February 7th, 2015, 03:38
(This post was last modified: February 7th, 2015, 03:39 by ipecac.)
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(February 6th, 2015, 23:28)Dreylin Wrote: Placed a suggestion for landing the Axes - exposes some new tiles and gives them protection - the Warrior should move out of the way first. Logged in to check something for planning just as Elum rolled the turn. Judaism spread to Service Pack
Barb Warrior has moved SW into the fog. Settler from 2.5" is done and can move South with Worker 101 shortly. I was thinking of possibly landing one Axe on the sign, the other N-NE of the western barb city to cover more area.
Oh, I forgot to mention: I set the workers last turn to Farm over the cottage at Network Bridge/ZIF as I thought NB could use more Food since it doesn't have the Cows. Gotta go now; we can discuss further and play the turn later.
February 7th, 2015, 09:11
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Farm sounds good now that we actually have agriculture!
In the South, I'd suggest keeping them together to reduce risk. We know there are a lot of barbs running around and even though most of the Axes seem to be further East, I'm not sure it's worth the risk to split them up...
February 7th, 2015, 11:06
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We land on Barbstralia:
![[Image: T113.png?raw=1]](https://www.dropbox.com/s/450njli7ivdgy0q/T113.png?raw=1)
Yeah, that is a 220 tile
Turn mostly played; chariot, northern galley, settler and worker 100 unmoved. Forgot to check if:
a) Do we want to hide the chariot on the galley?
b) Do we want to settle Marble or send the settler down south? Also, I've set 2.5" to work silver and ZIF to work Gold mine at size 2 because we really need Currency ASAP and costs are going to spike either way.
Other notes: CH had a spike in espionage which means he's built a Courthouse. Elum has a third galley to the east
February 7th, 2015, 11:51
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How is that a 220 tile; is it Corn or something?
If not, no food visible, which is sad.
a) I think we should keep the Chariot mobile - think on land TBH.
b) not sure:
Marble - cheaper, founded immediately, work existing improved tiles.
Barbstralia- more expensive, slower, expands territory, Furs
If there's food next to the Furs then I think Barbstralia - but maybe delay until Currency (if not too many turns)? If no food, then I think we just plant Marble now and keep exploring for the best site down there.
February 7th, 2015, 11:51
(This post was last modified: February 7th, 2015, 11:53 by Dreylin.)
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Oh I see, it's a Mine not a Workshop! Hmmm, no food that side.
We should send at least one of the Axes SE next turns - hopefully there's food South of the GrassHill and we can plant there for first ring Furs....
February 7th, 2015, 13:01
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Do we know iron working ... or coal yet? My bet is that it is a grass mine on one of those resources.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
February 7th, 2015, 14:03
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We don't, however I don't believe that the Scattered Improvements option cares where it puts them - I've seen Camps and Plantations that have no resources, so there's no guarantee that there's anything under that Mine. Still, a 220 tile will be useful in the early life of a city, so nothing to sneeze at.
February 8th, 2015, 00:37
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OK, I took a look at the situation and I think we need to hold the Settler until after we've landed Currency.
Right now the minimum expense of a new city is going to be 4gpt for the Marble spot and more for Barbstralia. Even with the tiles worked and trade route, it's going to be a net negative on our economy and will likely blow our Currency date once again.
So my suggestion is that we hold the Settler and don't found until after we've got Currency in the bag. This would support us sending it over to the Southern Land, but keeping it in the Galley in borders for a few more turns ... which also gives us a chance to scope out the best place to found.
On that subject, I still think the grass hill SE of Furs is the best potential spot - hopefully with a nice riverside Corn (why not dream big!) - but we can also found NW of Furs and "borrow" the Fish from Keystone Jack. 1N of Furs would be even better to share Smurf's Fish, but I'm still fairly certain that this is the same landmass and that's only 2t away.
February 8th, 2015, 01:54
(This post was last modified: February 8th, 2015, 01:54 by ipecac.)
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Turn rolled:
https://www.dropbox.com/s/1p2z2x9dqjjy17....png?raw=1
Settler can't found there.
Dreylin: We want to kill barbs, explore SE for a good place to found for fur and keep the axes together. We can't do all three, so we need to prioritise one or two of them. Wanted your input (will play the turn later; somewhat busy at present).
Misc: Johns has iron hooked, Buddhism spread to Service Pack was a success.
February 8th, 2015, 03:01
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Split the Party!
High XP Axe kills the Warrior other one moves SE. In general the Barb Axes have been further East, and with Defensive terrain we should win a 1-on-1.
<Ugh, can't sleep>
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