[SIZE="5"][COLOR="Red"]Grand Strategy
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So, despite how it might sound, I'm not just waddling around squawking "Pyramids are teh winnar!" We need a consistent, flexible strategy to win this one, as we are up against one of the scariest players on these forums, and Kyan.
In general, as close-in as we all are, I'm not going to be surprised if we get consistent skirmishes any turn now, but an all-in push is not happening soon. For us, the golden time is around civil service/machinery/theocracy. Meet Mr. Sam Urai.
Sam here is associated with our never-before-seen civilization Japan. He and his buddies start with Drill 1, a couple first strikes, and a hunger for iron.
Of course, Commo-San, we use fine steel blades, not the clumsy and inelegant copper maces of other civilizations' medieval warriors.
Right, thanks Sam. Anyway, while the Japanese UU isn't much to write home about, but it does come at the best time for us to attack our neighbor(s), both of whom have very strong Renaissance-era unique units that will cause us problems.
Commo-San! I will hear no more of this defeatism! We will meet the vile Spainish and Ethiopians on the field of battle and best them with honor.
That's the plan, Sam. Kyan will probably be the top target, but Ceil needs to be at least pressured as well. To make samurai we need Machinery and Civil Service, both awesome techs for their own sake as well. Additionally, samurai need iron as well, so IW must be woven in. The current plan is to Oracle Metal Casing, which is all that is needed for Machinery. Civil Service is a much longer chain, but the juicy Code of Laws tech will be vital anyway due to Caste System, which will be our main method of researching as Spiritual.
You mentioned something about Theology as well, honored Commo-San?
Thanks, yeah. Theology is a priority tech for us, first of all for Theocracy, which we'll be in for our military build phases for the +2xp, which along with the +3xp from barracks allows two promotions off the bat, even allowing Formation on Drill-promoted samurai. On the builder front, the AP is pretty amazing for Ramesses, the priest economy being supercharged by cheap Spi temples.
All well and good, but how will you get to this point? Our people are now not even able to cultivate rice, a great shame for the Japanese people.
Well, obviously we need to get the worker techs first, which really will have to include Agriculture soon too. The Oracle plan has been talked about to death. Once we hit Metal Casing, we'll whip in a cheap Ind forge in the capital the nest turn...with silver, forge, capital, and eventually religion the happy cap will be quite high (higher with the cheap Spi temple that goes in next). Then, an engineer will be run with the Oracle for 5 GPP/turn. So, fourteen turns after the Oracle, we have a ~59% odds GE or 41% odds GP. If it's a GE and we've yet to find nearby stone, we'll rush the Pyramids, otherwise he'll bulb Machinery. If it's a Great Prophet, he'll bulb Theology. Then rinse, repeat, with Colossus points in the mix making a Civil Service bulber if the odd GM hits. Once that's done we're going to head strait up the tree towards Nationalism.
Nationalism? Commo-San, surely the Taj Mahal isn't that important is it?
Well, it's a wonderful wonder to get and deny everyone else, but the real kicker is Nationhood and the draft.
We are noble warriors who train for years! You cannot just draft a man and make him samurai.
Exactly right, Sam, but with barracks and theocracy, draftees begin with 2xp, just enough for one promotion. Which normally isn't all that exciting, but if the unit also starts with Drill 1...
Ah, wise Commo-San, now I see the point.
Yep. Now of course after this we'll be barreling strait on to rifles, because Kyan has the same power but more with his Combat 1, Drill 2 oromos. Still, right now, that's the plan. Any questions from the gallery?
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So, despite how it might sound, I'm not just waddling around squawking "Pyramids are teh winnar!" We need a consistent, flexible strategy to win this one, as we are up against one of the scariest players on these forums, and Kyan.
In general, as close-in as we all are, I'm not going to be surprised if we get consistent skirmishes any turn now, but an all-in push is not happening soon. For us, the golden time is around civil service/machinery/theocracy. Meet Mr. Sam Urai.
Sam here is associated with our never-before-seen civilization Japan. He and his buddies start with Drill 1, a couple first strikes, and a hunger for iron.
Of course, Commo-San, we use fine steel blades, not the clumsy and inelegant copper maces of other civilizations' medieval warriors.
Right, thanks Sam. Anyway, while the Japanese UU isn't much to write home about, but it does come at the best time for us to attack our neighbor(s), both of whom have very strong Renaissance-era unique units that will cause us problems.
Commo-San! I will hear no more of this defeatism! We will meet the vile Spainish and Ethiopians on the field of battle and best them with honor.
That's the plan, Sam. Kyan will probably be the top target, but Ceil needs to be at least pressured as well. To make samurai we need Machinery and Civil Service, both awesome techs for their own sake as well. Additionally, samurai need iron as well, so IW must be woven in. The current plan is to Oracle Metal Casing, which is all that is needed for Machinery. Civil Service is a much longer chain, but the juicy Code of Laws tech will be vital anyway due to Caste System, which will be our main method of researching as Spiritual.
You mentioned something about Theology as well, honored Commo-San?
Thanks, yeah. Theology is a priority tech for us, first of all for Theocracy, which we'll be in for our military build phases for the +2xp, which along with the +3xp from barracks allows two promotions off the bat, even allowing Formation on Drill-promoted samurai. On the builder front, the AP is pretty amazing for Ramesses, the priest economy being supercharged by cheap Spi temples.
All well and good, but how will you get to this point? Our people are now not even able to cultivate rice, a great shame for the Japanese people.
Well, obviously we need to get the worker techs first, which really will have to include Agriculture soon too. The Oracle plan has been talked about to death. Once we hit Metal Casing, we'll whip in a cheap Ind forge in the capital the nest turn...with silver, forge, capital, and eventually religion the happy cap will be quite high (higher with the cheap Spi temple that goes in next). Then, an engineer will be run with the Oracle for 5 GPP/turn. So, fourteen turns after the Oracle, we have a ~59% odds GE or 41% odds GP. If it's a GE and we've yet to find nearby stone, we'll rush the Pyramids, otherwise he'll bulb Machinery. If it's a Great Prophet, he'll bulb Theology. Then rinse, repeat, with Colossus points in the mix making a Civil Service bulber if the odd GM hits. Once that's done we're going to head strait up the tree towards Nationalism.
Nationalism? Commo-San, surely the Taj Mahal isn't that important is it?
Well, it's a wonderful wonder to get and deny everyone else, but the real kicker is Nationhood and the draft.
We are noble warriors who train for years! You cannot just draft a man and make him samurai.
Exactly right, Sam, but with barracks and theocracy, draftees begin with 2xp, just enough for one promotion. Which normally isn't all that exciting, but if the unit also starts with Drill 1...
Ah, wise Commo-San, now I see the point.
Yep. Now of course after this we'll be barreling strait on to rifles, because Kyan has the same power but more with his Combat 1, Drill 2 oromos. Still, right now, that's the plan. Any questions from the gallery?
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I write RPG adventures, and blog about it, check it out.