Right, so it's lunchtime and I'm bored. Let's talk Religion. First, up the one that matters, Follower Beliefs:
(from Wikia again, reformatted and grouped by bonus type)
Quote:Shrine+Temple Bonii
Choral Music Shrines and Temples provide
equal to their intrinsic
output.
Feed the World Shrines and Temples provide
equal to their intrinsic
output.
Religious Community Shrines and Temples each provide +1 Housing.
Faith Purchasing
Jesuit Education May purchase Campus and Theater Square district buildings with
.
Warrior Monks Allows spending
to train Warrior Monks, medieval land combat units with a unique promotion tree. May only be purchased in a city with a Temple in its Holy Site.
Misc Benefits
Zen Meditation +1 Amenity in cities with 2 specialty districts.
Work Ethic +1%
for each follower.
Divine Inspiration All world wonders provide +4
.
Reliquaries Relics have triple yield of both
and Tourism.
I was originally leaning toward one of the Shrine+Temple bonuses, since Hojo gets HS so cheap. But I've been finding it harder and harder to cram in the Shrines & Temples in my build order. Got so many things I want to make: Builders, Settlers, Walls, can't forget Units, the list goes on...

It feels rather uncreative to grab Jesuit Education but, especially with Goddess of the Harvest, it really is the best option. I've been wanting to save up my faith for wave of Samurai purchases but that's looking more and more foolish over time

Not sure I can even get to Theocracy before Samurai are obsolete. Better to have my GotH chops pull double-duty by contributing to

&

infrastructure. I had also previously misunderstood Jesuit Education and thought it was Campuses only. Being able to

-buy Amphitheatres for Hojo's cheap Theatre Squares was what finally pushed me into "ok definitely Jesuit if available". As much as I'd like Feed the World for Japan. +6

would go a long way toward the More Districts doctrine. But it would cost a bunch of

to get there so I'm thinking that category probably isn't worthwhile. Most of the others aren't any good either, though there's one I'm currently angling toward as a fallback: Zen Meditation. It's not an overly powerful bonus but it comes basically for free with my
pipe dream grand designs for carpeting my land with districts. Choral Music and Feed the World are still strong contenders for the #2 slot, though, if we switch gears back into "actually build Shrines & Temples".
Speaking of #2, I'm feeling very good about getting an Ancient Era Great Prophet, but getting less and less confident I'll be the first the more I read old game reports. Current spreadsheet has Holy Sites coming online on turns 33 & 34 - assuming nothing goes wrong. If I don't build a Shrine or some Prayers, that gets the GP on turn 64. Which I think is respectable though obviously not breaking any records. I need to do some more PBEM History research, right now the only benchmarks I know are oledavy getting his around turn 50 in PBEM4 and Russia getting theirs at a ludicrous turn 30 in the team game. I could go into a Shrine ASAP at Saunders (HS->Shrine) and/or Ooarai (HS->Settler->Shrine), which would finish at turns 42 and 47 respectively. Which accelerates the GP to... T57/58 or T55 w/ both. Requires giving up a fair chunk of development

, though, the Sans Shrines plan calls for a Builder out of Saunders and a Trader out of Ooarai to bootstrap City 3. I'll have to check out how the cost&reward math works for the Prayers project, but that's an option too.
I dunno, I'm torn. Not sure I can afford to hard-rush the Religion with Legions next door. But at the same time, if TBS does rush religion and snaps up Jesuit... I think I'd be fine with Zen/

/

but not sure how much that's just deluding myself
Anyway, should go over the other beliefs while we're here. Just with DotF banned there isn't much strongly compelling

Especially when compounded with my fresh reluctance to build a lot of Shrines & Temples, which would make Religious Buildings fairly rare.
Quote:Buildings
Cathedral +3
; 1 slot for religious art
Dar-e Mehr +3
; +1 additional
for each era since constructed or last repaired
Gurdwara +3
; +2 
Meeting House +3
; +2 
Mosque +3
; Missionaries and Apostles +1 Spread Religion charge
Pagoda +3
; +1 Housing
Stupa +3
; +1 Amenity
Synagogue +5 
Wat +3
; +2 
Founder
Church Property +2
for each city following this Religion.
Cross-Cultural Dialogue +1
for every 5 followers of this Religion in other civilizations.
Lay Ministry Each Holy Site or Theater Square district in a city following this Religion provides +1
or +1
respectively.
Papal Primacy Type bonuses from City-States following your Religion 50% more powerful.
Pilgrimage +2
for every city following this Religion in other civilizations.
Religious Unity +1 Envoy at each city-state when it first adopts this religion, in addition to any envoy from a city-state quest.
Stewardship Each Campus or Commercial Hub district in a city following this Religion provides +1
or +1
respectively.
Tithe +1
for every 4 followers of this Religion.
World Church +1
for every 5 followers of this Religion in other civilizations.
Enhancer
Burial Grounds Culture Bomb adjacent tiles when completing a Holy Site.
Crusade Combat units gain +10 Combat Strength near foreign cities that follow this Religion.
Defender of the Faith Combat units gain +10 Combat Strength near friendly cities that follow this Religion.
Holy Order Missionaries and Apostles are 30% cheaper to Purchase.
Itinerant Preachers Religion spreads to cities 30% further away.
Missionary Zeal Religious units ignore movement costs of terrain and features.
Monastic Isolation Your Religion's pressure never drops due to losses in Theological Combat.
Religious Colonization Cities start with this religion in place if founded by a player who has this as their majority religion.
Scripture Religious spread from adjacent city pressure is 25% stronger. Boosted to 50% once Printing Press is researched.
Not a whole lot that really grabs me, at least when compared to the Follower beliefs. Like I said, most of the buildings aren't worthwhile unless I build a lot of Temples. Could get some nice synergy from Feed the World+Stupa/Pagoda or from Choral Music/Wat if I lose out on Jesuit but otherwise not a heavy priority.
Similarly, can eliminate most of the Founder beliefs since I don't plan on spreading my religion outside my borders. Could be an interesting side game with Yerevan Apostles, but really it's all too easy for human players to ensure Missionaries/Apostles meet an untimely end. Papal Primacy and, to a lesser extent, Religious Unity are tempting with this game's CS rules but I don't think the CS near me are worth the effort. If we had a Militaristic/Scientific/Cultural trio then sure. But Yerevan+[Commercial] aren't worth the slot. Leaves Church Property/Tithe (I doubt either is worth an Apostle but wouldn't be a terrible initial pick, I guess) and Lay Ministry or Stewardship. The latter two also synergize nicely with More Districts but it's a fairly small bonus when you consider Japanese adjacencies.
Enhancers is kind of a grab bag. Can comfortably jettison Burial Grounds, Itinerant Preachers, and Monastic Isolation. Crusade is interesting but anti-synergizes with the Jesuit or Theocracy options. What we're left with is a collection of abilities that make it marginally easier to spread my religion to my own cities. With Sans Shrines I'll be getting City 4 settled right around when the Religion is founded, so I don't think Religious Colonization is all that tractable. More useful on a water map with, y'know, colonies. Missionary Zeal is kind of interesting but is more geared for spreading outside my borders. It's a neat trick when trying for a Religious Victory but I don't see that in the cards. Leaves 30% cheaper Missionaries&Apostles or +25% natural spread. Both are
okay. Holy Order still requires diverting Jesuit

but it's a lot more reliable than Scripture.
So yeah, nothing stellar. Right now if I land Jesuit Education I'm thinking pick up Church Property. Libraries and Amphitheatres cost maintenance so a bit of gold to offset that is as good as anything else. If I don't get Jesuit I have to decide whether to start on HS buildings or to pick up Zen Meditation + Lay Ministry and stick to
Operation Shiroyama rushing Theocracy with a bunch of cheap Theatre Squares to

-buy a bunch of Samurai to go eat someone.