Green Machine strikes again. OH/Fin, you guys are awesome.
Now, the obvious next move is for them to drive the spear into my side while my cities are obviously understaffed. But can I trust that our mutual trust will hold? They have a good idea of where my army is and what I intend to do with it. They're two turns from Computers which will lock up the tech race for them, and make them the obvious favorite in the space race, so the impetus would be on me to invade them to stop their space win. Or they could try to attack my core while my strength is away. Interesting decisions ahead.
I don't want them to attack me, obviously. I would like to win, but TBH killing Krill still sounds like a better endgame to me than winning a space race. More personally satisfying.
Out of time to ruminate now, more thoughts later if I get time.
Ok, turn played. So, aluminum... I'm sure this has been expounded upon in OH/Fin's and TBS' threads already but wow. No uranium is a thing, but it's even. This though...I only see two aluminum resources on the entire map. I spent about 5 minutes zooming around the map but that's all I saw. I have everything uncovered except some of Krill's territory. This is not good.
I'm tempted to rush all out for the space elevator with wealth and research builds to use my advantage but that doesn't feel right. It is no fault of OH/Fin that they can't get a discount. If the resources had been denied to them by a nearby opponent who had beat them to the contested area that would be one thing but they've conquered everyone they reasonably should have and still don't have the resource, yet I do. I can't not use it, though, as it is underneath a city. Other than the Space Elevator, what does aluminum help to build? I'm talking about both wonders and units, I suppose.
I spent a minute trying to think of a way to signal to OH/Fin that the aluminum could be theirs if they'd just declare war on Krill but short of spelling it out with letters (they certainly have enough cities for this to be easy, KILLKRIL is doable...) I'm not sure of the best way to do it. They don't have a common border with any of his cities. The closest thing is the island in the middle of the ocean that neighbors dtay and shares maybe a single tile or two border with Krill. Maybe this would help...maybe the date that the UK declared war on Finland, that way OH and/or Fin would maybe have some idea of what I'm about? If I give the numbers in series of two with gpt deals....
or
lump sum gold: 1941
(insignificant resource) 12gpt
(insignificant resource) 6gpt
and the other side of the deal would be aluminum, a fish (Krill is a fish...) and the now almost universally understood iron resource trade.
Or...
There are a million dates. I could just send enough trade screens that eventually they'd have to figure it out via google. But do I really want to give up the aluminum and gift wrap the win? I'm just glad Joey got the other aluminum. I can't begin to imagine the weeping and wailing if he hadn't...
Anyway...
T237
I'm sure this doesn't matter to anyone (except AT) but I took the screenshot to remember to offer back to him since I was diplolocked. The trade went through.
The main news of the turn, as everyone else already knows. Go Big, Bad(ass) Green Machine!!!
This changes things, but I'm not 100% sure how just yet. Much to decide. This doesn't end TBS' culture victory attempt, but it does slow it down significantly. Helluva job, guys.
Eh, whatever. I took the shot, it goes in the thread. I'm scouting for aggresive type units. I see some marines being built, but as yet I do NOT see transports anywhere near my shores. As long as that is the case I can breathe easy. But I should still be prudent and have a stack to defend my core.
I've moved most of my troops to the main island to crack up Ruff. I have a few holdouts in wetbandit's former capital still healing up. They'll be healed and ready to go in a turn or so. I've also moved my naval stack (oops, I highlighted the wrong stack, I was just noting here how much gold I'd need to upgrade to destroyers in a pinch) in range of Krill's destroyer stack. Transports are loaded with amphibious infantry, I have ~30 fighters on carriers and maybe 15 c3 destroyers in this task force. I've also got some 4 move ironclads and frigates to help clean up as needed.
Krill has researched Rocketry to within 1t of completion. This probably forces him to finish that before doing anything else. If he withdraws his units then I can bring all of this air and amphibious attacking power into play against Ruff.
The southern fleet is also on the move. Most of my land hitters are still inbound from airlifts to that iceball city just east of this picture. There is a second stack of ironclads and frigates to bombard Bedham and it's eastern coastal mirror along the bay and a third, small group for the most eastern city. I've moved both north and south groups out of my territory toward Krill because his southern destroyer stack has repositioned somewhat to the north. I'm being cautiously opportunistic here, at least until I get Ruff sorted out. I don't want to over-commit against Krill and take unnecessary losses but Ruff doesn't have any naval power at all, so really I should be able to accomplish both at the same time. Probably I end up with fighters vs. Krill and bombers vs. Ruff, but hopefully I can eventually join my two fleets together.
(May 12th, 2015, 18:19)Bobchillingworth Wrote: And yeah, I was the person who invaded wetbandit. "Barry" was nowhere near Qg start, so I didn't have any spoiler knowledge.
Wait, okay, so I'm slightly confused. What are you trying to do here in this game? If you don't want to win, and want OH/Fin to win, it's a single post in the tech thread away. If you want to win...
Aluminum: Space elevator, Modern Armor, and most of the spaceship parts.
If only you and me and dead people know hex, then only deaf people know hex.
(May 13th, 2015, 15:53)Commodore Wrote: Wait, okay, so I'm slightly confused. What are you trying to do here in this game? If you don't want to win, and want OH/Fin to win, it's a single post in the tech thread away. If you want to win...
Aluminum: Space elevator, Modern Armor, and most of the spaceship parts.
Ok, so is that really fair though? If I get a super discount space ship and OH/Fin don't? We are basically at empire parity, the only difference is the way we've played and our civics. I'd rather take a draw with them than win because they got hosed on a strategic resource.
But no, I'm not even remotely interested in a tech thread concession. They still have strategic decisions to make too. I would just get more personal satisfaction out of grinding Krill into dust than winning the game. Plenty of people have won a space race. Less than that number have had a chance to kill Krill. I may botch it, but I plan to go out on my shield.
Space elevator could be theirs with the tech capacity. The "Smart Play" is obviously position my army against OH/Fin and just try to wealth/research unto space elevator then force them to come at me and wrest aluminum and the space race from my cold dead hands. But seriously, why should they have to go through all of that? They ought to have at least 2-3 aluminum resources of their own at this point. And I can't even be sporting about choosing to disconnect my own source (windmill over a mine) because my supply happens to be under a city. What can I do about that? It's frustrating.
Well, if you wanted to play a genuine non-farcical race then I'm sure Molach would accept aluminum.
I guess I just want to see your reasoning here. You can try to win or not and anyone who cries about that choice, screw 'em. But unless I'm missing something major you can win or they could win but if you're not trying to win then you're just holding the game hostage.
I mean, asking if everyone else is happy playing multi-hour turns for tiddlywinks is fine, but then it's a choice. Always felt like Krill was kind of a bastard for playing with his food for months after the real end of PBEM 4.
If only you and me and dead people know hex, then only deaf people know hex.
(May 13th, 2015, 16:18)Commodore Wrote: Well, if you wanted to play a genuine non-farcical race then I'm sure Molach would accept aluminum.
I guess I just want to see your reasoning here. You can try to win or not and anyone who cries about that choice, screw 'em. But unless I'm missing something major you can win or they could win but if you're not trying to win then you're just holding the game hostage.
I mean, asking if everyone else is happy playing multi-hour turns for tiddlywinks is fine, but then it's a choice. Always felt like Krill was kind of a bastard for playing with his food for months after the real end of PBEM 4.
Your implicit assumption is that TBS' culture victory is totally prevented by razing one of the three cities at this point. I would consider the attempt delayed rather than stopped, not knowing how many great artists (etc) he has the capacity to build, and what other pitfalls may exist. OH/Fin can certainly keep plinking away at TBS' civ without outside interference, and I'm the next most likely to achieve a victory condition after them, so it'd be my turn to start interfering for my own benefit. So yes, simply put, if the choice is now either I race OH/Fin or I don't, then I am holding other folks up for no particularly good reason if I don't race.
(May 13th, 2015, 16:29)Commodore Wrote: For the race being on? Certainly! I'll even log in to Krill's civ to accept the peace treaty offer.
I'm still on the fence about that. He's really fucked with me, beyond what he ought to have done. I still want to extract several pounds of flesh. But it's a moot point, he intends to be an anchor until the game is over regardless of what anyone else may prefer, especially me.