Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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New Pitboss

Regardless of who makes the map, some more input is probably needed. You're now up to 10 players (although 2 are dependants...). This is a lot more than PB65, so a map of that layout will play out very differently but should be doable. Note that 15 (16) tiles distance will make for a lot of room per player.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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I reached out to Pin and he has said he would be map maker! Toot

I'll note that with a more solid map (doesn't have to be PB65 ish, could be lakes or highlands with some nice lakes or something else similar) that more distance doesn't actually always lead to that much more room. Its actually why increased distance between caps for this one. Although since it is getting bigger I think I'll drop it down to 14 between (although discretion of Pin if some neighbors farther ect, just setting min).

I'll pencil in Mack for Rickety.
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I'll help provide input into the map (but not make it).
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Voting spreadsheet below. As a reminder there is an example for random block below link. Would be 3 civ choices and 5 leaders with number of players we have.

https://docs.google.com/spreadsheets/d/1...edit#gid=0


[Image: 3lQ84Ox.png]

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Voted.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Clarifying that for city trading "1 per deal" is each way, not an absolute only 1 city can be traded in each deal? i.e. I can give a city to someone in return for one of theirs.
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voted! but...i might need some clarification about the differences between the settler race options...eg, how should parties confirm that they "have realized" a settler race is occurring in a no-diplo context?

also, i'm curious - has map trading been deemed to have caused problems in the past? i voted to allow it but i'm open to persuasion
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(November 26th, 2023, 00:22)Dreylin Wrote: Clarifying that for city trading "1 per deal" is each way, not an absolute only 1 city can be traded in each deal? i.e. I can give a city to someone in return for one of theirs.

Correct. In general stick to don't be a dick.
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(November 26th, 2023, 01:31)ljubljana Wrote: voted! but...i might need some clarification about the differences between the settler race options...eg, how should parties confirm that they "have realized" a settler race is occurring in a no-diplo context?

also, i'm curious - has map trading been deemed to have caused problems in the past? i voted to allow it but i'm open to persuasion

So basically have you seen good indications of a settler incoming. Either actual settler or worker roading towards an area. And then you just have lurkers roll for turn order.

In general people like map trading and its never been a problem, but I can understand people not wanting their enemies to know their territory, so I usually give as an option. It usually wins though because people like looking at maps.
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What are teleport tricks? Like when Cornflakes moved a unit under your stack before you declared war?
There is no way to peace. Peace is the way.
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