"While Commodore sagas have good plotting and characterization, they do have a lazy reliance on recurring villains."
There is no way to peace. Peace is the way.
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
Commodore has a spoiler thread.
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"While Commodore sagas have good plotting and characterization, they do have a lazy reliance on recurring villains."
There is no way to peace. Peace is the way.
Personally I can't wait for the inevitable Superdeath Commodore team up
Suffer Game Sicko
Dodo Tier Player
Well, we're tying Chumchu for first city down. Gogo Gadget Fast Worker.
Might have to make a second fast worker in 40-50 turns.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. (April 24th, 2019, 08:56)Thoth Wrote:(April 24th, 2019, 08:26)Krill Wrote: I thought you can't flip capitals? I think at least one of the players of Adventure 47 Starfall managed it too, but that was under special conditions.
Travelling on a mote of dust, suspended in a sunbeam.
I don't love the positioning, but 10hpt means we're at least safe.
Why does Donovan have a warrior, by the way?
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Okay, this is getting a bit too crowded for my comfort. Another warrior, if they feel like tightly coordinating they can be very crippling here.
I guess that's the neighbors. Could be better, could be a lot worse: Donovan Zoi Mao of the Inca Aggressiveness: 3/10 Eptitude: 3/10 Likelihood of being Mackoti: 0.5% Superdeath Hannibal of Egypt Aggressiveness: 8/10 Eptitude: 2/10 Likelihood of being Mackoti: 0.0% RegentMan Peter of the Ottomen Aggressiveness: ??? Eptitude: ??? Likelihood of being Mackoti: 27.5%
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Check out my massive erection:
...hope to retain it. From the power and the number of Superdeath thread posts, he's definitely rushing a neighbor with war chariots.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
So “building Stonehenge” and “looking agitatedly at scouting warriors” are less interesting reports than “rushing Chumchu with War Chariots” but as it’s both almost turn 50 and I’m about to be out a few turns due to baby, I figured I’d give a general situation overview:
We’re India. Charismatic and Spiritual India with Stonehenge. That’s…really really strong. Fast workers are ridiculous units, even as expensive as the civilization was I think this is a good choice. With the completion of Stonehenge, we can get a Great Prophet for a shrine in <50t, and now have a resultant +2 happy in all cities. That, plus mini-Creative makes this all worth it. But we’re behind the ball a bit, we need to get a move on in the whole “expand and grow your empire” thing that the experts agree Civilization IV is about. The neighbor situation is pretty nice. Donovan’s Exp/Pro Incans are going to be able to grow very nicely early but I think that’s a mix that can be out-buildered. RegentMan is Peter of the Ottomen and very new, or else Mackoti. That should be someone we’d prefer to eat, or else death on fire. Basically, the Game Winning Plan is to grow peacefully to a dozen tight cities, knights and fast workers, conquer north. Superdeath is a little more complex. His aggression is fortunately off ruining a different neighbor’s game, but if he’s successful then he’ll have a double-sized empire with experienced war chariots. Now, a map this size on Emperor? That’s about all the tech he’s going to have for a long, long time, but the crummy thing about Egypt is that AH/Wheel is all they really need for the longest dang time. Further aggression won’t win Superdeath the game, but this dude can absolutely ruin ours still. We need spears pushed east as soon as we practically can. So the general India Plan is: 1. Copper. With luck we’ll have it in-borders as it is. If we don’t, the next city is absolutely settled for copper. 2. Pottery is next if we have bronze/can settle for bronze with wheat feeding it. We need granaries, naturally, but also, this is a costly map-if we don’t work cottages, we die. 3. Animal Husbandry is after Pottery unless we need it to feed copper miners. Pigs and cows are the only other food options seen right now. 4. Sailing. IC-TRs are huge, gang. 5. Polytheism (if still untaken). Hindu shrine in 48 turns. 6. Profit!
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. |