July 10th, 2013, 17:06
(This post was last modified: July 10th, 2013, 17:17 by sooooo.)
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More great person figures:
Our next GP will appear next turn, at 500 points in Eastern Dealers (this city gets 32 points per turn at current configuration of 5 specialists). The next GP will come at 600 points. If we keep the 5-specialist set-up at ED, our next GP would arrive in 19 turns there.
Mansa's Muse currently has 272 points in the box and gets a base 5 points per turn. If we up that to +17 points per turn by working 4 specialists, that would get us to 600 points in 20 turns. If we delay Eastern Dealer's points by 2 turns, we can squeeze out a one-off GP from Mansa's Muse. Then, 3 turns later, we'd get another GP from Eastern Dealers at the 700 point mark. So we'd get great people on T179 and T182. Golden age perchance?
Therefore my proposal is to switch this turn the configuration in Mansa's Muse from this:
To this:
Sorry, my screenshots miss the HUD.
The difference in the 4 population are hired as an engineer and 3 merchants. We are basically losing 4 good tiles (3 cottages and the plains gold) which can be taken up by other cities. Focal point can give up its 3 plains farms to take over the 3 cottages in the south. Forbidden Fruit can take over the gold tile. That sounds pretty good to me. We lose some beakers because Focal Point lacks the economic buildings. But we would make them back from the money from the merchants we hire in MM. In effect we are swapping plains farms and some city growth for merchant specialists.
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(July 10th, 2013, 17:01)Zargon Wrote: Is our economy going to recover fast enough to warrant moving towards Oxford immediately, or should we keep building gold-focused buildings for the moment?
Universities are junk when our breakeven science rate is so low, but depending on how fast the recovery is, they might not be by the time they start finishing. What will we save in unit supply costs when the war concludes, for example?
Gold buildings should still take priority at the moment, and they are doing.
It's a long term plan. I think we'd want to start building it in about 15 turns, but it's good to imagine whipping universities in the remaining 4-5 cities that won't have time to hand-build them on the same turn at that time, preferably once we've saved up money up so we can use them immediately. Without a great engineer, Oxford is going to take over 20 turns to build (haven't calculated it). I'd hope that in 35 turns our science rate will be approaching 50%.
Like I said, it's long term. But if you don't think about these things they never get built. Universities aren't terrible, even with say 30% science rate, if you build a little wealth here and there.
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Nice thinking sooooo.
Some comments/details:
* That configuration puts us 12gpp ahead of 600 actually, so we have a choice of spending 4 fewer spec turns over the course of the next 20t, or hiring a 5th spec for 2t in order to speed the GP up by a turn. I imagine the latter option is better but we would have quite some time to decide.
* MM comes before ED in the city order so we can let them hit the threshold on the same turn.
* From what I remember, the city that shares MM's gold is low on pop compared to its workable tiles and really needs to grow, so the gold will be a bit of a drag there. I guess one possibility is to spend our 4 turns of unneeded spec working the gold in MM to give it a chance to grow, but like I said earlier I'd prefer to hasten the GP.
* We have a lot of spec slots in MM, so we could even continue to work the gold for several turns but make gpp push in the last 1-3 turns to make up for it.
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If we can get AO to 16 hpt, then that will multiply to 40. Ie, we can finish Oxford in 10t.
Furthermore, I consider that forum views should be fluid in width
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(July 10th, 2013, 17:20)SevenSpirits Wrote: * From what I remember, the city that shares MM's gold is low on pop compared to its workable tiles and really needs to grow, so the gold will be a bit of a drag there. I guess one possibility is to spend our 4 turns of unneeded spec working the gold in MM to give it a chance to grow, but like I said earlier I'd prefer to hasten the GP.
Not any more actually - Forbidden Fruit must give the spices back this turn and will be working all of its current good tiles. It can pick up the gold no problem. And it has a library.
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Hey guys. Stream tonight will be a few minutes after 10pm (starting no later than 10:10). I would say 10:00 exactly, but I think I could be a few minutes later. Time is EDT, so adjust accordingly. Again, apologies to the Euro crowd, this is just the time that works best for me as I need to get some things down before then.
Anyway, if we do not hear back from WPC, I think we go ahead with the plan that has us moving towards Warendorf, and we ignore the tundra cities for now. That likely means we stack 1E of Wittenberg. If someone wants to make a case for an alternative plan, go for it, but as of right now I believe that's the best option on the table. If we go with that, the war portion of this turn should be quite a bit quicker than the last couple turns.
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Also, what am I do with regard to the Printing Press slider? It's possible I simply missed it, but I haven't seen any comments on that. Are we still wanting to run 80% slider this turn, or is that too much?
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(July 10th, 2013, 18:17)scooter Wrote: Also, what am I do with regard to the Printing Press slider? It's possible I simply missed it, but I haven't seen any comments on that. Are we still wanting to run 80% slider this turn, or is that too much?
I think 70% + build research is better than 80% because we'd waste something like 50b with 80% in the coin-flip chance of getting a GSci.
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(July 10th, 2013, 18:17)scooter Wrote: Also, what am I do with regard to the Printing Press slider? It's possible I simply missed it, but I haven't seen any comments on that. Are we still wanting to run 80% slider this turn, or is that too much?
Don't end turn and let us fuss over it after the military and whipping/drafting is done
Seriously though, if you want to do it thing will be straightforward. After we capture any cities and do our whipping & drafting, then
1. Count the cities that will grow end of turn
2. Calculate the amount of beakers a Great Scientist will get us next turn
3. Solve for X: X = 2880 - Great Sci Bulb - 105
4. Solve for Y: Y = roof(X / 1.31)
5. Y is bare minimum beakers we would need to generate. I would give a little bit of cushion to that (say 10-20b) in case we lose a city on the interim or other unforseen events.
I'll be off with my running group, so I'm gonna miss the stream. But I'll buy a drink for you (and drink it for you, too)
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(July 10th, 2013, 18:14)scooter Wrote: Hey guys. Stream tonight will be a few minutes after 10pm (starting no later than 10:10). I would say 10:00 exactly, but I think I could be a few minutes later. Time is EDT, so adjust accordingly. Again, apologies to the Euro crowd, this is just the time that works best for me as I need to get some things down before then.
I should be good to go right at 10pm, 45 minutes from now. It'll be here: http://www.twitch.tv/scooterf17
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