Pin, your numbers check out as far as I see, and 1.3 multiplier makes sense for 3 other teams knowing the tech. (100% + 20% + 3/9 * 30% = 1.3) Anyone know where this 1.31 came from?
Intersite Game - Turn Discussion Thread
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(July 11th, 2013, 14:41)SevenSpirits Wrote: Pin, your numbers check out as far as I see, and 1.3 multiplier makes sense for 3 other teams knowing the tech. Anyone know where this 1.31 came from? From me ... I estimated it based on the tech progress bar and adjusting the tech rate. I know how long the bar is in pixels and beakers and used that ratio to convert the light green ('to be added') bar to beakers. I, too, asked if it was correct and had it validated ... (July 7th, 2013, 12:26)pindicator Wrote: Oh, well it is the right modifier. 3 civs know Printing Press, and there are 8 civs in the game. So 0.3 * 3 / 8 = 0.1125 Truncate to two decimal places, add 0.2 for the pre-req bonus, and you get 0.31
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
OK, I believe the source is this post. In which case, lol at us for going with a Ruff estimate instead of just multiplying 3/9 by 0.3.
(July 4th, 2013, 11:34)Ruff_Hi Wrote:(July 3rd, 2013, 18:14)Ruff_Hi Wrote: You can use maths ... or you can use pixels.
I was using 1.31 because i erroneously calculated 3/8 instead of 3/9
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Myself, I used the canned routine in the C&D sheet. However, that implies that the game thinks the Spanish are still in the game (9 teams alive, instead of 8). I thought the known tech bonus was from the number of active teams/civs?
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(July 11th, 2013, 14:53)kjn Wrote: Myself, I used the canned routine in the C&D sheet. However, that implies that the game thinks the Spanish are still in the game (9 teams alive, instead of 8). I thought the known tech bonus was from the number of active teams/civs? I'm pretty sure known tech bonus does not increase when teams are eliminated. (July 11th, 2013, 14:54)scooter Wrote:(July 11th, 2013, 14:53)kjn Wrote: Myself, I used the canned routine in the C&D sheet. However, that implies that the game thinks the Spanish are still in the game (9 teams alive, instead of 8). I thought the known tech bonus was from the number of active teams/civs? Agreed - that was Civ III behavior where it did increase.
Ok, the C&D sheet now has the figures entered, and they compute out perfectly with the 8 known civs.
598 reported GNP 564 upper left numbers + 1 magic beaker 213 culture 7 espionage 273 gold (yes, the gold from WPC gets included) -635 in expenses I get 740b and a GNP of 598 with 8 alive civs. I get 734b and a GNP of 592 with 9 civs. Either one should be sufficient, though the latter just barely (2b to spare!).
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Yes!
APTMod reports Wrote:Can not play yet! Now to see if all our calculations end up correct.
Furthermore, I consider that forum views should be fluid in width
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