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Dreylin goes big or goes home [spoilers]

t13 -

An Event!!!


28gold = ~14t research after founding city #2 (or halfway to a reasonable starting event fund).
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t14 -

To keep myself occupied this turn, I counted tiles for the offset to jalepeno:


18 tiles W-E and 8 tiles N-S. I'm sure that there's some maths we can use to determine the layout; maybe I'll do that next turn to keep myself occupied.

Oh, Worker finished the Farm and will run back through the city to get to the Rice. The Warrior is tentatively going to occupy the starting forest hill to give a little bit more visibility / de-foggery.

Calendar down from 1t to 2t because of working the Corn instead of the Oasis.
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t15 -


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t16 -



Warrior fortified on the hill. Exploration dialed up.
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t17 -

A quick test; why have I noted to work the riverside next turn?

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(September 16th, 2016, 10:43)Dreylin Wrote: t17 -

A quick test; why have I noted to work the riverside next turn?

So you wouldn't forget?

On a serious note, I have no idea. My micro sucks. It doesn't help that basically all games I've played have been on marathon speed, where all that stuff about overflow is pretty much meaningless. Shaving off a turn of production doesn't mean much if it's from 54 to 53 turns.
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(September 16th, 2016, 16:28)Sarmatian Wrote:
(September 16th, 2016, 10:43)Dreylin Wrote: A quick test; why have I noted to work the riverside next turn?

So you wouldn't forget?

lol This is of course the correct answer to the question I asked, if not the question I intended to ask!

It's down to Civics; Hippus start in Nationhood which gives +10% to Military builds and can be a bad civic to be in during the early game. You rarely reach 10h for the x1.1 to trigger a bonus +1h, but most overflow will trigger the /1.1 to subtract 1h from the overflow. In this case I need 7h to complete the Warrior and am making 4hpt so would try to overflow 1h but have it reduced to 0.9h and then rounded down to 0. So if I'm losing the hammer anyway I may as well not generate it and have +1c instead.

Typically I'd be using the Agrarianism revolt to also switch out of Nationhood and restore the overflow, but I have elected not to adopt Agrarianism ASAP (smoke?) because the map is relatively food-rich and 3/4 of the Grains are on Plains anyway and I want to keep the hammers over extra food, and revolting just for Nationhood is not worth losing a turn.

So look for me doing this a little bit over the early turns.
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t18 -

Variety is the spice of life. Demos:


Not great, but not dreadful either.
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t19 -



Polar Bear appeared last turn at the marked spot so I took the opportunity to advance the Warrior. I'd like to take the forested hill, but won't do that until the second Warrior is available or I see the Polar Bear to know it's not in the fog waiting to pounce.
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t20 -

Settler after this Warrior:

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