Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
kjn's Ryde (spoilers!)

Note to self: change empire details next turn.
Reply

City names:

Ryd
Alseda (by copper, after the parish of Kleva gruva)
Björkeryd (by stone/marble)
Fröderyd (by silver, old silver and lead mine)
Lekaryd
Ränneslätt (by horse)
Taberg (by iron)
Ädelfors (by gold, after the local gold mine)

Workers:

Alfred
Hulatorpaheren
Karl Oskar
Åsa-Nisse

Great general names:

Nils Dacke
Blända
Göran Silfverhielm

Scouting units:

S.A. Andrée (airship)

Soldier names:

See database over Swedish soldier names

Archery units gets names from the parishes of Lekaryd and Aringsås
Melee units gets names from the parish of Bankeryd
Spear units gets names from the parish of Värnamo
Mounted units gets names from the parish of Björkö
Reply

Ha! I can do a T36 (end of turn) Oracle!

34 overflow from a worker chop
9 base production
26 from forest chops

For the tidy total of 69 * 1.5, or 103 hammers.

popcorn

Quote:Tech: Fishing (T4) -> Agri (T8) -> Hunting (T11) -> AH (T15) -> Archery (T20) -> Pottery (T23) -> BW (T29) -> Mysticism (T32) -> Meditation (T34) -> Priesthood (T35)

Gold: 100% T26, T29

Ryd (T0): Warrior (T4) -> WB (T8) -> Worker (T13) -> Worker (T17) -> Warrior (T21) -> Settler (T25) -> Skirmisher (T28) -> Worker (T30) -> Worker -> Granary (swap, T33) -> Worker (T35, whip on T34) -> Oracle (T37)

Tiles:
T0-T2: grass forest
T3-T6: ivory
T7: ivory, plains forest
T8: clam, ivory
T9-T16: Clam, ivory
T17-18: Clam, Rice
T19-20: Clam, Rice, ivory
T21: Clam, Rice, Ivory,
T22-25: Clam, Rice, Sheep, Ivory
T26-27: Rice, Sheep, Ivory, grass forest
T28 on: Rice, Sheep, Ivory, grass river cottage, grass forest

Silverdalen (T26): Granary

Tiles:

T26-28: Clam
T29: Clam, Silver

Workers:

WB: move clam (T8) -> net clam (T9)

Alfred: pre-road 1SE (T13) -> farm rice (T17) -> move ivory (T19) -> camp ivory (T22) -> road (T24) -> move silver (T25) -> mine silver (T29) -> road (T31) -> move SW-S + cottage (T34) -> move SW to hill (T35)

Hulatorpaheren: move sheep (T17) -> pasture sheep (T20) -> 1W + road (T22) -> 2SW (T23) -> road (T25) -> SE + cottage (T28) -> move N (T29) -> road (T31) -> mine (T32) -> move forest (T33) -> chop (T36)

Worker 3: move S on road + mine (T32) -> move forest (T33) -> chop (T36)

Settler: SW (T25) -> move and settle 1SW of silver (T26)

I should be able to get this to a eot 35 Oracle - just need to get my chops to come in T35 instead of T36.
Reply

99/100 into the Oracle on T35... so close now...
Reply

Success!

popcorn

[Image: rbpbem42-sandbox-t35-oracle.jpg]
Tech: Fishing (T4) -> Agri (T8) -> Hunting (T11) -> AH (T15) -> Archery (T20) -> Pottery (T23) -> BW (T29) -> Mysticism (T32) -> Meditation (T34) -> Priesthood (T35)

Gold: 100% T26, T29

Ryd (T0): Warrior (T4) -> WB (T8) -> Worker (T13) -> Worker (T17) -> Warrior (T21) -> Settler (T25) -> Worker (T28) -> Skirmisher (T30) -> Granary T30 -> swap T31 Worker (T35 whip T34 @ 39/40) -> Oracle (T36) -> Granary

Tiles:
T0-T2: grass forest
T3-T6: ivory
T7: ivory, plains forest
T8: clam, ivory
T9-T16: Clam, ivory
T17-18: Clam, Rice
T19-20: Clam, Rice, ivory
T21: Clam, Rice, Ivory,
T22-25: Clam, Rice, Sheep, Ivory
T26-27: Rice, Sheep, Ivory, grass forest
T28-30: Rice, Sheep, Ivory, grass river cottage
T31: Rice, Sheep, Ivory, 2 * grass river cottage

Silverdalen (T26): Granary

Tiles:

T26-28: Clam
T29: Clam, Silver
T34: Clam, Silver, grass river cottage

Units:

WB: move clam (T8) -> net clam (T9)

Alfred: pre-road 1SE (T13) -> farm rice (T17) -> move ivory (T19) -> camp ivory (T22) -> road (T24) -> move silver (T25) -> mine silver (T29) -> road (T31) -> move SW-S + cottage (T34) -> move SW to hill (T35)?

Hulatorpaheren: move sheep (T17) -> pasture sheep (T20) -> 1W + road (T22) -> 2SW (T23) -> road (T25) -> SE + cottage (T28) -> NE + cottage (T31) -> move forest (T32) -> chop

Worker 3 (T28) -> move S to hill (T28) -> mine (T31) -> move forest (T32) -> chop

Settler: SW (T25) -> move and settle 1SW of silver (T26)
Reply

Worker and Argiculture first should be even better ...
Reply

I think this is the plan for giving the sandbox nice stout walls, though. I like how with Mali that's as easy as "tech archery".
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

I tried that. I found that this opening gave more improved tiles faster, and more military options.
Reply

Note to self: Database over old Swedish soldier names

Best used on a parish basis.
Reply

T2 - 3880 BC

Renamed my warriors to old soldier names. I'm starting with the parishes of Lekaryd and Aringsås. Changed my civ description.

Continued NE and S with the warriors. Turned off the governor. Hit end turn, and got lots of new map data.

[Image: rbpbem-t2-land-eot.jpg]

Demos:

[Image: rbpbem-t2-demos-eot.jpg]

Nothing surprising, they've all expanded borders now, uses their governors so they're on the ivory all of them, and building a worker. I'm the crazy guy who goes warrior-WB! lol
Reply



Forum Jump: