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Ruh roh, sounds to me rifles are comin' a knockin'.
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That's a fair point - it seems we may be in a race to drafted rifles.
But even if Apolyton beats us to rifling they wouldn't be able to gain anything from us. Catapults and drafted maces/muskets can hold back rifles though with some difficulty
Suffer Game Sicko
Dodo Tier Player
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Eh...
Well nice play I guess, not much we can really do about it. Poor CP though now surrounded by #1 #2 and #4.
The real danger from this is a credible 2 vs 1 with Apolyton and CFC. That would not be fun. I would suggest defusing this diplomatically/try to demand reparations.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
July 8th, 2013, 19:24
(This post was last modified: July 8th, 2013, 19:25 by Nicolae Carpathia.)
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More like 3v1, CPer has everything to gain from invading us.
Therefore, once the CFC-CivFR war dies down (and it will once CivFR realises they have nothing to gain), we want to sic CivFR on either 'poly or CP. I really don't want to fight 'poly, they're small and high tech, meaning they will be extremely prickly. Yes they have zero power, but we have a NAP that lasts 11 more turns and that's alot of time. The tech steals are not casus belli enough and are almost begging someone else to violate our NAP.
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German team ended turn, so I jumped in. Well then:
They really are just trying to be done and stick it to WPC. Pretty awesome.
So tomorrow night works best for me for playing the turn, but I'm considering using one of our War Chariots to capture the city, THEN taking a new set of screenshots so we have more details to work with tomorrow to discuss before it's turn play time. Anyone who is around - any thoughts on that? I don't have tons of time tonight, but I do have enough to do that at least if that sounds good.
July 9th, 2013, 22:34
(This post was last modified: July 9th, 2013, 22:34 by Cyneheard.)
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I like the WC capture idea. EDIT: I want to see the new culture borders as we plan the turn.
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This seems like probably the most productive war ever in one of these IDSGs.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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Sounds good to me. I suggest using the crappiest WC (probably not one with sentry for example) to perform the capture. Post capture I expect we can send a sentry e.g. to the FP E of the city, to check out the nearby unit situation with movement still remaining to return to the city.
I think extra time to discuss the situation with full info will help us more than a tactical mistake you could make could hurt us, so IMO go for it.
Keeping the city isn't up for debate, is it?
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(July 9th, 2013, 22:50)SevenSpirits Wrote: Keeping the city isn't up for debate, is it?
Not really - it's minimum distance to a lot of cities, so raze-and-resettle isn't really an option. And all cities next to gold are ipso facto good cities.
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Turns out being friends with the Germans beforehand meant they sorta kinda forgive us for destroying them!
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