A quick look around the galaxy to start the turnset, to orient myself (and also for our readers):
Our glorious empire:
Diplomatic relations:
The balance of power in the galaxy:
My primary goals for this turnset:
- Colonize Rha and Cygni in the east (colony ships for both are already in motion, thanks to Sullla)
- Scout further north once those new worlds give us more range, where I expect to encounter the Meklar. But there may still be worlds in the far northeast the machines have not claimed, or perhaps hostile worlds they do not yet have the tech for. It is worth checking, and at the very least we will confirm the extent of the Meklar empire.
- Continue developing our newer worlds
- Research some more techs
Also, we will see what happens (if anything) with a council vote in 2375.
Looking through our worlds, everything looks pretty good. Mainly we just need most of them to grow more pop and build more factories. I do ship a batch of 8 population to hostile, slow-growing Artemis from Palladia, which has population idle without factories to work. Sullla already had some pop on their way to Artemis, but it can use a bit more to help it develop faster. I also do a bit of reserve transfer to our newest worlds to boost initial growth.
Time to see what happens next.
2371 - Humanity adds the lovely Terran 90 world of Rha to our growing empire.
Population is sent from Collassa to seed the new world. The colony ship for Cygni arrives at Collassa via RELOC, and is forwarded on its way. A scout departs from the no planet Ajax system for the blue star to the northeast, which is now in range thanks to Rha.
Force Fields is now over 50%, so I shift a couple clicks of spending to Construction while waiting for the tech to pop.
2372 - A quiet year. Force Fields is now over 70%.
2373 - The first wave of migration reaches the ultra-rich world of Exis. The planet actually grew some pop naturally despite the hostile environment, so the incoming 7 pop will exceed capacity. I transfer 1 pop to Artemis, it will take a while to get there but it is better than losing the pop point.
In the research labs back at Sol, a breakthrough is made -- we can now create force fields that are twice as strong as before.
We only have one option: Personal Deflector Shield. I equalize research spending again.
Artemis can now terraform in two turns, so I set it to do that.
2374 - Humanity adds the minimally habitable world of Cygni to our empire.
This brings us into contact with the Meklar, who are not exactly welcoming.
And sure enough, the machines are erratic.
Erratic expansionists, which fits perfectly with both their rapid expansion and having offended everyone else in the galaxy. They are at war with the Bulrathi, Alkari, Silicoids, and Mrrshan -- everyone but us, basically.
They already own almost all of the planets we had hoped to explore:
I do go ahead and send a scout to the one green star that is unclaimed -- perhaps it is Orion? I wish I could call back the scout heading to Anraq, as it will offend the Meklar.
But I will leave their space as quickly as possible.
Our current diplomatic relations:
And the updated balance of power in the galaxy, now that we have met everyone:
Population is sent from Collassa to seed Cygni. Duralloy has reached the percentages, barely -- 1%. Artemis completes terraforming and resumes max factory construction. Exis can not quite terraform in two turns -- one more turn of factory building should get it to enough production.
2375 - The high council meets. We are nominated, along with the Meklars. 27 votes total.
The Meklars cast 6 votes for themselves, then everyone else votes for us:
Bulrathi 5 votes
Alkari 2
Mrrshan 3
Silicoids 5
So we have 15 of 27 votes from others, and 6 votes of our own. The victory is ours if we want it. Bit I abstained and continued.
First wave of migration reaches Rha. Duralloy is at 5%. The Bulrathi have a colony ship east of Tyr, going...somewhere.
2376 - The RNG exacts revenge for not taking the victory.
Palladia is now radiated, and drops greatly in size.
I ship 25 colonists off world to save them from the disaster, sending them to Collassa which has room.
The Bulrathi colony ship is on its way to Collassa as well. We may find ourselves with a bear invasion force heading our way shortly, as we will not be able to stop the colony ship from gaining space superiority if it is armed (likely by this point in the game).
Rha and Exis begin terraforming, as each can now do so in two turns.
2377 -- Our scout arrives at Anraq, a Meklar world. The machines have a medium design, called Penetrator, which launches missiles at us before we hastily depart the system.
The Bulrathi colony ship is armed, and scouts Collassa.
All the waste is cleaned up at Palladia, but it is now a much smaller world.
It can be terraformed some, but is now in the low 30s for size and will probably end up around size 40. It has more factories than its new max population can work with our current IRC tech.
2378 - Yep, the Bulrathi have sent their max force to Collassa.
54 bear transports are on the way. Well, good thing Palladia's now excess population is already on the way there, that will help. I shuffle some reserve spending, and Collassa can finish a defense base in 3 years. That should be in time, unless the bears have unexpectedly fast transports. I am not sure what else might be good to do here -- would ships, even popgun fighters, help shoot down transports? The bears' armed colony ship is still in orbit.
I am stopping here and posting the save, as I do not want to make mistakes here and leave the next player without any time to respond to the incoming threat at Collassa. Make sure to take a look at Palladia -- it was terraforming, but I was not sure just how much it would be able to do so spending probably needs adjustment. Rha had finished terraforming; Exis was on the last turn of terraforming. Dualloy is now well into the percentages. Some research spending may need to be shifted to reserve funding if we need more cash to spend at Collassa.
Well, we did have a victory in hand. That is worth something. Then industrial disaster and invasion, so things have certainly taken a turn for the worse.