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Logged in an everything looks fine.
As a general comment I think we should look to move at least 2 workers from the south back up to our core cities. We need a few improvements building up there (mine at cutting edge, cottages at simple life and the covenant) and the workers in the south seem to have finished the important things down there.
At Eastern Dealers I'm happy to keep the current configuration.
Next turn the covenant will need to steal the spices back from FF. FF will also grow, but that's fine because it has 2 unworked cottages to switch to.
We could discuss whether to draft Seven Tribes and/or Gourmet menu. Those cities would in effect be drafting away 2/0/3 coast tiles, which isn't bad. On the downside it would delay whipping of their economic buildings (assuming we only want to whip away coast tiles and not cottages). However it's worth discussing, since their draft anger has recently expired.
Apart from those two cities that are debatable drafts, the other cities to draft next turn are only Starfall and Mansa's Muse.
July 7th, 2013, 04:58
(This post was last modified: July 7th, 2013, 05:03 by Ruff_Hi.)
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(July 4th, 2013, 11:34)Ruff_Hi Wrote: More on this front ...
Check: 85 (current) + 7 * 1.31 (T157) + 7 * 1.31 (T158) + 578 * 1.31 (T159 at 80%) + 20 * 1.31 (T159 extra) + 1992 (GS Bulb) = 2878 (2 beakers short).
We added 10 beakers into PP last turn. I was projecting 9. I forgot about the 1 free beaker. Other inputs ... 80% tech rate for T158 is 585. Population at T158 is 171.
Update: Beakers into PP ...
95 (current) + (7+1) x 1.31 (T158) + (585+1) * 1.31 (T159 at 80%) + ? * 1.31 (T159 extra) + 1500 + 171 x 3 (GS Bulb) = 2885
So - ? needs to be nothing, nil, nada. We actually have a population point in hand.
Critical Assumptions: Population remains at 171 or higher, tech rate at 80% remains at 585 or higher.
Question: Do we want to run the slider at 80% this turn and 0% next turn so that we know exactly what we need on T159?
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Re drafting: we have 32 maces right now, and will add a few more next turn - I think I'd rather save the pop for economy buildings and future muskets.
Re Printing Press: we grow seven cities when the turn ends, so we will have 178 on T159. We draft two cities, 2-pop whip Let It Snow, and 1-pop whip Winter Wasteland. That gives us 173 pop. When we get to T160, I think at least three cities will grow (Starfall, Frozen Jungle, and Mano y Mano), giving us 176 pop.
Then we might add another German city, so we should have at least 20 beakers to spare.
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Jesus Christ the other teams must be going through fucking conniptions regarding our progress through the germans. Like how do you even stop someone who's absorbed all this land? Not to mention #2 and #3 have decided to duke it out. Clearly they were gambling on our longbow-wielding frields putting up a fight, instead of throwing their stack in another direction.
I think it's because the Germans are playing for fun and to fulfill an old grudge now, instead of playing to make #1 not win. Scooter, surely you understand this feeling and will channel it into our future diplomacy
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I'm not against drafting in general, but drafting our commerce cities that are slow to regrow (like Mansa's muse) feels bad. The conversion in those cases isn't X food for Y hammers, but rather the production of that tile over X turns vs Y hammers.
For printing press, if we can make it to the magic point that a GS finishes the tech in a single turn of 100%, then we probably just want to sit and wait until that turn to crank it up. We don't have any better fine control over hitting the number exactly if we're moving from running 80% the turn before and then 0% - 10% on the turn of, as opposed to running 0% now and running 80-90% the turn of.
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(July 7th, 2013, 08:52)Zargon Wrote: For printing press, if we can make it to the magic point that a GS finishes the tech in a single turn of 100%, then we probably just want to sit and wait until that turn to crank it up.
We are not planning on finishing PP with beakers from our tech rate. We are planning on finishing PP during (!) T160 with the GS so that we get the benefit of the '+1' at the end of T160. To do that, we need to have about 880 beakers invested into PP by the end of T159. Putting an extra 150 beakers into (running 100% instead of 80%) is a total waste because the GS is going to give about 2000 beakers any which way we cut it.
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Right, I got that. I'm simply saying that if 100% is enough (as opposed to needing 110%), there's no reason to run any science now (unless I've screwed up my timeline and the potential GS is 1 turn away). We obviously wouldn't run 100% if 80% gets us to the magic number.
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(July 7th, 2013, 02:41)kjn Wrote: Military stuff: We should promoheal the shock knight in Wismar to C2 - it needs 4 turns to heal right now. Maybe also promoheal the other knight as well.
Disagree with this. Nothing can hit those units this turn, so I can't see any reason why promoting this turn is better than waiting at least one turn.
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(July 7th, 2013, 09:30)scooter Wrote: (July 7th, 2013, 02:41)kjn Wrote: Military stuff: We should promoheal the shock knight in Wismar to C2 - it needs 4 turns to heal right now. Maybe also promoheal the other knight as well.
Disagree with this. Nothing can hit those units this turn, so I can't see any reason why promoting this turn is better than waiting at least one turn.
Wouldn't it get them healed quicker so they can get back to the front lines faster?
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(July 7th, 2013, 04:58)Ruff_Hi Wrote: Question: Do we want to run the slider at 80% this turn and 0% next turn so that we know exactly what we need on T159?
I guess I don't understand this question. What is the benefit of 80% on t158 and 0% on t159 vs. the other way around? I would think that waiting until t159 would give us more concrete numbers to work with and take a lot of the guessing out as far as population or additional commerce from improvement micro and cottage growth.
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