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(April 13th, 2015, 13:11)Whosit Wrote: Thanks for putting the images up.
I didn't really think about it before, but where do you think that high rival food value is coming from? Oh, wait, it must have been a workboat first start. Right, right. Anyway, the east looks nice and green, but no food bonuses, so doesn't seem like the best direction to head at first. I'm wondering whether continue exploring north or go back west to explore around the floodplains. Decisions, decisions. Oh, and the worker was just born last turn.
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I saw your message from Google, sorry I'm not on alot lately. You mentioned a double worker start would be better. If you get a chance to say, how do you see that panning out? I'm unable to sim that myself right now.
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(April 14th, 2015, 23:52)Whosit Wrote: I saw your message from Google, sorry I'm not on alot lately. You mentioned a double worker start would be better. If you get a chance to say, how do you see that panning out? I'm unable to sim that myself right now. It's in a new tab of the Google Spreadsheet. Basically previously we used two chops + 1 more chop/1 whip by the time the first settler is out- double worker plan only uses two chops.
Cons: Settler is 1T later, and we finish BW a little later since we're interposing Hunting first.
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I'm not sure what the problem is, but I cannot seem to reply to you on Gchat. Anyway, I think delaying the settler by 1T is probably worth having a camp up and an extra worker. Where are you thinking of sending the Settler based on current map knowledge?
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(April 16th, 2015, 20:55)Whosit Wrote: I'm not sure what the problem is, but I cannot seem to reply to you on Gchat. Anyway, I think delaying the settler by 1T is probably worth having a camp up and an extra worker. Where are you thinking of sending the Settler based on current map knowledge? I'm thinking 3S of capital as you suggested.
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I saw you said there's copper W-SW of the capital and we'll need to remicro. Are you thinking about changing the location of the 2nd city, or just worker actions? I couldn't tell if the copper was in the city borders or not (was guessing not). We haven't even met anyone yet so we might not need the copper until city 3.
May 2nd, 2015, 13:12
(This post was last modified: May 2nd, 2015, 13:16 by ipecac.)
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(April 23rd, 2015, 14:55)Whosit Wrote: I saw you said there's copper W-SW of the capital and we'll need to remicro. Are you thinking about changing the location of the 2nd city, or just worker actions? I couldn't tell if the copper was in the city borders or not (was guessing not). We haven't even met anyone yet so we might not need the copper until city 3. Sorry, didn't catch this post earlier.
Stupid peak prevents a great city 1W of X. Ah well. Settler completes eot, and we just got wheel so I'm thinking Pottery next since City#2 will be fine working Deer, Rice, Furs, and a cottage 1SW of Capital. Otherwise we'll need both Mysticism and Fishing for Monument + Workboat to reach fish, so I think Pottery before these two is better.
Will sim out city #2 for a bit before deciding on tech. Also, any ideas for naming scheme?
I was hoping to swing the warrior down SW to explore the vicinity but the unexpected coast means that either i'll have to backtrack to explore the immediate west of Capital or continue on NW-ish; there's also a similar situation with the scout down south where I had hoped to circle NW.
The land isn't very lush close to the capital so it looks like we'll have to plant city #3 a fair distance away and deal with the maintenance.
And seriously? Landlocked coast? Ugh.
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Interesting (and frustrating) geography. Pottery next would probably be best for granaries and cottages. Fishing and Mysticism can come after that. Most City 3 spots I can think of rate as "mediocre" at best. But you know what? Even settling north for that Fish and working FIN coast wouldn't be the worst thing ever. But it looks like where there's green, there's little or no food. We want to build cottages, not farms. If we were Creative it wouldn't be so bad, either. To the east there's a plains tile that could get both (plains) cows and (grassland) sheeps in borders, but we can't wait that long. Also it's not even that great a spot....
It might be worth it to bring that warrior back down south and explore to the west of the capital.
Did we meet someone? Looks like Khan?
I don't have any naming scheme ideas in mind. Maybe something original like... Chinese cities? :P
I dunno. This is a difficult map to place cities on....
May 3rd, 2015, 10:31
(This post was last modified: May 3rd, 2015, 10:32 by ipecac.)
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(May 2nd, 2015, 17:50)Whosit Wrote: Did we meet someone? Looks like Khan? We met T24 far to our southeast:
And we just met LogicalTautology (henceforth LT) this turn
Quote:I dunno. This is a difficult map to place cities on....
Yeah. As you say, inland coast is viable because of FIN but not terribly great.
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Pretty sure everyone else is FIN, too, so assuming they have similar land we don't really have an advantage, but then we wouldn't have a disadvantage. Hopefully we can utilize our tiles better.
One potential city 3 if I had to pick one based on current map knowledge would be NW of the capital, 1W of the Silks. Farm the FP for +4 food, and I guess the plains hill sheep is only worth 3 food (plains cow, basically), but put a cottage on the silk until Calendar, cottage the other grassland(s) and/or riverside plains. With furs connected we can grow it to size 5, so... it could work up to 3 cottages, which isn't too bad! One other plus is that it looks like it would serve as a canal between the big lake and what might be a sea, which may or may not prove useful in the future.
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