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RP Pitboss #2 [SPOILERS] - Darius I of the Holy Roman Empire

Hmmm...
We can change the build in Crydee to a Granary and get the chop into that if you think that's better.
I must have misunderstood you regarding the Lighthouse...

There are no cultural buildings to build in Crydee now... Confu needs to start spreading a bit....
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Once we spread Confu, I'm hoping we can get a confu monastery there. I'm doubtful about a confucian temple though, we don't need those since we're not spiritual and we'd be better off building other thngs.

We better keep an eye on the cultural percentages.

And I do support a switch to a granary.
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Ok, I'll switch to a granary next turn.

We need Meditation for Monastries! And how high on the priority list is it?

Tech wise, I suggest:

Archery - Currency - MC/Medition/Calender
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DMOC Wrote:Also, we need to have 2 farms built by Civil Service (or during Civil Service) if we want to grow Crydee (chain irrigation). smile I've marked the farm sections.


[Image: Civ4ScreenShot0488-1.jpg]

Maybe I am just pointing the obvious, but you will need cultural control of the tile 3W before you can start farming it. I know CS is relatively far away, but your actual culture growth is not really impressive (even if you do write to build cultural building for fighting Romali)

Are you still considering going after Gao anytime soon (because that could also be a solution to 'culture' problem :duelsmile
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Jabah -> You're correct, of course, but I suspect that we will get cultural control of that tile once the city named "Hawk's Hollow" has been founded.

Besides that, I think we still want to take Gao! wink

[SIZE="5"]75 AD[/SIZE]

Construction is in!
I set the research marker at 40%, giving us Archery in 1t and bringing in 22 gold. Feel free to change that if you think it's better to go 0%.
Currency will be our next tech, but we need to repay the Ottomans as well, so 5/6 turns 0% should do the trick.

Rolan build an Academy, getting our research to even higher numbers. We are among the first 3 in research capacity now, so let's build more cottages! lol

Changed build in Crydee to a Granary (10t), we can whip after growth, but I suggest we just build it manually, nothing else to build there.

La Mut will finish a Settler in 2t (will be traded to Whosit for 2 preats), I suggest Axe/Catapult untill growth, then another Settler.

Sethanon is slowly working on a Rathaus, but that will go faster once the Marble Quary is done.

Krondor is finishing it's Granary and will start on Catapults after that.

Stardock will finish the Galley in 2t and will grow in 2t as well. I suggest a Monument after the Galley with a 1 pop whip. Axe and Chariot are ready to make the crossing. Settler will come from Rolan (7 turns) and we need to ship over a worker.

WE NEED MORE WORKERS!!!! banghead

EDIT: Please take a look at the Port Natal site, I think we need to move it 1E and found on the sugar. I think we should settle that site before the Yabon site.

Other news:
- We're still at war!
- Dantski has a nice army in Kumbah Saleh
- Jowy build The Great Wall
- Plako build The Great Lighthouse
- We're scouting the Ottomans and then the Incans with one warrior
- Another warrior will scout Rome and Korea, we already see a preatorian names HRE-01 moving towards our cities
- We're number 3 in score (for what it's worth).
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Archery 1t is fine.

So which city does the worker? Whip LaMut for 2 pop worker and regrow using axe/catapult?

Or maybe Sethanon can do it, I doubt it really needs a rathaus now since the city is so close.

I'm unsure about Port Natal, but will tell you later if I think it should be changed.

Say ... just a random thought, but has anyone won the Music race yet?
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[SIZE="5"]100 AD[/SIZE]

Archery in, Currency next but for now 0% research (+61gpt).

Not a lot happening.
Once Sethanon grows (3t) we can switch the build to worker and build a few there. A Rathaus will help a lot, though, saves almost 4 gpt.

Nothing much happening...
Why doesn't India accept a cease fire? smoke
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They are still planning on warring with us. That's why.

SEthanon can build a worker once it grows, I agree. A rathaus will help, but if we've got a stack of 10 units by our cities, it won't. wink More workers = more improved tiles = faster troops.
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Nakor, this is a little off-topic, but would you be interested in participating in the second Civ4 Demogame here? I set up a fourth team, Team MAVERICKS, and I'm hoping that I can get some people to join the team. It'd be great if you could. smile You wouldn't even have to play the turns (although you certainly can if you want to) since this is a Demo Game.
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DMOC, sure I'll join. Won't be able to partcipate as much as here but it will be fun!

[SIZE="5"]125 AD[/SIZE]

Settler finished in La Mut, send to Whosit for trade with 2 preats. La Mut set to Axe (4 turns) and after growth (4t) we'll build another settler.
I'd settle one east of the Port Natal site ON the sugar (again).

Sethanon will grow in 2t and can work the Marble then, so it can build some workers a bit faster.

There's another forest to chop near Krondor, near our border with Dantski, will send a worker to do the job.

Stardock grew to size 3 and build a Galley. Axe and Chariot loaded and on the move. Ordered a Monument, we can whip next turn.

Crydee will grow in 2t and can be whipped then as well for a Granary - Lighthouse

Rolan will finish the Settler in 4t

We got 100 gold, I send it to th Ottomans.
We need 2 turns at 0% before going to 100% and Currency in 3t.

Our scout near Kumbah Saleh hasn't seen any Indian forces moving our way yet.
Shall we propose a Cease Fire?
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