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Well, dave certainly has the potential to cause a lot of trouble with those East indiamen. He'll be a dominant force int he sea before frigates. Unfortunately for him, he might be able to tackle one enemy, but the teching is too fast and soon everyone will have superior forces (and he won't be able to upgrade his ships to Frigates, IIRC). He won't be able to compete technologically with those workshops while everyone has cottages...
But it'll be interesting to see if his superior production startegy (workshops and dikes) will work.
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Dave just seems to me to be falling for a couple of classic mistakes. One, not seeing the winds change. Right now, I'd put nospace at 3rd, behind Darrell and Rego. Second, trying to get too cute. Having just played a game where I was part of a team that built a navy for someone else, I can say conclusively you don't ever want to be the one without the army. No matter what anyone else says they might do for you, you can't draft Rifles if you don't have Rifling, and you never know when you might be the invadee.
And workshop economy is one thing, but as Fin? I don't see it. I'll give him lots of credit for being creative and interesting, though, and I certainly hope he can stay competitive, it makes for a better game.
I've got some dirt on my shoulder, can you brush it off for me?
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Gaspar Wrote:Dave just seems to me to be falling for a couple of classic mistakes. One, not seeing the winds change. Right now, I'd put nospace at 3rd, behind Darrell and Rego. Second, trying to get too cute. Having just played a game where I was part of a team that built a navy for someone else, I can say conclusively you don't ever want to be the one without the army. No matter what anyone else says they might do for you, you can't draft Rifles if you don't have Rifling, and you never know when you might be the invadee.
And workshop economy is one thing, but as Fin? I don't see it. I'll give him lots of credit for being creative and interesting, though, and I certainly hope he can stay competitive, it makes for a better game.
PB4 postgame discussion seems to spreading .
I think you can mostly blame yourself for not having proper defenses. I asked what you needed to defend and suggested that you leave some redcoats behind. It seems both of these were pretty much ignored. After all redcoats without amphibious promo aren't that great for attacking from boats, but few of them in cities would have made capturing them way more expensive. I also could have easily given more drafted rifles, but you weren't at any point requesting them so I supposed you had your defenses thought out.
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Actualy i think if nospace dont get atacked again with the plan they have will be in lead again in 15 turns.
About Dave , he has the worse civ to thinking getting late production from workshop(he is netherland he shoul count on that and just preparing 1 or 2 golden age for the time he gest steam power).
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From dave's thread:
Quote:Force Totals
Shoot
36 rifles
16 catapults
Forces to pin Hostile Takeover
Krill
32 Riflemen
12 catapults
Dave
40 East Indiamen (11 to Krill, 13 to Shoot, 16 to Me)
44 riflemen
20 catapults
I don't know what Dave plans to accomplish with all this... He's investing more than the double amount of hammers than his allies with no guarantee whatsoever of getting the benefits... It sounds too complicated of a plan to work out...
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He likes to make plans.
If you know what I mean.
July 29th, 2011, 15:43
(This post was last modified: July 30th, 2011, 00:12 by plako.)
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He is investing a lot and building all those units takes a long time while India will surely have at minimum Frigates when they're ready. After the war he'll be in bad shape focusing on workshops compared to the nations having mainly cottages/farms. Furthermore drafted rifles are way cheaper than East Indiemans to produce. I'm not sure if even Dikes can bring him back to the game.
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Watch only for the giants and you will be eaten by the ants.
On another subject, Krill/darrell research looks impressive... The skill level of this game is certainly very high. It's been a joy to lurk.
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Don't want to hijack this, but just wanted to say that there was no intent in that comment to indicate that I was blaming anyone but ourselves for our abject failure to defend properly. I blame mostly myself, as I had pretty well checked out at that point and Nakor rarely has the sort of time to devote that planning a defense requires. You were a fine ally once we settled on that and I place blame for the poor results only on myself (Ok, maybe like 10% on rego.)
Anyway, back to this game, I was only noting really that much like researching Cartography in FFH, everyone would always prefer someone else built the navy in Civ, and there's a reason for that, an army has a lot more utility. I don't want to pile on Dave here, its just with the caliber of play in here, a lot of his "outside the box" type decisions really stick out as poor.
And I'm still rooting heavily for nospace.
I've got some dirt on my shoulder, can you brush it off for me?
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After last post is clear dave has no skill for this game, with everyone at peace why dont you rush to get OU,and not seeing that Nospa its just 3 like power right now, he will be just a "toy" for malefic Krill.
And workshop are not bad, but are good just in the newly cities or the one without any rivers, and you dont build workshop to the capital ther just cottages.
For now i realy like how Rego's capitol is looks like, very well played there.
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