February 20th, 2024, 02:11
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(February 19th, 2024, 17:35)scooter Wrote: Also note this barb city apparently has a pasture on a Corn tile??
That was obviously supposed to be a farm; I must have misclicked when doing the horses. Not sure if it's worth getting Ramk to fix.
(February 19th, 2024, 17:35)scooter Wrote: I was actually wondering about the name, so thanks for explaining. I was pretty sure Yellow Castle was not a real barbarian city name, but I wasn't sure the significance if it was something you named yourself. Never was a Lego kid myself growing up, but it doesn't surprise me that a mapmaker was.
Lego Pirates was more my thing, but I did have some castle sets (although not this one), but I figured it would make a good naming theme for this game.
February 20th, 2024, 13:35
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I don't have super strong feelings on this pindicator request. On one hand, I would want this reload if it was me, and denying a turn 5 reload request could generate some bad feelings for very little gain. On the other hand, I think reloading over a city tile assignment is kind of silly, and also would not have happened without explicitly disabling the governor.
So consider myself happy to defer to other players.
February 21st, 2024, 10:41
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Definitely a Donut-ish looking base, though also a pretty modified one. That puts a lot of luck on which 2 players you spawn next to, and my luck looks pretty meh here. However, one of my neighbors will be bordering Yuris, and they're probably going to think Yuris looks more food-y than me, assuming I don't bork my start. So it'll be important to figure that out.
Anyway, how to do diplomacy in a diplo game.
Step 1: See Commodore's scout coming towards you.
Step 2: Send Archer to intercept, placing it next to a tile you think he'll end on based on counting tiles
Step 3: Move your Archer on top of the Scout, making crystal clear you could have killed the Scout but chose not to.
Step 4: Second guess this entire plan because you realize it sort of looks like you intended to kill the Scout but forgot to declare war.
Speaking of Commodore, boy this is a bold move.
I'm assuming these barb cities are at midpoints. It seems he planted this city quite far, and as his reward he got riverside grassland Gold and a chance to possibly culturally flip this barb city? It's a great move, but he must have been somewhat fortunate scouting on T0 to find this location. I'll get a closer look shortly as he offered Open Borders, which is great because we already have foreign trade routes going.
Enjoyed the latitudinally accurate forest spawn in the middle of hand-drawn forests . Also, in my sim, two forests would spawn on the same turn on the tiles 1W and 1SW of the Copper every time. This was fairly annoying, and because I forgot to check New Random Seed, so I lived with it. This is how I learned that forests can grow over Uranium, because I picked a random hidden strategic resource and place it there thinking that would block forests spawns like Copper/Iron/Horse do. NOPE.
February 21st, 2024, 10:50
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(February 20th, 2024, 02:11)Tarkeel Wrote: (February 19th, 2024, 17:35)scooter Wrote: Also note this barb city apparently has a pasture on a Corn tile??
That was obviously supposed to be a farm; I must have misclicked when doing the horses. Not sure if it's worth getting Ramk to fix.
I did notice this magically got fixed. I have no idea how we played games for years without his powers.
(February 18th, 2024, 08:59)Zed-F Wrote: Your capital is building merchants. One of the nice things about colorless GP points from your UB is they can easily make things that are harder to get a lot of colored GP for, like engineers. Any thoughts on whether that’s something you’d want to pursue for your second or a future city and what you’d target?
I forgot to answer this, but it's a really good question I've been thinking about. One thing I considered here was building an early Library (I'm just going to call the UB that in this thread) in the capital and letting those GPP slow build my second GP, and then I put my thumb on the scale at the very end to get an Engineer. The capital would want a Library anyway, so it's really easy. It could mostly be completed while growing to size 6. This would let me build a Forge at the very end and run like a turn or two of Engineers and spawn a GE which I could use on any number of wonders.
The problem I realized is the capital Merchant is going to result in some "overflow GPP" which means Capital GPP2 will have Merchant points no matter what. So I need to decide whether I'm OK with that dice roll or not. The answer, honestly, is probably yes. Merchants are incredibly useful - trade missions are not that hard in a world where neighbors capitals are coastal, and Merchants can also bulb Guilds, which obviously is very important. But that is one scenario I'm considering.
The other is as you said - get a Library in The Creek quickly in order to narrowly beat Bingo to the second great person which would give me full control while also setting the capital up to do the same with the third spawned GP later. This is a bit tougher as that city doesn't really want a Library quite so badly, so it's a much tougher investment, but it is a bit more powerful in terms of setting me up for strong early passive GPP.
February 21st, 2024, 13:26
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(February 21st, 2024, 10:50)scooter Wrote: The problem I realized is the capital Merchant is going to result in some "overflow GPP" which means Capital GPP2 will have Merchant points no matter what.
I don't think that's true - I think all the GP "color" is cleared on spawing a GPP. It's not actually colored points - it's a separate tracker, there's a total of "merchant color" and "engineer color" that's separate from the GPP themselves (and not directly displayed.) And that doesn't carry over when you spawn. I'm not 100% sure but that's what I remember from my coding days.
February 21st, 2024, 13:34
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(February 21st, 2024, 13:26)T-hawk Wrote: (February 21st, 2024, 10:50)scooter Wrote: The problem I realized is the capital Merchant is going to result in some "overflow GPP" which means Capital GPP2 will have Merchant points no matter what.
I don't think that's true - I think all the GP "color" is cleared on spawing a GPP. It's not actually colored points - it's a separate tracker, there's a total of "merchant color" and "engineer color" that's separate from the GPP themselves (and not directly displayed.) And that doesn't carry over when you spawn. I'm not 100% sure but that's what I remember from my coding days.
Ok, I was wondering whether this assumption was true, that makes sense. So I'm assuming then the GPP counter resets to 0/200, "overflows" let's say 6 neutral GPP to get you to 6/200, and gets 1T of Engineer and the rest all neutral via UB, it would 100% be an Engineer spawning, right? (I'll test this either way, but my main criticism of this UB is that it requires a tutorial to go alongside it just to understand all its implications, even though I think it's a really neat concept.)
February 21st, 2024, 14:29
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(February 21st, 2024, 13:34)scooter Wrote: Ok, I was wondering whether this assumption was true, that makes sense. So I'm assuming then the GPP counter resets to 0/200, "overflows" let's say 6 neutral GPP to get you to 6/200, and gets 1T of Engineer and the rest all neutral via UB, it would 100% be an Engineer spawning, right?
Confirmed this is the case, FWIW.
February 21st, 2024, 15:08
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Right. Another way of putting it is that overflow GPP is always neutral, which is the effective result.
February 21st, 2024, 17:14
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Cool that makes things easier and maybe a good way to get an important wonder or so. Which ones would be most interesting and available?
February 22nd, 2024, 19:28
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So uh.
Was this supposed to be a seafood?
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