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[SPOILERS]A new adventure of Vanrober always guided by chumchu

(January 13th, 2021, 15:05)vanrober Wrote: qe: Im not really good with proportions xD

I love modern art. neenerneener
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Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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What a compliment! Call that art is a bit too much xD
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turn 91

This is the reason of me disliking playing first this war. He could put a spear so 4 units wasnt enough and i need to wait one more turn so he can just whip this turn 2 pop. Im sad. Next turn is done either way, he has to have sooooooo much luck to survive this stack. I m not sure which order to atack though, if i atack with axes they will go vs archers, and if i atack with the HA they will fight the spear, i think ill atack with axes. What do you think?

       

Tried to diplo Civac since he is the only wone that knows lazteuq, he just entry on game right after and he didnt take my free copper so im not sure he is understanding what i meant. maybe next turn it turns out that he understood and he is asking my copper again, idk.

       

Amica sent a diplo but i forgot to make the screenshot, it was Amica:copper+corn+crab<>US:copper I sent back: Amica: copper+corn<>us: copper+fish (we have not crab xD). He declared this turn but we cannot see any of his units.

   

I tried to adjust all micro you said and thought a bit more. After Pomegranate settler there is 2 options, grow in archers and 3 whip the library or grow in the library 3 whip and OF into archers, not really sure which is better.
Lemon took me some time to think, i didnt put the deer since it growing and i will 3 whip the library so getting 3 more hammers and a coin is better than 4 food i think. Then i thought to chop several forest into thegreatwall to get some more culture there and start getting some EPs, also having 200% on GGgeneration inside our culture sounds good in case Mjmd wants to fight us. So i thought to work all cottages and just slow build and get failgold if someone does it before us. The alternative was to make some archers with scientist to avoid grow? Not sure. I would like to make the first GA to change at least OR and HR, if we could Buro would be just awesome. If this is the plan going for monarchy would be the right path instead of the machinery i was thinking.
Raspberry lost the mine coz of the culture, i thought it was ust +2 culture but its +3 because of some random hinduism spread. I ll need around 3 turns to get it back. It will work the lighthouse and some scientist i believe, there is not good tiles either way.
Blueberry, working the cotage now, so slowly geting gold, im choping the forest that was working some time ago hopefully mids wont get done by the time.
Grapes, im not sure if we should doublewhip the library, since it has a decent amount of hammers to slowbuilding it, we are not burning gold soon and i dont see much things to build there, i would like some workers more, but if we whip making workers doesnt sound really good. Maybe some more HA just in case or some more archers... idk. I dont want to make more units because of the cost.
Talkign about archers, i moved one of grapes towards madrid3 just in case Amica doesnt like our thinking and wants to get it by force.

       

I think Gira and Jowy took maths this turn since they took 12 points this turn, we can get it on 3 turns already so we might need a bit less of money too. 

   

Demos and graphs, amica researching crazy, mjmd is getting a good gnp after that slow start, our power is not looking that good anymore, getting some more pop and production. We need to end this war asap.

       
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Demos are not looking too hot now but that is to be expected. We whipped a a fair amount of pop to get more land. When Ruff's cities are integrated and cities have regrown we will see how we look.

Nice. Then we can freeride on the known tech bonus.

What to build in cities after libraries:
High priority
- I would make 2 cities work double scientists as soon as they are grown back we can use both academy and golden age.
- putting hammers into wonders into failgold is definitely great. It cost no maintenance and can give gold which is important now. Good for high production cities
Medium priority
- more workers are always needed. Good for cities at their happy cap.
- Slowbuilding a few settlers for filler cities like the deer city north of lemon. Those can be planted the turn we get currency.
Low priority
- Units: as few as we can get away with. They cost maintenance. We do need some defensive units for our new cities so our more offensive units can be moved to a central position.
- Prebuilding barracks, stables for our next attack is useful down the line if you have nothing better.

Tech path. I think we should aim for and prepare for knights if we want to attack mjmd. They beat preatorians and importantly most other units as well. For that bureaucracy is a too long detour but we need feudalism. Our first golden age might end with us in HR, vassalage, Slavery, OR.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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(January 14th, 2021, 07:30)chumchu Wrote: Demos are not looking too hot now but that is to be expected. We whipped a a fair amount of pop to get more land. When Ruff's cities are integrated and cities have regrown we will see how we look.

Nice. Then we can freeride on the known tech bonus.

What to build in cities after libraries:
High priority
- I would make 2 cities work double scientists as soon as they are grown back we can use both academy and golden age.
- putting hammers into wonders into failgold is definitely great. It cost no maintenance and can give gold which is important now. Good for high production cities
Medium priority
- more workers are always needed. Good for cities at their happy cap.
- Slowbuilding a few settlers for filler cities like the deer city north of lemon. Those can be planted the turn we get currency.
Low priority
- Units: as few as we can get away with. They cost maintenance. We do need some defensive units for our new cities so our more offensive units can be moved to a central position.
- Prebuilding barracks, stables for our next attack is useful down the line if you have nothing better.

Tech path. I think we should aim for and prepare for knights if we want to attack mjmd. They beat preatorians and importantly most other units as well. For that bureaucracy is a too long detour but we need feudalism. Our first golden age might end with us in HR, vassalage, Slavery, OR.

Which are the good production cities in which you would make wonders ? And you wouldnt end the great wall? would you leave it just for failgold?

TEch path, we both agree on the guilds rush, the think i wonder is if we should go machinery or feudalism first. I think machinery is a bith shorter path and give us a much better defens against praets and feud is much better economically so we get OR and HE and Vassallage. So i wonder if we would be safe by when praets arrive or not. If praets go for cairo then feud looks much better, otherwise i think machinery is better than feud. Do you agree?
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Turn 92

He whiped the city but nothing appeared so i guess he whiped a building to leave the city with less pop? Anyway we conquered. Pretty nice rolls. Finally idecided to promote some HA to flanking to harass the spear and then use the C1 HA to kill the archers. And it worked pretty nice. 
First HA Flanking promo hit 1 time to his Spear 3.6% (but withdraw wasnt this one it was around 30 i think, it happened 1 h ago hehehe)
Second HA promoted with c1 Kill his Spear 11%
third HA C1, hit 1 time his archer and die. 31,5%
forth HA C1 kill his archer 35%
fiveth HA C1 kill his archer 55,6%

So as you can imagine im happy as f*ck. I want to thank the karma, this is what he deserved.

Once we got the city i wanted to see Amica's stack, its not that big, but Ruff defence is also big, im not sure if he is getting that city. I could suicide those 2 HA to help him, but im not sure if he is going to apreciate that or if it would be enough or if it would be too dumb.

       

I wanted to say this first because its the most interesting part of the turn i think. But in cronological point of view the first thing was Lazteuq asking our copper back again and he giving us pig for it. (sorry, i forgot to say i asked for cease of fire to Noble, so turns doesnt get too much longer, and he can declare again if we give him copper again, so he accepted)

   

I tried to tell him that i cannot give him copper because noble would declare us again and i tried to tell him to ask copper to jowy. I hope he gets it.

       

Then i tried to tell the same to jowy once he left the game, since it was hard to say this with he logged on. I hope he understands.

           

Finally i thought a bit more about micro. And im a bit unconfortable with it. Right now i am putting 59hammers on Grapes in case we want to double whip it to try to get GLH since i thin thats one of the most hammers cities. But its also one of the most comerce, so im not sure if its worth or not. I would do that on Lemon, since the culture would be nice and we can chop 3 or 4 forest to get it. But then i understood you that it was better not to end that building and use it for failgold. Also on the next turn that city will have 4 pop, we could work on one scientist but i would wait a bit to get to lvl 5 and work on 2 scientist there and 2 on raspberry to get 15 beakers and not losing anything because of rounding. Well we could do that next turn but then the city would need to lose one of the best food tiles it has, not sure if thats worth.
Figs is stealing both deers right now to grow. Pome is making a library to slowly grow by growing cottages. 



But then i saw that 2 people finished IW, one has to be Mjmd, he has been farming gambit and i guess he wants some more blood. he took 30 points, so it could be, civac took 36 so maybe he is the other one. Maybe he has jungled gems? idk. The thimg is that im feeling unprotected. Im not sure if we sould bring back some units to defend from some atack, he has 6 turns to prepare praets, he is the best on population according to the victory screen, so he can whip 10 cities to get 10 praets on a first wave and we might not even notice until too late. So im thinking on start making archers in pomegranate just in case, same on lemon and maybe grapes? but again, more cost are not really an option. So i wanted to ask your experience chumchu, should i start panic? Also mjmd and amica are trading some happy resources, im scared if that means any kind of allyness vs us.

       
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I continue the report.

So the micro i tried also had to be with the new cities. Next turn we can settle arbutus on top of the mine as you suggested. But im not sure how to use the citicens, I thought to use the corn on arbutus and let Quince use the clams and the 2f3hmine to get some hammers and food for the galley. Then on that city i think it would be a good idea to get another library and lighthouse since it has soooo much food that we can use to get scientist too. On arbutus we should try to get a granary and library out too, it has so much cottages to work that city too. But then again, we need workers so i m not sure where to build them.

   

Demos still look horrible, the second on power is catching us.

       
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So it wasnt civac who got maths this turn, well he has, a scientist poped and he took 12 points in his turn so probably he just bulbed it. I thought that was unefficient :/ Am i wrong?

So the thing is who else could have got maths this turn? Well Cairo took 12 points so how am i so stupid not to think first on him? So it seems that mjmd and cairo took maths this turn and then in midturn civac. So 5 prereq, that sounds awesome!
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I would not use a scientist for math in a normal situation. Maybe he really want currency?

I would get the workers in older, more developed cities so our new ones can grow fast. In grapes maybe? It is close by.

Arbutus should work corn. Sloe and quince should get libraries later first they need galleys to clear out Ruff and then granaries to grow

I would not panic yet, Mjmds power is low we have more than twice his. I would start to move over some army from the ruff front. Especially axes and spears as they will take some time to get there. Do you have any without city raider? Those are prime candidates. If you fortify axes behind walls he will need catapults. Let Amica take that fourth city, we can conserve our strength for now.

- GLH is definitely interesting now that we have two coasts. In Figs I assume? We should try it, the worst that can happen is that we get gold. Try to move cottages over to adjacent cities.
- Pyramids would be good, but 500 gold would also be good. I 'm happy either way. Continue building it in blueberry.
- Great wall gives great spy points but no espionage. I would much rather have the gold than the wonder in our situation.
If we have the workers available we should time some chops into wonders with math .
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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Turn 93

It has been an interesting turn. Amica handled to get the city. he has 3 units left with 0,2 hp. He asked us for coper coper and fish fish, he ight be worried about losing all his power in the atack adn we atacking him. As we have already said, we want him as friend as possible to have an stable border. So i asked back the same fish copper fish copper. After coper war noble copper war cairo, mjmd wasnt available because of enforced peace.

Diplo with laqteuq/jowy worked, im not sure who understood of them both since they connected both before me. But im glad it worked. And to the eyes of noble we did nothing which is always nice smile

Then i checked back the turns and tech, since this turn another one took maths. So i believe it was like this: Turn 91 gira and jowy took maths. Turn 92: Mjmd and civac IW, CAiro and Amica took Maths, and civac bulbed Math and this turn Noble took maths.

The civac and mjmd IW i think are good since the confirmation of a spike on the power graph.

I forgot to say that Sloe already have a granary, sad it wasnt Quince.

So this turn we settled Arbutus, and things looks nice, The problem is that the galley is going to pillage the clams and we cant do much, im not sure if we will be able to whip that galley any fast.
Micro took me a real while. I like the idea of getting GLH since it was my thoughts before the game started, but it turned into an impossible because of the wars, but you are right that it deserves a try. So i thought in first instance to whip the capitol and of into lh for the tglh after. But then i thought it would be better to end maths and chop 4 beautifull forest we have on Raspberry, also raspberry is 2 turns from whipinto tglh so it would be overall much more hammers. So i turned on tech, i know we will lose some gold, but it would be worth if we get tglh. we have 1 worker there already and another is on the way. Maybe we should move some more. So i stoped 2 workers of Lemon and will move them there too.
On lemon my plan was to chop 3 forest to get 135 hammers into TGW, and then scientist wile puting some more hammers into it. But i think it would be better to chop there slowler and get TGLH faster. It might be a bit late but in that case we woudl get some more gold, which is nice.
The settler of lingon has been delayed since we are not settling soon because of the costs and i dont want mjmd to get more cultural pressure on us, so i started the monument there. It might be a turn late though, if thats the case we will need a library. Its too dangerous to leave them those tiles in case of an atack. So culture is cruzial.
As i decided to make TGLH on RAsp, then the capitol will be able to work several of the cottages with the library bonnus, so its not that bad, i think. WE might lose 20 beakers, its true but i think its worth the try. I hope you agree.

       

Grpahs

   

Demos before micro

   

Demos after micro 0%

   

Demos after micro 100%

   

With the pre micro and post micro i want to show that several people is just at 0% or with a bad economy, not just us.
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