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Took a look inside. The tile chain thing looks okay, so I'll leave it. I don't think it's a slam dunk though - we're basically trading a 1/1/4 tile (that is just 4T away from growing to a 1/1/5) for a 1/3/1 + 1T faster growth in FF. Not working a tile that is about to turn into a village is a real cost, so my gut feeling is the gain here is pretty much a wash. For those lost as to what we're talking about, here is the two cities in question. Two other cities in between them changed, but it made little difference for those (well, Covenant loses a little bit of food for its next growth):
This dropped the plains riverside hamlet for one of the spices from a nearby city. Cutting Edge:
Basically picked up an extra mine here in exchange for the tile it lost. So I think this change is okay, and I don't have the time today to do the math on how the cities in question come out over the next few turns, so I'll leave it. If some of you guys have time though, feel free to debate away. It is true the tiles we were working were a conscious choice after talking over those cities, but I don't think we remembered to consider the chaining, so it's not like we debated its merits.
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I generally agree on that we should stick to one turn player, but then Ruff did most of my proposed change and missed to do all of it while ending turn. If he hadn't ended turn, I'd have left it to Scooter to make the final change, or revert to the earlier configuration.
That said, Scooter is correct in that the swap isn't a clear slam dunk - the main benefit is to get Forbidden Fruit growing just a little bit faster. But it's the type of change that involves several cities, so it's easy to miss by going city-by-city.
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(July 4th, 2013, 09:15)kjn Wrote: I checked your tile changes, and also switched Simple Life from the farm to the hamlet shared with Cutting Edge (1t to a village!). The city will still grow in 1t. (July 4th, 2013, 10:03)kjn Wrote: I generally agree on that we should stick to one turn player, but then Ruff did most of my proposed change and missed to do all of it while ending turn.
I thought that I had changed SL from farm to hamlet. I second the 1 Turn Player appear. For evidence - see above.
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Looks like we are working worse tiles now. 1t sooner growth trumps that, but are we sure we aren't also slowing growth elsewhere? Total food seems unchanged or maybe even lowered.
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The food changes over 2t:
+4F in Forbidden Fruit
-2F in The Covenant
-2F in Cutting Edge
We are really trading a plains hamlet for a riverside grass mine, so the net food output is constant.
I believe the intent was to switch CE to pure production (mines+farms) from next turn, so the lost food there doesn't matter that much IMO. Heck, we can even put CE off the rice next turn or later, and get lots of food into either The Covenant or Simple Life, by working rice+cow.
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How about switching cutting edge from the second mine to another farm? I it still has a ways to grow and we aren't getting hammer bonuses on that last hammer.
This change makes me quite like the tile chain swap.
July 4th, 2013, 11:34
(This post was last modified: July 4th, 2013, 11:52 by Ruff_Hi.)
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(July 3rd, 2013, 18:14)Ruff_Hi Wrote: You can use maths ... or you can use pixels.
The tech needs 2880 beakers. We have 162 population so a Great Scientist will yield 1992 beakers. The green line is 448 pixels long (2880 beakers) so a line that is 1992 beakers is 310 pixels long (the red line). It also tells you where the cutoff is.
I dialed the tech rate up to 100% for the above screenshot.
"Well? What slider% makes us just barely touch the red line?" About 85% or 80% plus about 70 beakers.
More on this front ...
We have 85 beakers into PP. We need 2880 to finish it. A Great Scientist at our current population (164) gives us 1992. Each pop different is 3 beakers. So ... at the moment, we need 803 more beakers.
Looking at the tech progress bar, we are getting about a 1.31 raw beaker multiplier into PP. Each 10% on the slider gives us about 72 raw beakers (or 94.3 beakers into PP).
So ... for 803, we need to run the slider at 85.1%. 80% will give us 758 and leave us 45 tech / 34 raw beakers short. We are currently putting in 7 raw beakers at 0% and we do this for another 2 turns (T157 to T158 - excluding the critical T159). So, on T159, we need to generate 20 raw beakers and have a T160 population of 164 (or more).
Check: 85 (current) + 7 * 1.31 (T157) + 7 * 1.31 (T158) + 578 * 1.31 (T159 at 80%) + 20 * 1.31 (T159 extra) + 1992 (GS Bulb) = 2878 (2 beakers short).
All of this depends on our T160 population, getting a Great Scientist and our current tech percentage (80% gives 578 raw beakers).
I'll keep updating these numbers through T158 and T159. We also should bulb the GS before we whip or draft anywhere.
What are the plans if we don't get a GS?
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Hmm.. This is a case were building research the turn before the bulb might have quite good payback.
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Trying to log in to check the exact status of Cutting Edge, but get stuck on the loading screen (it's been "Finishing" for several minutes now).
Also, WPC seems to have lost heart in the game - they logged in 20 minutes yesterday, but not since.
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(July 4th, 2013, 11:25)SevenSpirits Wrote: How about switching cutting edge from the second mine to another farm? I it still has a ways to grow and we aren't getting hammer bonuses on that last hammer.
This change makes me quite like the tile chain swap.
This would make sense to me. Someone else will have to make the change though, I can't login at the moment.
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