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Question - are you planning on doing any sim work to get settlers/workers out? It's often a good way to get the most efficient plan for the first 30 or 40 turns, where saving a turn here or there can have major impacts.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
April 29th, 2020, 08:27
(This post was last modified: April 29th, 2020, 08:32 by Mjmd.)
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I have a bit already. Full plan was going to come after I knew where copper was. Current plan is to camp the tundra deer, mine the river hill, then chop the forested hill. Settler due turn 31.
Edit: workers will be named after minions so I can keep track of for sim purposes. Kevin is our current worker.
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Sounds good. Turn 31 sounds in the ballpark.
One thing to think about - how do you want to get settlers out? One way is to whip and grow - another is to chop, chop, chop. A third is to grow to a certain size and just pump out settlers. Each will have it's own plusses and minuses.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
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As a general advice I would suggest using whip a lot in the early game.
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Whipping early is very good, all right.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
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I'm green, but not that green. There will be plenty of  for a while. Now most efficient points in the food box; that is something I could probably use some work on. Current sims I have been either chopping or whipping (or whip overflow) all settlers and workers. Again full plan in 5 or so turns after copper is revealed. After cottages I doubt capital will whip that often and only alternating with overlapping cities. Anyways, here is the turn report. Probably last one until copper in 5. I don't want to become El Grillo and report every turn after all.
I had moved the eastern scout one tile at a time so last turn saw a wolf and went up on a hill. Survived with .9 health and decided to move him so I could see everything then heal. Western scout could not move to the hill I wanted due to a lion so I went northwest along the lake and it is not a dead end as feared. This is definitely looking like a modified donut. Also, makes my conviction to go ahead with operation Spirit Bomb more pressing as that land looks good. There is a plains hill at the end of the river just in the fog that will also grab a wheat that looks like a prime early candidate. Only 5 tiles from original capital spot, on a hill, looks to be about the middle of the donut. Obviously more scouting needs to occur. Scout will go NW of cow then over to that hill, then probably NW by W to find how far away SD is.
All my dot mapping in the east is all due to available food. I may have to mostly steal the capital deer if I want the nearest silver hooked up early. I think the capital will actually be fine on food if its not whipping too much later and just sitting on a bunch of cottages. The two floodplains help. Other option is to put it on the coast and some inefficient way get it culture and wait for it to grow..... Obviously capital would later reclaim the 2 grasslands east of the deer at bureaucracy with some nicely developed cottages.
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nice!!
For what it's worth, I think a fish is worth putting on the coast, hooking up the silver and building a monument while working the silver. Eventually, you are going to want the deer back and if you have used that to hook up the silver, that city won't grow (and later, you'll have to make a really crappy city to get the fish)
Also, I'd say that your original instincts (that the silver would wait) is correct - settling food (and copper) is more important.
Settling the high food hammer spots (cow, wheat, even sheep) is priority
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
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Houston we have a Superdeath. Was really hoping he was going to be a little farther away like even 2 tiles. So I know I said I was being overly dramatic with saying the holy city would be a pink dot. 5 tiles from original cap spot no problem. Well SD is 10 tiles from original spot.
I'm not going to lie I kind of still want to throw a holy city in his face. There really isn't any safe spot to expand that doesn't have hills leading to it. That river valley is looking like prime land
So question. Do I let him know I know where he is or do I try to scout around without letting him see me? It would be nice to see his cap, but not sure if its worth letting him know I'm poking around.
He has built an additional unit but not sure if its a warrior or not.
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It's either a warrior or a scout. You can kind of figure it out, using demos - everyone should have built a unit by now, so if demos show soldiers that should have all as warriors, they are all warriors.
But it doesn't really matter - he's not going to warrior rush you with 1 warrior.
Personally, I'd rather know more about the land to settle, both north and west of the capitol, before getting vision on SD's city. I'm sure SD knows that we'll be checking him out at some point - obviously, we are going to be finding him at some point.
One thing to think about is maybe planting the holy city on the hill south of the z. that would control a lot of territory, but also not plant it right in SD's face.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
May 2nd, 2020, 14:40
(This post was last modified: May 2nd, 2020, 14:42 by Mjmd.)
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It would control land we should control, it doesn't address this lake splitting everything. I think the more aggressive of the 2 is what I will go with. Your in for a ride AT
https://www.youtube.com/watch?v=VO0x7vL2T90
I'll probably scout around him just to figure out where his copper is. Current warrior in que will be going left and scouting that land. 2nd warrior can scout a little north before heading back to protect new city and worker when they arrive.
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