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[SPOILERS] This Land is Your Land, This Land is My Land. But Mostly Mine.

(May 7th, 2015, 11:32)HitAnyKey Wrote: I could also probably assist with subbing a bit, though this weekend I'll have the in-laws here and will be away pretty much all day during the day Sat & Sun. And I know BGNs turn and likely TBSs turn would suck up a good hour or more to figure out and play. I know it took me a couple hours to figure out BGNs turn last time. smile

I wish there was a shortcut way to tell you what to do, but in general it is finish the war with wetbandit. Strafe with fighters (look around you have many planes available on carriers and in nearby cities) then see which units on transports get the best odds. But hopefully I can finish this myself tonight. After wetbandit is dead I'll want to move bombers into positions to attack Ruff. He's next. Don't start that war yet, though, I'll do it. I have some more shuffling around of units to do before I start with him. It's going to be a lightning attack but it will take me several turns to get my units (particularly commandos) into position to attack.

In the east, cities are continuing to build units. I'm sending spies through OH/Fin's northern island (Dreylin/Pin) to load to transports to take to TBS' culture cities and spend some of my espionage points on poisoning water and making citizens unhappy. Every thing that I can do to slow down those cities I'll be doing. I'll continue to build fighters to load onto carriers that are headed in that direction. I've messed up some and don't have a naval task force to send with the carriers, so I will need some destroyers/battleships (soon) to add. I'm not sure if I'll send a lot of land units, probably not. I'll let OH/Fin do most of the lifting and just act as support. I am certain that any units I send over there are going to die once the job is done and the inevitable backstab me to win the game move has to happen.

I have 9t of peace with Joey. I don't think he'll try anything but he might if I leave him an opening, regardless of the obvious consequences to him if we fight. Well, to both of us, but whatever. He needs more army than he can produce to make a good effort against me.

Aside from the wars, it's just churning out units and trying to keep cities happy while staying within earshot of the tech leader OH/Fin. They're going to salt away Three Gorges Dam and, more importantly, The Internet (or whatever it is now). If they get that, I can't compete at all on tech and I'll have to fight them to stay close in the space race. As it is, all I can hope to do without fighting is out produce them, but I'm more interested in capturing cities than doing that. I still want to kill Krill but I think I'm going to run out of time.
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How do you rank the remaining civs on a ease of attack scale?
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(May 7th, 2015, 18:01)Ceiliazul Wrote: How do you rank the remaining civs on a ease of attack scale?



If I had to rank my likely success in attacking I would rank them as above. "Ease" is a pretty casual term to throw out there. The only ones I'd call truly easy at this point are wetbandit (he dies tonight as soon as he plays his turn in any scenario I could think of), Ruff, AT, and Molach. I don't have graphs on Molach but he doesn't have much of an army. Plako is also backwards, but he is a cagey opponent and wouldn't make tactical mistakes. For reference, his military is as strong as wetbandit's was when our war began. The difference is that I would not count on being able to wipe all or most of plako's military in one turn. In a straight 1 vs. 1, I'd eat plako alive with the troops I have available and the quantity I can produce. The biggest obstacle involving plako is his proximity to Krill, who only exists to thwart me. Plako is weaker than Krill but has more capacity and just got to infantry. However, Krill will have SAM Infantry very soon, so I should probably have moved him higher. Massive air superiority is my unfair advantage against most civs and the SAMs cut into that severely. Dtay isn't super backward, and I forecast that WilliamLP would have enough time to tech and consolidate some before I could get through all of the above civs, so he's lower on the list. Joey is 9 because he has tons of promotions and lots of cities, and his tech isn't horrible. TBS is 10 because he has equivalent tech for military. OH/Fin are last because they're more advanced and can mostly match me in production. I'd rate my chances of killing 1, 2, 3, 4, and 5 at the same time (highly unlikely ever) higher of killing 11 in solo combat. We're just too evenly matched and too big. Eventually others would nip at our heels and drag us back to the pack if we really fought for supremacy.

Lurker civ, you only rate 1/2. You're safe until I get paratroopers. hammer






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Above was written before I played the turn. Wetbandit is dead. -1 for each number on the map ranking. GG wetbandit!
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As usually happens when I'm rushing out of town, I don't have time for more than pics. Whoever plays, wetbandit is dead. Let units heal and shuttle them back to my main continent for the Ruff invasion. I'll be back to manage that just get units going in that direction. I've tried to queue up builds in most cities for you. I have a few aircraft carriers headed east through OH/Fin-land. Watch for spiteful Krill destroyers, otherwise keep steaming east. I have a flotilla of destroyers and 2-3 transports at dtay's nub end of OH/Fin-land North. They are waiting for spies to send to TBS. You have 7t of enforced peace with Joey and I offered a free luxury to plako so he hopefully will understand that I mean him no harm (for now). Naval units head south and can reform at the mouth of the long straight that now divides my two main islands. Just ferry land units across the ditch and try to keep them out of sight of Ruff. If he sends an exploring unit in no big deal. I need open borders until I declare so I can help myself out by building a better rail network in Ruff's western half.

Thanks for playing, whoever ends up doing this. bow

T235

The end of the war.



Oh, the GG that I spawn ended up on my stone island. That city is now building a transport. Put the GG on my main continent and I'll sort out what to do with it.






































There are several repeat screens on the event log. I didn't kill as many units as that would indicate.
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WB spawned a GG in my city while it was still in revolt. Them's some fightin' people. hammer

I'm half avenged, now go get plako. wink

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(May 7th, 2015, 21:55)spacetyrantxenu Wrote: WB spawned a GG in my city while it was still in revolt. Them's some fightin' people. hammer

I'm half avenged, now go get plako. wink

Those fighters are the cowards that ran away from plako to live out their days in shame. The pirating was just a way to try to recover some pride, but it's shame for running they'll be remembered for...

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I want Ruff, then I want to tackle Krill. I don't think I have time for plako too. Although killing plako and annexing the north/eastern portion of his territory would give me a more direct route to TBS. But either OH/Fin can stop that culture attempt or they can't, and me killing plako wouldn't speed it up enough. So no, no point in killing plako except for the cool points. It's doable, but not my goal. Krill must die! popcorn
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Go read my thread later and then say they were cowards. This men were heroes. Well, unless you were among the pirated. Then you might say they were lawless brigands without honor. Potato, potatoe. (And yeah I know one of those spellings is wrong. Just like any suggestion that the people of the (German) Survivalist State were cowards is wrong! ) You'll regret not burning that city, write it down!

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(May 7th, 2015, 22:16)spacetyrantxenu Wrote: Go read my thread later and then say they were cowards. This men were heroes. Well, unless you were among the pirated. Then you might say they were lawless brigands without honor. Potato, potatoe. (And yeah I know one of those spellings is wrong. Just like any suggestion that the people of the (German) Survivalist State were cowards is wrong! ) You'll regret not burning that city, write it down!

It'll starve some. Good enough.
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Yes, some will starve. The rest will plot your overthrow. Look what they just did to Wetbandit! hammer lol

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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I feel that I probably could have positioned the stack better for the inevitable commando attack between the two front cities, but I don't think I could ever defend either city against 20+ commando infantry with air support no matter what. Possibly could have just stuck the stack back in the center part of the territory and hope to get a shot against a city.

You wouldn't have got that West Thumb city in place if Q didn't attack me across the islands for some damn reason. Same with you Xenu for the Graveyard of the German Heroes (may not be actual city name).

Good luck. I had no idea there was any drama in this game and I'm glad I didn't.
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