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[SPOILERS]A new adventure of Vanrober always guided by chumchu

Turn 98

I cant make a big report today right now, so i ll say just the most important things/changes with all i mentioned before.

Moved the sentry to pomegranate. The rest are resting next tu grapes so they can move either way on 1 turn. Instead of 2whip axes i 2 whiped an archer to get 10h more of OF in the first turn, i could make 4h into an axe and then whip it on next turn but i felt its better to do it one turn faster. Since our borders won the cultural fight we have 1 forest more to chop which is great. On 2 turn we will have 60h on the city and 2-3 turns after we can make another chop if needed, i think we dont need, if we just double whip another unit we get tglh done. Next turn we will have 105h/200 next turn we will have 170h and if we whip for another 25-30h it would end, so i think it would be enought like that, and faster than choping another forest. 

       

Did the micro on Quince, i was really gratefull from Ruff not destroying all the seafood, but he somehow changed his mind and has pillaged the clams this turn. Sad. On 4 turns we will double whip the granary and OF into Galley 1 turning it. So do you think it would be enought with 1 galley? or should we wait for the secondone? 

Sloe was a great call to whip last turn. Now it grows and pop borders on 4 turns from now, which is nice. But it has 0 hammers input so his galley is going to get so much to end. 

   

I didnt get time to see much about tech nor demos so ill try to get some analisis this night in case i have energy. IT seems not much change

       
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I ve been also thinking should we war peace mjmd? Its true that he would get a nice border for 10 turn but we also get warranty of not having to worry about him onthose 10 turns. Not sure if its worth or not. Now i feel i did bad on whiping the archer instead of using 4h on an axe and then double whip. I think its a mistake. Im not losing time because the forest would still need time to be choped. Well, it is a lost of 4-5 hamers so its not that bad... but also getting an axe instead of an archer which is also better.
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Cairo asked for OB. Im not sure what to do, i really want him as friend, but im afraid which intentions has him.

Next turn the settler will be done, and im not sure if it would be a good call to make the Deer city on the plainshill we talked about, it will be when we already got currency so it would be fine that part. it will give us 6gold, but im unsure how much it will waste. It will be really slow on giving some gold, it would need some cotages without river that will take ages to be worth. It has several trees to chop though, but we are still lacking workers so im not sure if it would be worth. Maybe reserving it for the new settle on Ruff's island. I tohught to make another settler on lingon after this one. After the units of grapes it will come some workers too, and same on Blueberry. 

Still dubious of the galley and the ruff's atack. He has 2 hammers now, and 9 food. Which might mean 2 of city 4 5 of fish and 2 of silver mine. It fix with the 2 pop i thought on the count of power and the rest of the demos. So with that production i dont really fear many units/galleys.

I thought to fill the galley right the turn it pops out and the turn after move the units into the island and if he atacks the galleys and lose we ave the galley to move more troops and if he wins we might get the city with just those 2 units and that would mean his galley dies so with the other galley we can keep the moving units. 

Also thought about moving the sentry unit into the hill of the sheep and try to get vision of his city, not sure if it would work i would need to sim that out tomorrow once i get some time. I need to sleep right now.
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Is mjmd still at war with Cairo? They both seem to be whipping which would signal that.

I do not think we should war-peace mjmd as we do not want him to win that war. We want him to bog down. We might consider opening borders with Cairo to strengthen him but that would make our intentions very clear to mjmd.

Deer city is a production city rather than a commerce city, like Lingonberry. It will not give work much commerce but it will free up the other cities to do so by building units, workers, missionaries. If we are low on economy it could also just work wealth. Doing that is should more than pay for itself economically. If we want it to pay for itself faster, use 2 workers to chop the granary to completion on turn 1 or 2 of the city so that it's growth is as fast as possible. Then it can build a dun and then wealth until it has grown enough for a worker.

I'm open to settling it 1 north so that it can work the gems as we might want to keep Ruff's island city where it is. If he did not plant on the obvious plains hill there might be a sea resource that prompted him to plant it one north. However, if we do get great lighthouse we want both the plainshill city and the coastal one.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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I have to see this turn, i will go in after lunch and then see if they are still at war.

I also thought to give OB to Cairo so we can move a chariot there and see on first person the war. I also thought to give cairo copper just in case mjmd destroy his.

Then i will settle the deer city on the hill. It will be a really good hammer city and can give us gold on wealth builds or also units in case of need. I think ruff just missplayed that and settled there so he could work that mine and have some hammers on the island. Remember that he mined a sheep instead of pasture it. I dont think he should have anything else than a granary there would it be worth to get that city so we dont need to make a geanary is that the case? I dont think so.

So we need 5 turns to be able to hit the ruff city and about that turn it should end the great light house
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If we help Cairo openly, how do you think mjmd would react? If we do not help Cairo, how would he react? It might be worth it and it might not.

It would be nice to have open borders so we can see the war situation.

On the Plains hill is definitely better in the short perspective. It will get going faster, have more hammers and can share the stone.

Do we have enough workers for all the chops in raspberry? GL would be great now. That also makes more open borders interesting.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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(January 20th, 2021, 10:03)chumchu Wrote: If we help Cairo openly, how do you think mjmd would react? If we do not help Cairo, how would he react? It might be worth it and it might not.

It would be nice to have open borders so we can see the war situation.

On the Plains hill is definitely better in the short perspective. It will get going faster, have more hammers and can share the stone.

Do we have enough workers for all the chops in raspberry? GL would be great now. That also makes more open borders interesting.

Since we are pro i dont see the need of having more OB. Even if we get the greatlighthouse.

I think mjmd cant do much if we OB. I mean what would he do? Start a double frotn war? Seems unlikely. And if we get friends of cairo mjmd would probably need to take care of 2 fronts.

Now if cairo is helping mjmd war peacing somehow and tries to play us... But i think thats unlikely.

Ill play on 30-40 min and then ill make the report so we see a better decision if possible
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Turn 99

The war is a bit more complicated than thought. Civac join the party against cairo, so prbably civac and mjmd will share his land pretty easy. So i think we have to be much more frieds with civac and in some point share mjmd.

   

Ive simed the sentry to see the ruff city and it works. So i think thats a must. We wil lse how many units and if there s any threat, and i feel that more important than seeing mjmd border. 

   

Also Pome needs to grow and i dont knwo what to buidl there. I thoguht a scout to see the amicas land or if we want to OB with any of them, but anyway i think it would be a decent option, another would be another archer, but it has so little production.
Blueberry finished worker same on grapes and both cities are making another wave i thought to bring them to chop the new city as we thought. I thought to call it rambutan.
I want to cottage the last river tile of Figs and put that chop into a lighthouse, another option would be to make the chop into a forge if we finally decide to go MC, which i am leaning to. Right now Figs is the best city on comerce/beakers of all. And we are just at 60%.
Raspberry has 3 workers there and 2 chjop will end on next turn having 160/200h. I m not sure if we should or not put workers into the forest next to mjmd, since he could take them, and i dont want that to happen. Not sure if 1 axe+archer would be enough or maybe we could whip an spear and then move an axe+spear to the forest, but that would mean several more turns. So i dont think its worth, i think those 40 hammers should come from OF an axe.

Also Civac stop puting Eps on us and im thinking to put them into mjmd, but that will piss him off, i guess.

Demos and grapsh look similar than last turns. I dont know how could ruff get just 1 point last turn, anyone knows? I thought that wasnt possible

       
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Made some more worker micro and i think i did well. I will move 2 workers to 2 diferent forest to get the granary out from Rambutan (remember that next turn we will see the ruff city and we will then be able to decide whether we what that there or in the hill. The 2 workers that finished the sheeps will chop the forest next to Sloe making time to make the fur right after. 

On raspberry ill move one of the workers next turn to end a road i started some time ago, so we can move an axe and 2 HA to defend 3 workers that will 1turn chop the last forest, and i might also whip an unit on raspberry jsut in case he gets any tentation of taking TGLH so i think in 3/4 turns we can have the wonder done.

       
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went in again and then i saw something that screw a bit our plans unless we whip again. Amica has a monument in jalapeño which will make him take the fur instead of us. So we could 1 whip the monument in 4 turns, but we would already pop borders and then we would need to reconquer that tile. :/

Well we could use the chop to get the monument done too but we would have kind of the same problem. And if the chop doesnt go to the galley its never going to be builded
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