Information, as the lady said, must form the foundation of all your efforts.
(Which is probably why the old Chinese guy said that “all warfare is based on deception.”)
Superdeath and I have met before in the ancient days of 2019 in a game creatively titled “PB45.” Rusten was my teammate then, too.
Rusten and I concocted a beautiful plan. We would use various tricks to unlock Japanese Samurai way, way earlier than any equivalent units available to our opponents. We would then win the game.
Unbeknownst to us, the game map consisted of two continents, four players on one; two players on the other. Over on the two player continent, well…
On turn 33 one player killed the other and had an entire continent to himself while Rusten and I had to contend with 3 rivals.
One of these rivals was Superdeath. For reasons now lost to time, I assassinated a Superdeath warrior in the area on turn 70:
Somebody once warned potential statesmen to “avoid doing small injuries.” One could add “and definitely avoid doing small injuries to Superdeath.”
Superdeath did not react peaceably, turning his empire into axes.
I forgot, until I reread my thread today, that he did in fact succeed in burning a city.
Rusten and I recovered because that was back in the day when we still knew how to play Civ4, and we unlocked our super early Samurai and sent them against Superdeath.
For those of you who know the Civ4 tech tree, Samurai in that version of the RtR mod required Machinery, so we had that and Superdeath had nothing but Horse Archers. He didn’t have Catapults, Crossbows, etc. but, and maybe this is a good point to emphasize: Horse Archers are very good.
And maybe another point: one must defend one’s army against mounted attacks! I didn’t have nearly enough spears. Substituting 1 or 2 Samurai for 2-4 spears might have changed the war.
Superdeath and I went trading heavy blows, him with his Horse Archers and I with my Samurai. It felt like an incredibly difficult war, and I couldn’t for the life of me figure out why, until it hit me like a thunderbolt. Remember how I said that one player had an entire continent to themselves without having to worry about neighbors? That player was funneling every luxury they could to Superdeath.
At this point, I had taken about half of Superdeath's empire, and he still had more luxury resources than I did. These luxuries essentially enable him to endlessly whip out defenders my cities were becoming more and more exhausted.
We break the back of Superdeath’s resistance.
But another tidbit of knowledge, Superdeath is spiteful. I don’t say this as an insult. He has that impressive “from hell’s heart I stab at thee” thing going on. He took his dwindling forces, abandoned the doomed defense of his homeland, snuck his army all the way through a neighboring empire, and attacked me from an unexpected angle and burned three cities at the heart of my empire.
It was impressively defiant. Then I killed him.
Shortly afterwards, the game was called as we all conceded to the player who had the entire continent to develop peacefully. Lesson in there, probably.
So, to make this pedagogical, let’s review:
- Don’t do small injuries to other players.
- Horse Archers are powerful out of all proportion to their base strength number.
- Expensive super units die to sufficient masses of weaker ones.
- Expect Superdeath to hate you more than he loves himself.
- Peaceful expansion beats costly war.
Looking back over this game, I forgot how frustrating this game was. You know, I’ve probably played more aggravating than satisfying Civ4 games.

Why do we even do this?

Well, thanks for dredging up that memory, Comm.
This is honestly all very ancient history. Four years is a long time. I don't know what Superdeath thinks of me. I've never gotten the impression that I worry him. Perhaps Rusten does. Maybe he'll be itching for a rematch. We shall see.
Huh. I forgot how good a naming theme I had. Somebody should repeat it.