@Bob - Not hiding in background, just have wife and kids in town this weekend which cut down my computer time after making sure to carve it out before the lynch deadline. So catching up from like 200 posts...
(January 19th, 2014, 20:54)Gazglum Wrote:
(January 18th, 2014, 14:26)sunrise089 Wrote: PS - Zak is my pick among the skilled vets. But he has one town leaning point IMHO and that's probably enough for the benefit of the doubt even though he also has several posts I didn't like.
Sunrise, what was Zak's town tell that made you not want to vote for him?
Directed at me, so I'll answer even though this is old. Gazglum, what I didn't like about zak was that of his first 7 posts (which is what I based my read on), two were jokes, two were "yeah, I agree, that was suspicious" posts I think are easy to make, and one was an aggressive "I dare you to think I'm scum" type. The other two however involved a minor rules misunderstanding, and based on past lurking my recollection is that's a very bad/dangerous scum play. Perhaps WIFOM but still my immediate instinct was to think that was townish, especially when the interaction, not surprisingly, was with MJW who I read (then) as less townish.
Well, I'm not saying to ignore him long-term. That would be really dumb. Just until Night 2 is over; if he isn't dead Day 3, there's a stronger case for lynching him.
If you want a better target, try Gazglum, who voted for Qg for no reason close to the lynch deadline, and then tried to excuse it at the end of Night 1 by telling Qg that he had apparently always suspected Azza- despite not having voted for him with any frequency.
(January 20th, 2014, 06:42)Jowy Wrote: to Lewwyn
Since you're around, can you explain these actions as town:
1) Leaving hints of your role
2) Fake-revealing just vigi at first
And I'd like to know if you think Ryan is lying. Ryan is saying that his only result was that you can kill, while you are claiming that you can both kill and protect. One of you seems to be lying about something.
I find this post by Jowy rather odd, given that he had said earlier that:
Quote:Okay guys how about we stop revealing stuff? Like, now. Damage has been done, let's not make it worse.
What has changed Jowy?
One of them got scummy
(January 20th, 2014, 14:11)Qgqqqqq Wrote: Honestly Jowy, I struggle to see a worse lynch then Lewwyn.
(BTB, I disagree that he panicked)
Well you also haven't found a better lynch candidate than me apparently, so it's not so surprising that you struggle :P
So from my notes while reading, I see three big things going on. MJW with an initial agreement from zak likes the idea of lynching Harry -> Q -> the other Q voters. That actually doesn't strike me as crazy. Serdoa and Rowain have gone way more info depth about this, but I definitely see the appeal in not ignoring very suspect posts and/or very suspect timing on votes, and I don't want to over-think things to the point of ignoring the best evidence.
Then, MJW has accused Brick of making a GM'ing error, and there's the fallout over that. I was already suspicious of MJW and zak (though as I said above less suspicious of zak than my other three leans), so I could see this being some sort of MJW meta-plot like I already accused him of, but I think even MJW has a limit to how out there he wants to put himself.
Then there's the Lewwyn lie/misclaim or whatever. I think this is the most suspicious action so far, but I also find Bob's reasons for not voting Lewwyn today compelling.
All that said, Old Harry was suspicious to me before and has only gotten worse. That's definitely where my vote is leaning now.
There are of course some other towny and scummy people, but I think consensus is that just info dumping all leans is bad play early so I'll refrain.
(January 20th, 2014, 12:26)Serdoa Wrote: WW17 is more than a year ago, I learned some stuff since then AND most importantly Rowain, we had a 4-4-5 vote count 5 minutes before the day was over. "Slightly" different situation to what we had here I'd say. Maybe even so much difference that in fact it's such a special situation that happened in WW17 that it should not be taken for comparison.
You were already top then so I doubt there is much room for improvement. A 4-4-5 is of course so fantastic different to a 3-3-4 .
(January 20th, 2014, 12:26)Serdoa Wrote: Excuse accepted But whats so bad about this? Is it my fault that I got the feeling that some are implicitly building their theory upon 3 scum jumping on Q at the last minute? I don't think so. And if you are not one of those thinking that, great
So far noone has said all 3 are scum. Do you believe that all 3 are innocent villagers?
(January 20th, 2014, 12:26)Serdoa Wrote: You seem to believe that I jumped on Q because it was the better wagon at that time. But we already concluded earlier that I had voiced suspicion about Q. So did I do that in advance, hoping he would be up there later? But if I planned that much, why not push catwalk earlier? Its not like he made it all that hard to push him if one really wanted.
No you just jumped on the moving wagon against whom you have by chance voiced suspicion previously. Not planned just usual good wolfplay - voice suspicion on likely targets Qg, MJW, Ryan, catwalk they are all easy and nice targets for scum and give a chance to jump on a waggon with out raising eyebrows.
In case you haven't noticed so far only zak votes for you.
(January 20th, 2014, 12:26)Serdoa Wrote: And I think we agree that I'm rather good in pushing if I really want to.
What an interesting game day so far. Almost nothing that has happened makes me feel better about anyone. Old Harry's defense post makes him look even worse than he did. Novice still feels off like he did day one. Neither spacetyrantxenu or sunrise has added much more today. Serdoa felt off day one but I wanted to give him time because I can usually tell his villager self fairly accurately, and I'm just not feeling it. There isn't any specific "Aha!" thing, it's more lack of expected town tells. I had the same feeling in the anonymous game and didn't act on it until it was far too late.
I'm not entirely sure what to make of Lewwyn's Dr. Kevorkian claim. Either way I think those voting for him currently are making a mistake. If he's telling the truth, it's likely he will be killed off at night. I believe that Ryan comes out of this looking innocent, but also probably not long for this world.
(January 20th, 2014, 09:07)Rowain Wrote: We should not forget you at all. You were one of those who tried a lastminute push to save Azza and get Qg lynched and that at a rather late hour.
But for the moment I would like to push Azarius a bit.
Any particular reason why, or is noone who suspects me going to bother with one of those this game?
Quick thoughts: my immediate reaction is that the extra comma argument is hilarious, and I'm glad that nobody is actually voting me becuase of it. Typos in general are weak, weak tells. That being said, Lewwyn is right. I had originally written Serdoa as well, before deciding that I didn't actually have a handle on him and Lewwyn's case wasn't amazing. 25 pages is a lot to read in one sitting without any muddling and I wasn't rereading at that point in time.
Something that I literally just realized as I was writing the above paragraph: Spacetyrantxenu's assumption that a villager can only win if alive at the end game is really strange, for a few reasons. 1) It goes counter to the village PM. Now, Brick posted that PM so everyone has access to it, but I find it pretty easy to believe that someone would just skim Brick's opening posts or skip the PM copy. I find it much harder to believe that someone would skim their own, personal PM. Now, a wolf PM would say a similar thing, but an SK or survivor PM sure wouldn't. 2). How many games have some teammates win and others lose? Space's argument seems bad even without knowin the game. There is a difference between being a noob and pretending not to understand what is going on. Spacetyrantxenu obviously isn't a stranger to games in general; he's here, after all.
Most other thoughts haven't changed much. @zakalwe. Mostly i didnt like the rules posts at the beginnin of the game, but posts like your one about Azza defending a bad vote were good. Well, sunrise actually explains what I meant by giving explanations well. Unless I misread, you're initial posts are full of explanation-less agreements and, to literally quite sunrise "I dare you to think that I'm scum". Screw the last part. On reread, you weren't like that at all and it's weird for sunrise to say that you were. Su rise is back on my radar. The rest holds true, though.
As for my attachment to catwalk: well, it obviously was t tha strong be guard I never ovted for him, but lets find what I thougt was scummy. I'm still on my phone, btw. Well, post 226 is a good example; I hate the line "lets not lynch people for investigating" even if his actual argument was being stretched. I dont even love his Old Harry argument, nevermind if Q took liberties wih it.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.