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Woden's and Chevalier Mal Fet's [Insert Clever Name Here] Team Thread

(February 26th, 2018, 22:06)Chevalier Mal Fet Wrote:
(February 25th, 2018, 22:43)Woden Wrote:
(February 25th, 2018, 20:35)Chevalier Mal Fet Wrote: Friendship expires t87, Woden, so I'm going to start upgrading my swords at Nan Madol. Just FYI.

Sounds good. Let me know if you need gold. I need about 250Icon_Gold for tile purchases in the next 6 turns but can send you anything left but will need money for xbows around T95. Also, just an FYI, I will need to have the Feudalism boost by T90, otherwise I can finish Mercenaries on T95. Keep that in mind as you plan your next turns.

I want to build ~5 heavy chariots first, then as many builders to 1 turn as I can squeeze out in that time. That gives me about 12 turns to T95, which won't be quite enough, but I'll finish it T95 with whatever I've got. How does that sound?

T95 is wait too late, I need you to finish it on your T89, so I can get the boost on T90 and be able to finish Mercenaries on T95 to upgrade my 10 crossbows. Build the builders first and chariots 2nd. Agoge and Ilkum disappears at Feudalism, not Maneuver, so you can still get the bonus on chariots after Feudalism, and chariots will be useless until Stirrups and knights. So hold off on Stirrups until your chariots are finished. No need to build the chariots first and your goal should be mercenaries for Professional Army and cheap upgrades. Cornflakes will have crossbows and probably close to knights when we attack, so we will need at least crossbows at the beginning and knights online shortly afterwards.

If we wait until T95 for Feudalism, we can't attack until T100 and it might be too late as Sullla is going to steamroll Japper by then.
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ohhhhhhhhhhhhhh right, I misunderstood your otherwise - I didn't look closely enough at the Civics tree and I don't have it memorized.

Okay, I'll do the builders first and get as much done as I can. When does Maneuver obsolete?
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Woden, looking at my gold, it's silly for me to rush to crossbows. I can't generate the gold to upgrade my archers and yours in the timeframe, and it makes way more sense for experienced Nubian archers with a Great General to be promoted than my own vanilla ranged units. I'm thinking I ought to swap research to Apprenticeship when Engineering finishes, and swap my civics to Military Training (to get a policy switch faster, for Ilkum and Maneuver - I can still finish both civics before Feudalism is due, so I'm sinking excess culture in return for envoys and marginal civics cards like double Harbor adjacencies).
I Think I'm Gwangju Like It Here

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Just wanted to drop a line and say I'm still here, reading along and rooting for you two smile

I don't know if I mentioned it CMF, but I like your naming theme. Back in PB6, I was playing Ghandi of the French and doing French military losses for cities, so Aboukir Bay appeared on my city list too  lol
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(February 27th, 2018, 22:15)oledavy Wrote: Just wanted to drop a line and say I'm still here, reading along and rooting for you two smile

I don't know if I mentioned it CMF, but I like your naming theme. Back in PB6, I was playing Ghandi of the French and doing French military losses for cities, so Aboukir Bay appeared on my city list too  lol

Thanks, Dave. It's good to hear that! I miss your advice, but I'm struggling along as best I can! I don't think I've done too poorly - in fact, I think in a game against anyone but Sullla I'd be doing quite well! More on that in a minute. I think I've met my goal of "not losing embarrassingly" so far, at least, but we'll see if I can't blunder everything away in the brewing war. 

I'm curious to see how long it takes people to work out my PBEM8 naming theme. Will they get it right away? Never? We'll see...

Anyway, here's my turn.

Turn 83


Today was a big turn for me!


It started quietly enough. I saw that Leyte Gulf had brought its walls 1 turn from completion, so it was time to activate the builder that had been on standby there. Commence choppage:






This brings my final RND to 1 turn from completion. I'll have 7 trade routes available next turn, and I've got a trader at Salamis 1 turn from completion (I found you can save the production on a trader, even if you build up to your limit elsewhere! Just so long as the trader isn't your actively building unit! A neat little trick that probably is totally useless - I only stumbled on to this because I swapped off Salamis's trader to quick-build the Mausoleum). The most anyone else has are Sullla and Archduke's trios of Commercial Hubs, for 4 total trade routes. Thus, my GPT should rapidly start to climb, thought it still isn't approaching Archduke's stratospheric heights (60 gpt! I wish I had a peaceful border and I could just go full builder...).


While I'm chopping, I remember that I moved Salamis's builder into position to chop. My rough calculations seemed to indicate that this would bring the Mausoleum down to 3 or 4 turns:






Plan is to chop, while the other builder mines those hills. Notice that the damn tea is STILL unimproved here - it'd be worth a bit of extra gold to me, but my builder charges are constantly spent on chops and mines. It's been worth it, I think, and my wave of serfs will hopefully finish off all internal improvements until the renaissance.


Anyway, I was expecting to spend another handful of turns chasing this key wonder, but as those of you capable of math have no doubt realized, instead:






The damn thing finishes! Huh. How 'bout that!


So, I take the free Great Admiral, who gets two retirement charges. Here's the next one:






Mediocre, a free 75 gold and bonus trade route pillaging. Still worth having with the Mausoleum! The chappie I took generates me an envoy when he retires, so I take the effectively free envoy. I'll save up 4 (won't take that long), then kick Cornflakes out of the suzerainity of Geneva. ...OR I save up 3, and grab the suzerainity of Seoul to bring them in against Japper! Geneva benefits my own science more, Seoul would probably be more militarily effective since Japper's entire damn army is at Nan Madol:






I've shifted my units, but just offscreen to the south is Japper's 4th and final Ngao Mbeba. Nan Madol can hold its own behind its walls, at least long enough for my army to arrive. To avoid getting picked off piecemeal, I'm going to withdraw. I delayed Japper here for a bit, but I don't want to risk 1/3 of my army in this fight - I lose it and I've lost most of my striking power. I'll relocate to the east, join up with my 2 warriors and 4 archers there, and try and hold the land north of the lake and mountains to preserve the city later.


Japper will either press his attack against a walled city while Rome kicks in his back door, or he may withdraw to save his cities. It's worth Woden and I to delay the war a bit if Cornflakes/Japper will let us - Woden has a host of archers and a GG, but no horsemen yet, I have a large, semi-modern army, but no chariots yet (or a ram, but I can whip that out pretty quick from Actium, I haven't forgotten about it!) and little gold for upgrades. About 12 turns more of peace will be enough to get us to the cutting edge.


And if that means that Sullla attacks first, at those chokepoint cities? He might suck off the defenders, Cornflakes/Japper might think we NEVER intend to attack (clutching at straws, obviously), and Woden and I have a clearer road to conquest. So, I think waiting helps us more than it does them. If not for Rome/China, in fact, I'd argue we should send another DOF, build for 30 more turns, THEN attack. I'd risk falling into Woden's trap in PBEM2, when he built and built and found a vengeful Alhambram upon him, but I think one more DOF would have helped more than hurt. Ah, well, irrelevant now.


In other news, the scout finds more broken terrain:






Singaboy's really closed up his borders here. Dense settlements. I don't think I've even spotted a city center yet!


Anyway, with the last major project of my building phase done, I start to wrap up and shift to military mode. An overview shot of the empire:






2 turns, then about 5 turns of builders, then mass heavy chariots. Most of them should be rolling off the lines T95 - right when Mercenaries finishes and we shoot for Stirrups.

How have I done so far?

In demographics, I’m actually doing pretty well, I think! Culture is 33% higher than my nearest competitor, Rome, admittedly based on a single vulnerable keystone that I’m not in position to defend effectively (hopefully Japper can’t attack effectively, either). Science is now second in the game, to - who else - Rome, but the caveat there is that it’s not sustainable without more campus districts. I’ve probably peaked in science output and will start to slip backwards unless I focus more heavily on it.

Gold generation is vastly improved, too, as the RNDs finish. Woden and I had the weakest economies in the game, thanks to our lack of internal development and large militaries. Now, though, I’m making more gold than anyone except Archduke (3 commercial hubs, diamonds, and I suspect two commercial city states) and Singaboy - and I’m only about 10 gold behind Singaboy’s monk economy with a much larger military, and I’m not in conscription, and I’m not in caravanserais! The fundamentals of the English economy are sound, they just need an opportunity to be unleashed.

Expansion I’ve done okay - six cities, as much as anyone before Sullla planted all those cities in the last few turns, but I’m going to fall behind there, too. Hmmm, might be able to manage some settlers circa T95? If I could push out 3 or even 4 I’d be pretty set, and if I can keep Nan Madol from being razed that will mean more and more culture, enough to stay competitive all game long.

So, right now my civ is leading or in second in most major measures of strength - except that it’s being soundly beaten by Sullla’s Rome. This may seem pessimistic of me, but I’m actually quite pleased. This is my first MP game ever, and I think I’ve not done too poorly.

Okay, so what haven’t I done well? Well, for one, I’m not nearly a good a teammate as Woden is. I often forget to include him in my calculations, and he’s had to talk me out of some crazier ideas and remind me of basic game rules more than once. I think my civ is something of a paper tiger, too - a culture built on one city-state suzerain is begging for trouble, my science rate is a bag of tricks with no real sustainability, and I’ve expanded, but not developed internally properly so I can’t continue to expand at the rate I have.

Did I do a good job preparing for the coming war?

Yes and no, I think.

On the one hand, I’m in a MUCH stronger position than I was on turn 52, roughly the turn we signed peace after razing Aranyaka. I have 4 more cities down, each and every city has at least 1 and in some cases 2 districts, I’ve landed a key wonder, I have many more builder improvements than I did, and I have a lively network of traders out.

However, military development has been almost nil in that time. I built 1 warrior, who replaced a casualty of the Battle of Kabul. I’ve built a ton of ships, for chopping bonuses and to cement my control of the sea - but while they’ll be useful down the line against Rome, in the immediate future they mean shit-all for the war to come. I failed to save gold for upgrades, needing it to grab key tiles to get the districts up - a long-term investment when I could probably have used a shorter-term payoff.

The saving grace here is that Japper and Cornflakes have been unable to prepare much, either. Japper’s military now is STILL smaller than the one I fielded 30 turns ago, and Cornflakes’ is smaller yet. Cornflakes is much better off now than he was on t52 - he has 2 more cities, one with walls, an encampment, and a modest military force, but I think I’ve improved my productive base even more. Even if our militaries are presently more balanced (and remember - we didn’t have the force to push to Cornflake’s capital and take it on t52, either), long-term all the advantages are on our side.

So, short-term worries: Will Japper manage to capture Nan Madol? D: I’m delaying as best I can, but in 4 turns I need to get my last sword out of a blocking position so it doesn’t die uselessly.

If I can save it, medium-term prospects look good: We’ll be able to outproduce Relic, and our swarm of knights and horsemen backed by crossbows will steamroll Japper’s outdated units and Cornflake’s Domreys (Domreys are slow and poor at fighting units, but fantastic attackers. Can’t leave my cities exposed to them), if he manages to build any (does he have to slowbuild those, or can he upgrade from horsemen/chariots? Not sure if they’re Catapult replacements or knight replacements).

Long-term, things are grimmer, and it’s not because of Rome. No, my worry for decisively ending this game is China. Singaboy has 44 faith per turn, and it continues to climb. He’ll be backed by Crusade (thankfully, Rome will not be able to profit from this), but more worrisomely, he’ll be able to swap into Theocracy and produce a veritable tidal wave of units, and if we’re fighting in the middle of Relic again (say Rome/China take the western cities, and we grab the central ones), my navy will be USELESS.

My best chance, I think, is at the coasts. I must do my best to hit the canal cities Sulla has built or will capture, and cut off reinforcements from the imperial heartland. Woden and I might have a chance at the more limited armies then. Meanwhile, I can send other ships - Sea Dogs, mostly - to raid and pillage along the coasts, knocking out city-states like Lisbon. Then it’ll depend on which side Molotov-Ribbentrop join, and how well we can exploit the situation.

Basically, the end of the game is going to be chaotic. I think if you have to pick favorites, pick Singaboy and Sullla because of Sullla’s absurd development skills and Singaboy’s titanic faith, but don’t count us out, either. I think we have a fair chance to make a game of this.

Remember, I won't be making my window tomorrow - I'll be spending the night in Memphis, chaperoning our 7th graders' field trip. See y'all Thursday night!
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Nubia-Turns 81-83

Back after a 6-hour drive south to speak at a conference. I will say, the good thing about drive 6 hours south is I got to enjoy a 60 oF day before heading back to winter. No time the last couple days to write anything up, but now that I am home I can finally catch up.

Turn 81

This turn was real quite as I set up for a busy turn next turn. Here is an overview shot...




Since this is a multiple turn report, instead of telling you what I plan next turn, I will get right to what I did.

Turn 82

Start this turn off with...




Not to useful now since I only have 3 mines but after I get the 5-charge builders out, I have plenty of hills to mine and my production will skyrocket. Now, time for some chops. Start at Horus...




Enough to grow the city and finish the library. I start a ram to be completed in 6 turns. I also chop the archer at Nu-Kandy with 2 turns left. Forgot to check how much was left on the archer but the chop was enough to finish a library in 1 turn.  

First settler has made it to it destination and I found my 6th city...




Forgot to renamed the city (and forgot on T83). I will have to remember to rename it next turn. Anyways, I start an archer that will be chopped into another encampment for defensive purposes. 

With both chops, I have enough faith for a monument at Isis...




Here is an overview shot of my empire...




Builder completed at Amon and Isis and move to where I need them. Both cities start archers to chop into projects and grab the next General. Then it will be onto horsemen and chariots everywhere that can build them.  

Not sure if I am being overly worried about the next General though...




No projects by Cornflakes yet but I am thinking he might chop to finish 2 projects back-to-back for a surprise push so the set up might still be a few turns out (if he is pushing). I hop I am not wasting some valuable product on a race that doesn't exist. Still though, better safe than sorry.

Finally, I got this request...




Not a bad trade, one luxury for another and I do have another source of tobacco at Nu-Kandy. TheArchduke and I have always been good trading partner is the past PBEMs and I think it has prevented him from focusing on attacking me in the past, so in order to promote good diplomacy and help shift his attention in the other direction, I decide to accept the trade. Probably will help him out a little more in the immediate but once I can get the 2nd tobacco hooked up, it will benefit me just the same. 

Turn 83

Another quite turn as I wait for my next round of chopping. Here is an overview shot...




I had to switch Amon and Thoth off their archer builds while I wait for the builder at Isis to get into place. Next turn will chop all 3 archers into projects and get the General the following turn. Still no projects from Cornflakes  and most likely out of the woods. If he chops into something like walls with limes running, his first project will finish next turn and his 2nd the following turn where he could buy the General if he has enough faith. Luckily, I play before him and will chop next turn and my projects will finish the following turn, grabbing the General before he has a chance at it. Still not sure if this is his plan but still think I need to do it. I guess I will know in a couple of turns if he is chasing it. 

Here is the current score...




Looks like everybody is expanding and developing, as the distribution is relatively unchanged. Whoever gets the most spoils form this war will lead the game. Hopefully it is us but I have a feeling that Cornflakes and Japper may defend harder against us since we have already been at war. Oh well, we have have to keep pushing west then. We will see.

CMF, 
Nice job on the wonder and getting 7 RND out. Development is looking good. 

(February 27th, 2018, 23:18)Chevalier Mal Fet Wrote: Okay, so what haven’t I done well? Well, for one, I’m not nearly a good a teammate as Woden is. I often forget to include him in my calculations, and he’s had to talk me out of some crazier ideas and remind me of basic game rules more than once. I think my civ is something of a paper tiger, too - a culture built on one city-state suzerain is begging for trouble, my science rate is a bag of tricks with no real sustainability, and I’ve expanded, but not developed internally properly so I can’t continue to expand at the rate I have. 

Just a quick comment here. I think it is even more important for you to head straight to Mercenaries now. Finish Military Tradition, head straight through Feudalism, and on to Mercenaries. Why, you ask? Because not only is Professional Armies unlocked but also Trade Confederation that provides +1Icon_Culture and +1Icon_Science to international trade routes. With 7 trade routes that can be a significant boost. I am not sure if it will replace Nan Madol but it should help. As for gold for upgrades, I do have a few coppers to harvest at Horus and can build a builder after the ram. I really don't like harvesting copper this soon in the game but if we need gold for upgrades it might be worth it. Plus, it looks like I have a nice little ice ball of a city in the extreme northeast with at least 6 reachable crabs and a couple of fish. It will have poor production but good food and gold. Maybe worth sending my next settler up there to get it going, maybe the one after. Anyways, it will be nice for our next military push, whenever that may be.
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Nubia-Turn 84

Busy turn, lots of screenshots. Start off with...




Which allows a policy swap...




Swap out Ilkum for Land Surveyors because I need to buy a few tiles this turn and next. I put in Drama (1 turn left) and will switch back next turn, after I buy my last tile. Since I have Land Surveyors, I buy some tiles. First at my new city (still need to rename)...




I buy the marsh tile for a theater district. Initially the plan was to put an encampment on one of 3rd ring forests for defense but since we have friendship with Russia for a while, I decided that can wait and my first district here will be a discounted theater square to get a shrine and culture going. No adjacency yet but once I get a few more districts down, I should be able to get at least 1Icon_Culture.   

Up north...




Here is crab city. Seven reachable crabs and 2 fish, this will be a gold production city. Low production but does have a few mine-able hills. Will have to get a settler up here during my next expansion get it growing and grabbing tiles. 

No news on the General front...




Maybe I am way off on Cornflakes and he is not pushing hard for the General. Still, I don't want to risk it, so let's start chopping, starting at Isis...




Each chop is worth 122Icon_Production (61Icon_Production base). Enough to finish the archer and a 105Icon_Production project next turn. Same for Amon. Down at Thoth...




Harvesting the stone provides 152Icon_Production (76Icon_Production base) and more than enough for the archer and project. So 3 project due next turn for a total of 78 gpp, plus the 4 generated per turn. I will end up with 7 points towards the next one. Chops give me 198Icon_Faith, so I by another monument...




With what I have in the bank, I could buy a grainery but want to buy a monument at the city in the north when I settle it next turn and maybe a watermill, since I will harvest the marsh tile I bought at my Kerma but will also need another harvest to have enough. After I chop the jungle tile into the archer and overflow into the theater square at Kerma in a couple of turns.

Here is an overview shot of my empire...




At Amon and Isis, I probably won't get much overflow after the projects but whatever is left will go into horsemen. At Thoth, I should have enough overflow to bring a grainery down to 2 turns and will work on that before switch back to the chariot. I could wait until I have enough faith to buy a grainery there but I also need graineries in most of my cities and it will be better just to build it there since it will only take a couple of turns. 

Finally, I noticed...




I spot two things here, first, Nan Madol has swords now and it will be more difficult for Japper to take the city. Second, Japper founded another city.  Should we start taking bets on how long it takes Sullla to steamroll him? I say 15 turns and all his cities will belong to Sullla once he starts to attack. He will lose his 2 front cities within a few turns after the war declaration, then it will take 5-10 turns for Sullla to move to his capital and a few more to take it. Well, let's hope Rome doesn't declare until at least T90. Then at least we will have a chance to take Cornflakes' capital before Rome can get there.
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(March 1st, 2018, 00:24)Woden Wrote:  Should we start taking bets on how long it takes Sullla to steamroll him?

lol


Also, I'm really loving watching the Valletta, GoTH combo in action. Very nice source of additional hammers.
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(March 1st, 2018, 01:28)oledavy Wrote: Also, I'm really loving watching the Valletta, GoTH combo in action. Very nice source of additional hammers.

Thanks! Valletta has been amazing! I think 510Icon_Production so far (I need to update my running total next turn) and I have so much left to harvest. If you think about it, it is an addition 50% Icon_Production out of each chop or harvest. You really can't beat being able to focus on more important stuff and just buy monuments and granaries. I think they are the reason I have been able to keep up with the pack while focusing on military.
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Couple of things, Woden, while I work up a report of the turn I missed (was bone-tired last night) -

1)Definitely keep burning for that GG. It's the right play - it helps us a lot, and it'll totally scupper Cornflakes. Since Relic has demonstrated that it'd rather play kingmaker and hurt us rather than try to resist Rome, we need to take as many tools out of their hands as possible. I hope he HAS been burning production on a project, that's fewer units we'll face.

2)I slotted in research for Apprenticeship on my turn. Machinery is 3 turns away - the limiting factor on my Xbows is not science, but gold. I think I might head for Cartography and Caravels (5 turns) next, to give me the flexibility to upgrade on land or sea as needed. Early caravels will be really helpful against those coastal cities, including Japper's fresh plant.

3)You may be right about feudalism. I don't think I'll have time to slot in Ilkum, so going ahead and heading straight there is probably a wise move. That will really ease my gold crunch on upgrades, and the 7 science/culture is not insignificant if I lose Nan Madol.

I'm hoping, if Japper takes the city, he keeps it, and doesn't raze it out of spite. I want to hold off on declaring war until he DOES keep it, because that might lead him to think he has a chance of holding it. THen I can use my army and navy to liberate it fairly easily and restore my culture, this time safely ensconced in my full armed power. If he does raze it, well, shit, it was nice while it lasted.
I Think I'm Gwangju Like It Here

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