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New EitB PBEM

You expanded to a spot I deliberately didn't settle because I wanted an easy border with you wink

Not playing in this game, but I'd add that the distances were far too close in that game for my taste, as well as the effective size.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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I agree with q here and map was real small so bit bigger is better abd i seen from pitbos ramk is busy right now so i sugest lets roll with a pbem so lets decide wha setting we want so Re can craft a map.
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(March 31st, 2024, 01:09)RefSteel Wrote: I sent a PM to Ramk just to ask, in case it turns out to be sufficiently easy to set the game up as a Pitboss early and shift to PbeM later on, though it sounds from what others are saying here, it may not be as easy as I hoped.  

Never played a Pitboss but this would be really interesting if it worked.
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(April 1st, 2024, 12:01)mackoti Wrote: I agree with q here and map was real small so bit bigger is better abd i seen from pitbos ramk is busy right now so i sugest lets roll with a pbem so lets decide wha setting we want so Re can craft a map.

I think, there a 2 different things.
1) A change PB->Sequentiel-PB should be easy. I have no idea about PB->PBEM.
- I'm not sure how important/strong the difference between PBEM/Sequentiel-PB is.
The problem with vanishing summons can (should) be still there ?

2) There is a need to merge EitB with the PB Mod.
I'm not sure how big the changes in both mods are. I thought, the PB Mod changes primary stuff which remains unchanged in EitB. But Ramk is still working on a PAE/PB Mod merge (since 3 weeks). This could be more work than I thought or simple not enough time on Ramk side. I think a EitB/PB Mod merge needs maybe a bit less work, but Ramk is a secondary developer on PAE, not on EitB.


--> I would start as PBEM.
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I think I have a sense for what people are looking for in terms of map size. It won't be possible to make everyone happy in that respect of course, but I'll do my best to at least make the map fun for everyone to play on, and with significantly more land tiles than in the previous game. A couple other questions since I'll probably start building the starts soon:

1) Instead of the usual 5x5 square, I'm thinking of posting screenshots of what each player's units can actually see, and starting those units on different tiles in the starting area (like the game does for the player in SP games). Alternatively, I considered leaving the units stacked and just revealing a larger-than-5x5 area for each player in the starting screen. The idea in either case would be to give the players more information about their start prior to picking. I'm not married to any of these though, and I'll defer to the player consensus - even if it's for "Let's make our picks start-unseen!"

2) I'm considering placing unusual tile types on the map, potentially including in the starting BFCs: Things like forests on coast or lake tiles (representing "kelp forests" or "mangroves") or pre-placed tile improvements (like Torusland puts in) or even "weirder" possibilities. I can imagine a range from "Sounds cool!" to "Please no; can we just have a mostly-normal map?" or "Sure, put in a few if you want, but not many and not at the start..." so I wanted to see what the consensus looks like on this sort of thing.
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On the first one, the main thing to keep in mind is if players can move their units to obtain relevant information for the start, which can throw off possible planning.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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I say yes to both of your ideas, Ref thumbsup
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(April 1st, 2024, 17:25)xist10 Wrote:
(April 1st, 2024, 12:01)mackoti Wrote: I agree with q here and map was real small so bit bigger is better abd i seen from pitbos ramk is busy right now so i sugest lets roll with a pbem so lets decide wha setting we want so Re can craft a map.

I think, there a 2 different things.
1) A change PB->Sequentiel-PB should be easy. I have no idea about PB->PBEM.
- I'm not sure how important/strong the difference between PBEM/Sequentiel-PB is.
The problem with vanishing summons can (should) be still there ?

2) There is a need to merge EitB with the PB Mod.
I'm not sure how big the changes in both mods are. I thought, the PB Mod changes primary stuff which remains unchanged in EitB. But Ramk is still working on a PAE/PB Mod merge (since 3 weeks). This could be more work than I thought or simple not enough time on Ramk side. I think a EitB/PB Mod merge needs maybe a bit less work, but Ramk is a secondary developer on PAE, not on EitB.


--> I would start as PBEM.

The other pb was secvential and problem was there. I like Ref ideeas.
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I'm also fine with RefSteel's proposals. I'm also assuming that we keep the starting settler same as in previous game: no movement or vision bonus (so a regular 2-move settler).

About mana nodes: I liked the idea of having two guaranteed raw manas in every starting area. This way all civs can guarantee access to metamagic mana later, even if first node is used for body mana or something other.
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Ok Ref i think if you have time can start the map on this conditions .
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