010
Gotta remember to turn off the interface before taking screenshots for a stitch, otherwise it just looks weird
Note the cows by my scout are forested. That's not natural. Do I have to chop those forests before I can pasture? I haven't had to run across this one in a long while.
This has to be one of the most difficult and unusual starts I've had in a multiplayer game here on RB. The nearest food by land is 7 tiles away. We're at the end of a peninsula with a 1- tile isthmus and then from there we're guided north by a mountain range. There appears to be no food on our peninsula outside the capital. But beyond the isthmus and mountains there appears to be many resources and good food locations. Wine and gems for luxuries.
So far I've been praying for seafood to show in the north and allow me to set up a traditional second city that shares the a bonus food with the capital and then let's me grab seafood ... but how much would that city really help even if it does end up existing? Assuming a coastal fish it may end up being a spot I can improve quickly. But since i did not go for CRE any second ring food will take time to get to. And then I will be back in the same problem: a long distance to the next city. What i mean is that this start says I have to get east in order to properly expand; if I can grab a seafood plant north of the capital will that really speed up my going east and getting the good city locations? Or will it just bog me down in having to build work boats and tech Fishing and popping a border anyway before I can get to building more settlers and finally getting to those eastern spots?
Now the situation gets a lot easier if my scout manages to uncover some other food south of the pig and I'm able to grab a city with multiple first ring food. But if that does not end up happening then I think I have to settle southeast of the clams and pop borders to get the pigs and wheat. A 3 resource city will be good, even if the clams are not ideal. (Only 4 food-hammers; I could get the same from mining a hill!)
And this leads me to try for religion timed with the city plant. Yes, i risk wasting about 12 turns of research and delaying Bronze Working until the mid 40s. But it would also speed up the 2nd city considerably by popping borders and allowing the pig, clam, and wheat and giving 12fh at size 3. But the city gives little production until after workshops get online, and having a 4f tile that needs 30h and another tech before you can work it isn't the best. And it adds yet another tech in a long line that I need to research when I started this game in a bit of a tech debt due to not picking a civ with good starting techs for my resources.
So next I just resigned to settling NE of the pig, getting the production going with teching straight to BW, having it come in a couple turns after the city is settled, but then revolting immediately and whipping out a monument and another settler. Next settler then goes for the real prize: the Fish, Sheep, Wheat spot to the north. It's not too bad of a start actually; I can get a city up to the Fish/Wheat/Sheep by the mid 40s.
But can I improve on it? Maybe I want to build 2 workers first and road out towards the east. That would delay the first city by 2 or 3 turns - enough that BW comes in first and I can then adjust my first plant to where copper shows up, if that turns out to be good. But then after improving the pigs I'm not quite sure what those 2 workers do. And if copper shows up somewhere near the capital do I instead put a city to share the cows and grab the resource? I'm not sure if this is the right idea yet, but it has some good options to it.
Anyway, I'm pretty sure I'm not going early religion even though I was really leaning that way a few turns ago. Now I'm leaning towards first ring Pig but whether it's north along the coast or inland depends on if there's more food. And I still need to sort out whether I want 2 workers or 1 before that settler.
Gotta remember to turn off the interface before taking screenshots for a stitch, otherwise it just looks weird
Note the cows by my scout are forested. That's not natural. Do I have to chop those forests before I can pasture? I haven't had to run across this one in a long while.
This has to be one of the most difficult and unusual starts I've had in a multiplayer game here on RB. The nearest food by land is 7 tiles away. We're at the end of a peninsula with a 1- tile isthmus and then from there we're guided north by a mountain range. There appears to be no food on our peninsula outside the capital. But beyond the isthmus and mountains there appears to be many resources and good food locations. Wine and gems for luxuries.
So far I've been praying for seafood to show in the north and allow me to set up a traditional second city that shares the a bonus food with the capital and then let's me grab seafood ... but how much would that city really help even if it does end up existing? Assuming a coastal fish it may end up being a spot I can improve quickly. But since i did not go for CRE any second ring food will take time to get to. And then I will be back in the same problem: a long distance to the next city. What i mean is that this start says I have to get east in order to properly expand; if I can grab a seafood plant north of the capital will that really speed up my going east and getting the good city locations? Or will it just bog me down in having to build work boats and tech Fishing and popping a border anyway before I can get to building more settlers and finally getting to those eastern spots?
Now the situation gets a lot easier if my scout manages to uncover some other food south of the pig and I'm able to grab a city with multiple first ring food. But if that does not end up happening then I think I have to settle southeast of the clams and pop borders to get the pigs and wheat. A 3 resource city will be good, even if the clams are not ideal. (Only 4 food-hammers; I could get the same from mining a hill!)
And this leads me to try for religion timed with the city plant. Yes, i risk wasting about 12 turns of research and delaying Bronze Working until the mid 40s. But it would also speed up the 2nd city considerably by popping borders and allowing the pig, clam, and wheat and giving 12fh at size 3. But the city gives little production until after workshops get online, and having a 4f tile that needs 30h and another tech before you can work it isn't the best. And it adds yet another tech in a long line that I need to research when I started this game in a bit of a tech debt due to not picking a civ with good starting techs for my resources.
So next I just resigned to settling NE of the pig, getting the production going with teching straight to BW, having it come in a couple turns after the city is settled, but then revolting immediately and whipping out a monument and another settler. Next settler then goes for the real prize: the Fish, Sheep, Wheat spot to the north. It's not too bad of a start actually; I can get a city up to the Fish/Wheat/Sheep by the mid 40s.
But can I improve on it? Maybe I want to build 2 workers first and road out towards the east. That would delay the first city by 2 or 3 turns - enough that BW comes in first and I can then adjust my first plant to where copper shows up, if that turns out to be good. But then after improving the pigs I'm not quite sure what those 2 workers do. And if copper shows up somewhere near the capital do I instead put a city to share the cows and grab the resource? I'm not sure if this is the right idea yet, but it has some good options to it.
Anyway, I'm pretty sure I'm not going early religion even though I was really leaning that way a few turns ago. Now I'm leaning towards first ring Pig but whether it's north along the coast or inland depends on if there's more food. And I still need to sort out whether I want 2 workers or 1 before that settler.
Suffer Game Sicko
Dodo Tier Player
Dodo Tier Player