November 14th, 2013, 21:35
Posts: 17,865
Threads: 162
Joined: May 2011
(November 14th, 2013, 07:49)Goreripper Wrote: How is the town phase plan going? From memory, 21/30, with ten more turns to go. I'll make it no problem, it's the village phase with an additional 20 that's going to be hard.
Welcome St. John's, 14th and next-to-last without conquest city if the Passage is a bust. It shares yummy fish and owns a lovely grassland iron tile; this puppy is a nice little city. Also was a net even at 100% gold thanks to Azzarothian trade routes. My economy feels very robust; this is Victoria, folks. She is 100% the best Imperialist leader for a map with water, nothing like settling hard and being able to pay for it with raw commerce.
So. Here is my hope, and the hope of all of Canada. Destiny depends on this and this alone; shall we find the North-East Passage to a lush land of deer and more deer? Can we beat retep, Pindicooter, and/or WilliamLP there?
...we'll see. Meanwhile, we need culture in Saskatoon! In the form of the Apostolic Palace!
Yeah, I know. Go big or...don't, though.
November 15th, 2013, 21:57
Posts: 17,865
Threads: 162
Joined: May 2011
So. If there is a connector tile, it is flatland, but I can't quite make it out...next turn, fate of my game is determined.
So for now, I'm moving in hope...
November 15th, 2013, 23:28
Posts: 4,831
Threads: 12
Joined: Jul 2010
surely you've seen enough fog gazing to solve this mystery here and now...
But in the meantime I'll take another helping of melancholic hope!
November 16th, 2013, 07:30
Posts: 7,658
Threads: 31
Joined: Jun 2011
(November 15th, 2013, 23:28)Ceiliazul Wrote: surely you've seen enough fog gazing to solve this mystery here and now...
But in the meantime I'll take another helping of melancholic hope!
If you're not taking your flying camera down to sea level and looking for elevation changes you're not fretting over it enough to despair.
November 16th, 2013, 08:39
Posts: 6,077
Threads: 36
Joined: Jul 2010
Would the flying camera reveal Ice floe tiles?
fnord
November 16th, 2013, 08:48
Posts: 7,658
Threads: 31
Joined: Jun 2011
Yeah, any non sea tile should have a visible outline as long as you can get a lighted area behind the tile you're inspecting and the camera, so you can read the shadow. I've seen ice that way before, not always identified as ice though, sometimes I can't tell it from a regular land tile.
Probably not worth obsessing over, though, I usually don't see what I think I see anyway.
November 16th, 2013, 09:26
Posts: 17,865
Threads: 162
Joined: May 2011
Yeah, I know how it goes, but...
(November 16th, 2013, 08:48)spacetyrantxenu Wrote: Probably not worth obsessing over, though, I usually don't see what I think I see anyway. Don't trust my bias here.
November 19th, 2013, 07:34
Posts: 7,658
Threads: 31
Joined: Jun 2011
Still holding my breath, think I'm gonna pass out....
November 19th, 2013, 07:45
Posts: 17,865
Threads: 162
Joined: May 2011
(November 19th, 2013, 07:34)spacetyrantxenu Wrote: Still holding my breath, think I'm gonna pass out.... You and me both. Actually, unless that land 2NW of the galley extends 1W more, it's a mixed review: Passage possible, but only by settling there and then popping borders. So I'll need to figure out what makes more sense, sending a settler longways around, or just biting the bullet and going MC->Machinery->Compass->Optics next. Hell of a birthday present, Brick.
Here is Core Canada, by the way. Very very happy now with some tribute from the Vikings (incense from their front city Bills for free) and a gold/gems trade with my buddies down in China.
November 19th, 2013, 08:09
Posts: 8,244
Threads: 30
Joined: Jun 2004
(November 19th, 2013, 07:45)Commodore Wrote: So I'll need to figure out what makes more sense, sending a settler longways around, or just biting the bullet and going MC->Machinery->Compass->Optics next. Hell of a birthday present, Brick
Fitting for Portugal
|