Well, last turn Charriu, in desperate defense, left two workers undefended chopping a forest, so I couldn't resist taking them for free. I'm running out of need for worker labor and I'm actually more interested in the 30 hammers from the forest... One of the main things he has to learn imo, is that part of being a good neighbor in this game is not presenting easy opportunities for gain.
I'm following JR4's main stack and can see a lot of his pipeline, it's all Choks with just very few Trebs. I see a GG archer for Charriu, so he's obviously winning a few dice rolls. I don't see a way to intervene in this war profitably. One possibility is to try and distract JR4 to try and prevent him from taking too much land, with one or two small sea attacks, but I think I can dismiss ideas like this out of hand. I would definitely like to maintain the peaceful relationship with JR4 for a while.
I've spent the last many turns growing cities, spamming cottages, and spreading religion while teching to Currency. Now I'm there and my economy is actually pretty good. I took Construction before Iron just out of paranoia but I'm pretty sure simply Skirmishers can carry me for a while longer. The market is a great building here with the Exp bonus and three happy boosts - ivory, fur, whales. I think almost every city will get one, and it even means I'm in no rush for Calendar.
Iron is next so I can finally work on removing jungle, then I think Metal Casting for Mints, especially in the shrine city.
I haven't done much if any long term thinking about this game. Are there any wonders or other first-to bonuses I should be thinking about? I don't know right now. A generic plan is just to tech to knights and see if there are any opportunities at that point.
The other players in this game (other than JR4 vs Charriu) seem very passive so far! I think it's because the starting capitals were sufficiently far apart with land chokepoints, making attacking early very difficult.
Basic strategic situation:
I have a narrow border with Superdeath in the NW. He seems to be playing quite well in this game. We have a very peaceful history, but I didn't accept open borders, just because I don't want him studying weak points and military pathways right now if I can help it.
My border with Wetbandit is also peaceful, small, and defensible. I'm slightly concerned about him though - you don't pick Boudica of Mongols with an intent to turtle peacefully for the whole game, do you? He seems like the world tech leader and I'd bet he is going to rush someone with knights. I really doubt I will be his best target, but I need to keep his progress in mind.
My border with Charriu will be a border with JR4 very soon. It's also a pretty defensible border. What I don't want with him is a naval escalation, but, the good news is I really doubt he wants that either.
So I guess I see, few opportunities to make profits on attack - I still think you need a lagging and relatively inexperienced neighbor to make an attack profitable in this game, or else an opportunity for a dogpile. I don't see either.
I probably should be planning long term peace strategies then:
- When can I / should I get my first GA? I'd probably want to use this to spawn more great people. I think MoM is still open, but not sure, and if not it will probably be built by someone very soon.
- How soon should I hit the Literature line? Is the Music artist still open? I haven't been paying enough attention.
Sadly I don't have a 10xp unit for Heroic Epic and I don't see an opportunity to get one any time soon.
- Could I play for the Lib slingshot and have a chance to win and stay alive?
- Should I be trying to spread Buddhism to foreign lands? I'm not sure if that's profitable, unless there's someone who badly needs religion and would help spread it partially themselves. Again I haven't done any analysis here.
My next GP should be a scientist, but it will be a while since after the prophet I need 200 GPP. I probably should at least be working on my 300 GPP spawn while this is happening, since the return rate is so good.