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Can we publically ask about liberating in the CFC forums? I don't care if we actually do it -- and we probably shouldn't actually do the liberation -- but asking is going to at least show we care a little. It's a zero cost move and it can only benefit our rep.
Suffer Game Sicko
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Hey, they brought it up so why not.
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I don't know noble, the Germans may very well do this. They obviously don't think they are going to stay alive for long now, and just want to screw WPC as much as possible. with that goal, forcing us to take the city, rather than WPC, might be there best move.
Please don't go. The drones need you. They look up to you.
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If the Germans play such that we take the WPC city then it will be simply hilarious
I also suggested we ask about liberating. Another option, would be to play the turns and before we are ready to liberate, log out and log in again (LP mentioned) this to get a save with the turn played. Then we can liberate the city and see if anybody complains
Kalin
July 19th, 2013, 14:44
(This post was last modified: July 19th, 2013, 14:44 by Sullla.)
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WPC will only need a single two-mover (chariot) to retake the city. The last unit inside will surely be redlined after we wade through all of the German stuff. It should be easy for them to recapture Huron River without needing to liberate.
This will probably cause some of you to fall over in shock, but I would be OK with razing Wesselburen and letting WPC resettle in the area, especially since they brought it up themselves. Here's the area:
If we razed this city and captured the other tundra city (Westheim), then what does WPC even get? Westheim has the best resource in the area, the grassland pig. The only other useful resource is the crabs tile, and they are welcome to plant a fishing village city up there that claims crabs and a whole bunch of coastal and tundra tiles. Any such city would be crushed by our culture and strategically impossible for them to defend. It's a complete turd sandwich of an offer from us, but who knows, they might go for something like this. They seem to think that spot is important for some reason. At the very least, we could then say in diplomacy "we recaptured your city for you and razed a spot for you to resettle (because gifting is banned)".
Does any of this even matter? I have no idea. But you could talk me into a plan like this. Warendorf was different, that city was genuinely valuable and important to control. The tundra locations aren't very useful at all, just good for Great Lighthouse free trade routes. We can give one away if we think it would matter to WPC.
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If you don't want to talk about the tundra cities, then focus on the WPC city. If the Germans were to push on, we can just take/raze/liberate the city and their army will go poof.
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
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Oh, and just to clarify, I still believe that we should just take everything, including both tundra cities. I only mentioned that option above because you could make a decent case for it. Still prefer the hammer.
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(July 19th, 2013, 09:05)spacetyrantxenu Wrote: I assumed WorstPlayingCom(petitor), but WorstPlayingCiv would have been plenty insulting. Anyway...
I assumed WorstPlaying(dot)Com. Either way, amusing...
(July 19th, 2013, 13:39)scooter Wrote: WPC Wrote:What's the scoop on the two tundra cities? This goes back to the 'big picture' discussion, but also dictates what we do with our stack next to Warendorf.
Their stack next to Warendorf will not serve any purpose regardless. We'll be the ones taking (or razing) the city, and nothing their stack does will change that. Obviously they're desperately hoping to still claim something up there, but that segway doesn't even make sense. They already know what to do with their stack.
I would remind them of the situation at hand:
(July 19th, 2013, 13:39)scooter Wrote: WPC Wrote:Also, in looking at the situation and their intent to do maximum damage to us, I suspect they may cross the river in force. This may prevent us from taking back our own city. In other words, they would rather let you capture our city and they get eliminated rather than letting us recapture it.
A count of the German units:
Longbow - 2
War Elephant - 9
Horse Archer - 5
Catapult - 7
Axeman - 3
Spearman - 1
Chariot - 2
That's 1440 hammers worth of units, all of which are heavily promoted and likely some with further promotions to take next turn. Without us around, WPC would be unable to deal any damage to the that stack, which would heal and then go on to cause more mayhem. As it is we'll be sacrificing our own units to save them from further destruction.
If ever there's a time not to be concerned about planting an extra city or two, it's when you're helpless to defend against an army an entire age ahead in technology bearing down on you.
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It's almost a shame we have to eliminate the Germans. I want to see how far they can go against WPC!
Suffer Game Sicko
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By the way, do we have enough units in position to take out 28-29 German units? If not it may take 2 turns to wipe them out.
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