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[PB79] Giraflorens & Magic Science -- "Fear+Curiosity Gazpacho"

T010 

   
   
Yogui must be E or SE of the mark (or further east).  I didn't see it in T9
Scout goes SW-SW or SW-W. That will be a difficult move.

Bellow the city and Demo screens. Unalaska turns to be the biggest city in our world.
       
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Tarkeel is right about marking Barbarian Animal locations with signs. I do the same thing.
When we see one, you should also put a sign where we see another player's Scout. That can help us figure out where their capital is. Also, you can mark the direction the unit is facing when you see it. For example, if a Scout is facing to the west, that means it came from the east last turn.


(July 28th, 2024, 04:28)giraflorens Wrote:
From the Demo, someone has not grow Pop yet. Probably they are making a Worker and could be Miro that has no Fishing. He is likely researching BW already. (I put it on the RivalsExcel)
In PBSPY, coldrain has 39 points, but all other players have 46 points. I think coldrain is the player with the size 1 capital. He probably worked a Plains Forest Hill and produced a Work Boat first, so he will grow on T11.


(July 28th, 2024, 04:28)giraflorens Wrote:
Magic, I've checking the RivalsExcel.  I added a new Sheet to follow and try to guess the techs they are res.  I don't understand very well how do you want to fill up the KTB sheet. You'll show me when we meet players.
For the KTB Count sheet, every turn you fill in the next lower row. Copy and paste the previous row and change anything that is different from last turn. See the change from T7 to T8, when we got Mining?
"HI = Have It" is for technologies that we have. "NP = Need Prerequisite" is for technologies that we cannot research yet. The yellow boxes with numbers are for technologies that we can research, and the number is how many other players we know already have that technology. Because we have met no other players, all the numbers are 0 and the sheet is useless.
Again, this will make more sense once we meet other players. If you still decide that you do not want this sheet after we meet other players, that is alright.

If you want to use the demographics screen to learn what technologies the other players have, you should look at this article: "The Inner Workings of the Demographics Screen Explained".
Different technologies take more or less turns to research, and give more of less Soldiers on the demographics screen. That is what you can use to tell what other players research. See how long between point increases in PBSPY, and see how many Soldiers people have in the demographics screen.
But I warn you, it is a lot of effort for not a lot of reward, and it is frustrating and boring. You might not want to do it. But I will do some later as an example to show you how.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74, Pitboss 78 (lurked by GT), Pitboss 79 (lurking Giraflorens), Pitboss 81 (lurking giraflorens), 
Participating in: Pitboss 83 (lurking Krill), 

Criticism welcome!
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Giraflorens, it looked like you played Turn 10 but forgot to press "End Turn," so I logged in and ended Turn 10. It is now Turn 11. I logged out on Turn 11 without doing anything, so it is all for you.

Yogui is back:
   
I also wrote signs for possible second city places.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74, Pitboss 78 (lurked by GT), Pitboss 79 (lurking Giraflorens), Pitboss 81 (lurking giraflorens), 
Participating in: Pitboss 83 (lurking Krill), 

Criticism welcome!
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T011

   
I went away from Yogui to go West and reveal all that area around Unalaska.  Next move should be W. The ideal would NW, but Yogui can move in the tile besides.

Thanks Magic for rolling the turn!  Below I attached a screen about possible cities layout, we can start thinking about it although we still need 17 turns more for the 1st settler.

       
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T012

   

Scout going west.  Next move NW to the hill.
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T014

   

We continue going west.  A hilly area, but full of resources.
Scout next move to the Deer.

Coldrain increased points +6, so he probably went to Pop2 or res Agriculture/Mining. There is a player with 1Pop yet as the Demo shows below.

   
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The Pigs and Cows on Hills are fun. They are not natural tiles. greenline must have added them.

After Bronze Working, we will research Animal Husbandry?
When the Worker is done, he Farms the Rice?
And Unalaska will produce a Warrior next?
That is the plan, right? Just checking.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74, Pitboss 78 (lurked by GT), Pitboss 79 (lurking Giraflorens), Pitboss 81 (lurking giraflorens), 
Participating in: Pitboss 83 (lurking Krill), 

Criticism welcome!
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T015

   

Scout is at Deer Tile, will fight a Wolf. We'll decide the next move along the results of the fight.


(July 30th, 2024, 04:13)Magic Science Wrote: The Pigs and Cows on Hills are fun. They are not natural tiles. greenline must have added them.

After Bronze Working, we will research Animal Husbandry?
When the Worker is done, he Farms the Rice?
And Unalaska will produce a Warrior next?
That is the plan, right? Just checking.

Yes to all the questions.  We have the Worker in T17, warriors and slavery until 4Pop (t25) then a Settler with a chop and 2whip will be out in T28.
I doubt which tile to work with the warriors: the 3F1H or 3F0H1C.  Until the farm is done are 4 turns.  So it is not so crucial.

And we have to think about the 2nd city location (and name).
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T016

   

The Scout killed the wolf and wait 2 turns to heal up.

I've marked the possible cities locations and order. I usually like to go for Oracle in my single player games, but here it would take us too long as we don't have the religious techs.  Besides that the cost of Metal Casting is very reduced in this mod CtH. So it is not worth going to get it.  We could try to go for Aestetics as soon as we can.  Also I think the libraries will be the building to make expand the cities (or might be I should make monuments?).

Therefore I think that the first city could be the one East of Unalaska, where we can obtain the first Happy resource (Ivory). And the 2nd city at the NE, with good resources to grow fast.

   
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T017

Worker start Rice, and Unalaska makes a warrior in 3 turns. Scout moves SW next turn.

I show below the projected work for the next turns...

   
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