January 10th, 2023, 21:27
(This post was last modified: January 11th, 2023, 01:55 by Amicalola.)
Posts: 2,958
Threads: 16
Joined: Apr 2020
Very nice face. I would never have guessed that was possible either.
Have you played Old World? I'd be curious on your opinions. FWIW, I tried it, and ran into a conundrum: To play at a higher difficulty, you need to optimise your 'RP' decisions around the ideal outcome every time, so they lose their RP. Does my king want [weak boost], or [game-altering boost]? The answer is pretty obvious. But to enjoy the RP aspects, you cannot pick the same outcome every time, because then the story gets boring very quickly. So while it was fun as a strategy game, for me Old World fell flat in attempting to emulate Crusader Kings-style narrative gameplay, because I found the two gameplay aspects contradictory. I haven't played CK3, but I think it was a very deliberate (and excellent) decision for CK2 not to have any victory conditions, for exactly this reason. But that was also a considerable time ago, and perhaps the decisions-balancing is better now. I really wanted to like it, too.
January 11th, 2023, 02:44
Posts: 4,538
Threads: 31
Joined: Nov 2016
January 12th, 2023, 19:15
Posts: 2,917
Threads: 25
Joined: Jun 2012
(January 12th, 2023, 18:29)Commodore Wrote: Did you forget to end turn, Migu?
Comm engaging in some wishful thinking. He and I both want more turns. More turns! You can tell I'm an optimist because I play my turn at 5am every day before working hoping against hope I'll have a second one waiting for me when I get home. No luck so far.
(January 10th, 2023, 21:27)Amicalola Wrote: Have you played Old World? I'd be curious on your opinions.
I have, and I really liked it, although I play it as a straight strategy game rather than an rpg. At the risk of sounding hella pretentious, a lot of strategy games I've played are kind of boringly simple. And then people's experiences are similar. I remember seeing a "unit strategy for X game" video and the entire video was on the level of "This General buffs Archery units, so you should build Longbows." Uh.. thanks. Old World (and Johnson's previous game Offworld Trading Company) are the opposite for me: I can sense that there's a really interesting strategy game there and I feel bad that I don't have the time to master it, so I get demoralized. After however many hundreds of hours of Civ4, I can sort of play at an okayish level just by experience, but getting up to that level in another game (and a game worthy of that attention) would just take so much time and energy I don't have. So I play more Civ4 or turn my brain off with a non-strategy game. Well this wandered off topic. Yes, I've played Old World. Thoroughly enjoyed it. Wish I had more time to really sink my teeth into it. Weren't some people here going to run a succession game?
(January 11th, 2023, 02:44)Tarkeel Wrote: That's impressive, but I think it stems from the mod-able roots of the game. You can see where the UI is split into smaller canvases, and the game engine (rightly) makes no assumptions about how large those will be. I know that the text in the upper right corner of the normal screen (with all the menu buttons) can break. I suspect they added the scroll wheel in case a city has more wonder icons than can be displayed on one row and just applied the same logic to the name box.
Civ4 reporting? In my thread? It's more likely than you think:
Welcome Ankh-Morpork into the Greater HOSAV:
I need to get back to my sims, but I think the capital swaps off the sheep onto a plains hill forest for a turn for +1hammer while delaying growth until the military police warrior can get back. Can't remember.
I ended up only putting 4EP into Comm. I'm pretty confident that I'll win Stonehenge (benefits of a plains hill start), so I could be able to whip a spear before he can get a chariot. If I don't win 'henge, his chariot could get to my copper first. It is, as we say in the business, scary as balls.
Here's Comm's cap:
He moved into Copper. Lucky duck.
There is no way to peace. Peace is the way.
January 12th, 2023, 20:27
Posts: 2,917
Threads: 25
Joined: Jun 2012
(January 12th, 2023, 19:15)naufragar Wrote: You can tell I'm an optimist because I play my turn at 5am every day before working hoping against hope I'll have a second one waiting for me when I get home. No luck so far.
Hey, look! I whine and suddenly, voila! Second turn of the day:
Exploring Superdeath's land, he has an inner sea like I did in PB64 except...
It's a lake! And he's Financial! Those are 3f/3c tiles!
Even Commodore's got some green pastures:
For reference, here's the area between me and Ginger:
Oh well, I'll just be content with my Stonehenge. Why am I so confident, you ask?
This should be a big "Stay off my Henge-y Lawn" sign to other players. Let's see how good of a deterrent it actually is.
There is no way to peace. Peace is the way.
January 13th, 2023, 10:39
Posts: 4,538
Threads: 31
Joined: Nov 2016
(January 12th, 2023, 20:27)naufragar Wrote: Exploring Superdeath's land, he has an inner sea like I did in PB64 except...
It's a lake! And he's Financial! Those are 3f/3c tiles!
That's extremely lucky, 9 tiles is the max size for a lake.
January 13th, 2023, 12:00
Posts: 7,602
Threads: 75
Joined: Jan 2018
The question though. Will he build lighthouses this time.
January 15th, 2023, 09:07
Posts: 2,917
Threads: 25
Joined: Jun 2012
I don't know if he'll build lighthouses. I also don't know if he'll enthrone peace in his heart:
My poor wounded scout is trying to make his way east around SD's culture and SD has moved his warrior towards him. Is this to fogbust those tundra tiles or are we going to get our first ward dec of PB69?
There is no way to peace. Peace is the way.
January 15th, 2023, 22:02
Posts: 2,917
Threads: 25
Joined: Jun 2012
One turn until Stonehenge.
There is no way to peace. Peace is the way.
January 15th, 2023, 22:34
Posts: 2,958
Threads: 16
Joined: Apr 2020
Out of interest, why do you cut the Minimap from pics? I've noticed a few people do it, isitathing?
January 16th, 2023, 09:25
(This post was last modified: January 16th, 2023, 09:31 by naufragar.)
Posts: 2,917
Threads: 25
Joined: Jun 2012
(January 15th, 2023, 22:34)Amicalola Wrote: Out of interest, why do you cut the Minimap from pics? I've noticed a few people do it, isitathing?
I just think it's prettier. Here's today's turn with the interface on:
I just think there's a lot of wasted space. (And it's easy to trim: Ctrl+i reduces the interface to what you see below; Alt+i removes the interface entirely.)
In the screenshot above, you can see that we landed Stonehenge! And we've got at worst a coinflip chance at Buddhism. (I'm very sad nobody commented on my Military Science research in the previous shot. ) I've met Bing's scout in my north:
Bing+Civac are still on 1 city as Imperialistic. Hmm. And one civ that I've met has Sailing. Hmmmm. One city Lighthouse gambit? We'll see. Also fascinating that despite being to the east of Gingerlito, Bingac have not met them yet while having a scout on their other side. Weird.
Speaking of wonder gambits, I had a thought that Ginger might be keeping his EP on me to try to get early tech visibility to see what he can compete for. This in turn is making me think I need to research Priesthood earlier than I want. I had planned to get it after Pottery certainly and possibly after Agri->Pottery, but I get nervous. Plus Ginger himself went straight to Priesthood before Agri in his last game. If I win Buddhism, I'll feel a little better. Of course, Gingerlito could just be keeping their EP on me because they're needlessly hostile and want to antagonize their neighbor.
I haven't talked about wonder strategy much (and if Yuri is still dedlurking, I've given him very little to chew on). Stonehenge was opportunistic. I believe I'm the only plains hill start, which made me significantly faster than the rest of the field. I figured I'd rather turn this into a wonder than more settlers given the poverty of the map. Stonehenge enables a couple of my cities to make better use of their full tiles plus will let me put cultural pressure on the border with Ginger. In addition, if I land Buddhism, Stonehenge is my way to shrine it. (And a tangent on Buddhism: we're going to be so dang poor this game that I want any source of commerce. Even if I only have room for 8-10 cities, that shrine will be the equivalent of 2 towns without needing the pop points to work them. Grass towns outside the capital will be damned rare. Any shrine income helps combat the loss. (And a second tangent on our grasslands: we have the fewest grasslands of any player we've met, but our capital will be quite rich. The goal is Bureaucracy. Hopefully, Aggressive means that we won't be at a significant promotion advantage to our Vassalage-using neighbors.))
And last strategy point for this post: the reason for Oracle is, as always, it's a way to turn hammers into beakers. On this map, we have a lot of hammers and few beakers, so it's a no brainer. Monarchy seems like a good target because we're hurting for happy and we want the (eventually Bureaucratic) capital to grow onto as many cottages as it can, as soon as it can. So it's going to seem like I'm wonder-whoring, but I think these two are justifiable.
There is no way to peace. Peace is the way.
|