in the early game, maybe a disadvantage in the later game. (February 13th, 2013, 08:54)Whosit Wrote: Mm, and I can see to the north east, the edge of some special feature next to the ancient tower. Unique feature, to me, reads "...try". As the game is not in front of me, I can't make a call on it.
Travelling on a mote of dust, suspended in a sunbeam.
(February 13th, 2013, 09:54)DaveV Wrote:(February 13th, 2013, 09:40)Merovech Wrote: Demon is also good versus poison and fear and the like. It's probably the strongest racial promotion unless you are up against someone with a lot of holy damage and/or demon-slaying units. Well, Magic-Immune means that anyway ![]()
EitB 25 - Perpentach
Occasional mapmaker
Pretty much what Mardoc said.
Your settler has the starting settler promotion though.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
That feature actually looks to end in "rry" but I can't find anything in the civilopedia that matches it. Hm. Anyway, thanks all for the information regarding the caged unit. I guess I'll want to grab it sooner or later.
Now, I'm wondering if Worker first would be wise or not. Because I have Agriculture, the Worker would have some things to do, but I don't know if I'll be able to tech new things quickly enough to keep him busy. I suppose I could always slot Exploration in early just so he could build roads.... |