Krill and Joey are arguing where to put the clams city - 1SW or plains hill 1N. I think 1SW is absolutely the right play. All you lose is the plains hill plant - the overlap with the capital is not important, since you can have the clams immediately ready and SW has so many strong tiles of it's own to work. Getting fish and lakes in the 2nd ring seems much better than the plains hill. I'd even consider it before the cows for city 2. Have a monument immediately chopped then chop/whip the granary as you're waiting for borders to pop. It's a big investment but it's the best city you have, I think you have to get it up and running quickly.
I'm not a big fan of beardbeard's dotmap. Just gives up a near-capital coastal fish? Also some cities with no first ring food as non-CRE, plus some 1 tile off the coast? Not looking great.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(October 7th, 2019, 22:25)Merovech Wrote: I'm not a big fan of beardbeard's dotmap. Just gives up a near-capital coastal fish? Also some cities with no first ring food as non-CRE, plus some 1 tile off the coast? Not looking great.
When you say in your first major update "my start sucks!!" and then literally two posts later decide not to settle your best food resource... Whew that thread is going to be fun if it's updated even somewhat regularly.
Btw, the one thing I would change about the map is to tone down the size a bit. I rolled the settings that Krill gave me and it was only when I was already halfway through that I thought there should be less tiles per player. 200 tiles per player is fine for a 5 player game but anyone who's not on a team in the late game is going to have a hard time competing.
I’ve got to say, as far as dialogues go I’ve never reached death threats in one question before.
I guess that’s one way of dealing with the pressure to update: make sure noone actually wants you to.
That beardbeard island plant with the whale and four food resources is making me drool. I hope he lives long enough to settle it and doesn't fumble his scouting and settle elsewhere.
(October 9th, 2019, 14:19)The Black Sword Wrote: anyone who's not on a team in the late game is going to have a hard time competing.
What do you mean by this?
The turns can get very length in the late game as you acquire more cities, especially if you don't have a teammate to help shoulder the load. Turn a day isn't such a big deal until the turns take over an hour.