(June 25th, 2024, 00:00)Mjmd Wrote: My main question is why wouldn't he have scouted with his airship during his normal turn?
My inference from his thread is that he
did. He's saying (if I'm reading correctly) that it went like this:
1.1) Gav plays his normal turn, starting by scouting with airships.
1.2) Gav logs out.
1.3) Commodore logs in and plays his turn, including moving units into or out of areas that Gav can see due to persisting airship vision.
1.4) Commodore logs out.
1.5) Gav logs in again to check Random Thing, and something weird catches his eye: Commodore's units!
Now, when the turn rolls, if...
2.1) Gav logs in before Commodore
Then...
2.2) Gav starts by scouting with airships, sees Commodore's units in their current positions (as he already knows he will from step 5 above)
2.3) Gav declares on Commodore and attacks!
Then Gav can't prove that he moved no units during 1.5, nor that he otherwise gained no advantage from 1.5 that he wouldn't otherwise have gotten anyway during 2.2. Therefore even if/though Gav knows he has not cheated/double-moved, he can't avoid the
appearance of having possibly done so.
[EDIT: I think the easiest solution would be for Gav to send Commodore a message, e.g. "Hey, I logged in to check something after we both moved, not realizing a turn-split might be needed, then only after logging in realized a turn-split
would be needed, so I logged right out. Since you moved after me on Turn [whatever], I will have to move first again on Turn [whatever + 1]; sorry for causing confusion with the second login." And then on logging in to the new turn, scout with airships in exactly the way he did on the previous turn prior to taking other action. That's only easiest if Comm trusts Gav's word enough to not throw a fit about it, which ... I think is true? I'm not sure; emotions get complicated in these games, especially late in a big one like this....]