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[SPOILERS] Northstar of the Svartalfar v Bob the Great of the Malakim
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Wrong thread for the Lanun thing.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
OK, so another turn, and my Workers have begun building another Farm:
![]() Once it's done I will build a Road, then another Road to the northwest, followed by another Farm there... The sooner I get another city built the better, as Bob's population is growing quite quickly: ![]() The Demographics also don't look particularly encouraging: ![]() Based on his food-production of only 14 (for 5 population) I can conclude he probably isn't working both the Cows and the Rice, though- if he was, he would have 9 food from that, 2 from his capital, and then somehow only be producing only 3 food and 5 hammers with 3 population, which wouldn't make sense (any combination of Forest Grasslands and Forest Plains is going to yield 9 food+hammers, not 8...) In fact, Bob's current hammer-production of 8 (with 5 population) can GREATLY narrow down the possibilities of what tiles he might be working and has been teching. He is clearly working Rice (5 food, 0 hammers) with at least one population. He is probably getting another 2 food/2 hammer from his capital (the palace yields 1 hammer as well as the city). That leaves 7 food and 6 hammers to 4 population- which is basically impossible at our current tech-level (no combination of Farms, Forested Grasslands and Forested Plains can yield this many of both food and hammers without improvements using only 4 population) without Agrarianism. So, the *most likely* scenario is that he has an additional Farm and has already teched Festivals and is running Agrariansim. In which case, we get 8 food from Rice+capital, 2 hammers from the capital+palace, and 6 more food and 6 hammers from 4 population working other tiles (which is right on-target from a combination of Forest Grasslands and Forest Plains). His GNP is also rather high, though- so I don't know what to make of that. If he had settled on the Jungle SW of the start and was already working the Incense and Rice, that would explain it- but then he couldn't possibly still be producing 5 food and 5 hammers from the remaining 3 population that would leave him... (unless he were currently building a Warrior with Nationhood- and he was getting an extra hammer from that...) The good news, if I am reading all of this correctly, is that Bob probably hasn't been building any additional Settlers yet (or else his population wouldn't be this high). He might be attempting an early Axemen-rush based on his high GNP and observing my low soldier-counts, though. IF he tries a rush, that Tiger could present a rather nasty surprise for his army (at its current level of promotion it has odds on any unit he could possibly train in the near future, even Axemen), as should the fact that my capital is on a hill. Nevertheless, training some additional Warriors and Scouts is probably in my best interest as soon as I finish my Settler if his soldier-count continues to rise... Also, Bob's happy-cap should only be 5 unless he has already built a Pagan Temple (which he shouldn't have access to yet if he rushed Agriculture and Festivals instead of Mysticism). So, he shouldn't be able to grow too much more without building Settlers- whereas my economy will start to pick up steam with my ability to build Farms under forests... (and I also intend to pump out a third Settler not long after my 2nd- after I build a Warrior to allow my capital to grow to size 4 of course...) LURKERS, I assume that civics-bonuses (such as from building military units with Nationhood) and trait-bonuses (such as double-production on temples with Spiritual leaders) impact the hammer production totals under Demographics? What else affects it? Does overflow count as well? Regards, Northstar
I know chops, and building rushes (via engineers, slavery, supplies and etc.) aren't applied, so I'm pretty sure overflow wouldn't be, but I'm not 100% sure.
I'm virtually certain NH would be. Do remember, though, that NH isn't factored in until 10hpt is reached, and before that it can be an active malus (as overflow from military units divides it out).
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Also, I just would like to say- if Bob defeats me with an Axemen-rush, it will mostly be due to the pure dumb luck of my losing ALL THREE of my earlier Scouts to that Tiger and Spider...
![]() Regards, Northstar (March 2nd, 2015, 17:18)Qgqqqqq Wrote: before that it can be an active malus (as overflow from military units divides it out). Oh. I didn't realize that. Doesn't overflow *into* military units (which can easily exceed 10 hammers total production for the first turn) also factor it in to player benefit, though? In the case that Nationhood really does provide no benefit, I might actually want to switch out of Nationhood to Religion about that time I finish my first Settler (so the turn the Settler is in-transit is when I am in Revolution...) Regards, Northstar Yes, it does. I'd dispute that it can easily go above 10fhpt, though, at least for the stage in the game I'm talking about. Edit: Ooh, 6500 posts! ![]() ![]()
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Alright, so another turn complete. I want you guys to notice something though...
Count the land tiles in my empire: ![]() Not look at the land tiles Bob has according to the Demographics ![]() 33 vs. 31 Meaning, he has exactly 6 water tiles in his empire. So, since I know for sure he settled next to the Rice (based on his early growth-rate) I can conclude beyond a doubt that he must have settled in the Jungle to the southeast of it- as it is the only tile that matches that number of water-tiles... Meaning, he is probably working the Incense as I suspected earlier, and is probably going for a tech rush-strategy of some sort: very likely an Axemen rush, but knowing Bob perhaps something more exotic... If I had my Scouts, I would be a LOT less concerned about this- because 3 elven Hunters with free Combat I promotions and likely some experience from fighting wolves/lions would be more than enough to tip the balance against a few Axemen... (obviously I would have tried to upgrade the Scouts as soon as possible) Given that I don't have those Scouts, there's a decent chance I'm SCREWED though. And don't tell me it was poor strategy on my part or some such like that when this is over Q (because I just know you're going to do that)- I may not know every in and out of Fall From Heaven 2 yet, but you have to admit that losing 3 Scouts in a row like that is BAD, bad luck... (and completely invalidated my civ's natural talent at chocking Bob with recon units early on) Regards, Northstar
I think it would be best if you hit me up on chat sometime after this game is done.
BIG SPOILERS follow, don't open no matter what. Why are you researching fishing? I apologize if this was answered earlier :/
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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