September 19th, 2012, 00:42
Posts: 4,090
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Note to self: change empire details next turn.
September 19th, 2012, 05:22
(This post was last modified: November 4th, 2012, 07:05 by kjn .)
Posts: 4,090
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City names:
Ryd
Alseda (by copper, after the parish of Kleva gruva)
Björkeryd (by stone/marble)
Fröderyd (by silver, old silver and lead mine)
Lekaryd
Ränneslätt (by horse)
Taberg (by iron)
Ädelfors (by gold, after the local gold mine)
Workers:
Alfred
Hulatorpaheren
Karl Oskar
Åsa-Nisse
Great general names:
Nils Dacke
Blända
Göran Silfverhielm
Scouting units:
S.A. Andrée (airship)
Soldier names:
See
database over Swedish soldier names
Archery units gets names from the parishes of Lekaryd and Aringsås
Melee units gets names from the parish of Bankeryd
Spear units gets names from the parish of Värnamo
Mounted units gets names from the parish of Björkö
September 19th, 2012, 08:35
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Joined: Jul 2008
Ha! I can do a T36 (end of turn) Oracle!
34 overflow from a worker chop
9 base production
26 from forest chops
For the tidy total of 69 * 1.5, or 103 hammers.
Quote: Tech: Fishing (T4) -> Agri (T8) -> Hunting (T11) -> AH (T15) -> Archery (T20) -> Pottery (T23) -> BW (T29) -> Mysticism (T32) -> Meditation (T34) -> Priesthood (T35)
Gold: 100% T26, T29
Ryd (T0): Warrior (T4) -> WB (T8) -> Worker (T13) -> Worker (T17) -> Warrior (T21) -> Settler (T25) -> Skirmisher (T28) -> Worker (T30) -> Worker -> Granary (swap, T33) -> Worker (T35, whip on T34) -> Oracle (T37)
Tiles:
T0-T2: grass forest
T3-T6: ivory
T7: ivory, plains forest
T8: clam, ivory
T9-T16: Clam, ivory
T17-18: Clam, Rice
T19-20: Clam, Rice, ivory
T21: Clam, Rice, Ivory,
T22-25: Clam, Rice, Sheep, Ivory
T26-27: Rice, Sheep, Ivory, grass forest
T28 on: Rice, Sheep, Ivory, grass river cottage, grass forest
Silverdalen (T26): Granary
Tiles:
T26-28: Clam
T29: Clam, Silver
Workers:
WB: move clam (T8) -> net clam (T9)
Alfred: pre-road 1SE (T13) -> farm rice (T17) -> move ivory (T19) -> camp ivory (T22) -> road (T24) -> move silver (T25) -> mine silver (T29) -> road (T31) -> move SW-S + cottage (T34) -> move SW to hill (T35)
Hulatorpaheren: move sheep (T17) -> pasture sheep (T20) -> 1W + road (T22) -> 2SW (T23) -> road (T25) -> SE + cottage (T28) -> move N (T29) -> road (T31) -> mine (T32) -> move forest (T33) -> chop (T36)
Worker 3: move S on road + mine (T32) -> move forest (T33) -> chop (T36)
Settler: SW (T25) -> move and settle 1SW of silver (T26)
I should be able to get this to a eot 35 Oracle - just need to get my chops to come in T35 instead of T36.
September 19th, 2012, 09:48
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Joined: Jul 2008
99/100 into the Oracle on T35... so close now...
September 19th, 2012, 11:16
Posts: 4,090
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Joined: Jul 2008
Success!
Tech: Fishing (T4) -> Agri (T8) -> Hunting (T11) -> AH (T15) -> Archery (T20) -> Pottery (T23) -> BW (T29) -> Mysticism (T32) -> Meditation (T34) -> Priesthood (T35)
Gold: 100% T26, T29
Ryd (T0): Warrior (T4) -> WB (T8) -> Worker (T13) -> Worker (T17) -> Warrior (T21) -> Settler (T25) -> Worker (T28) -> Skirmisher (T30) -> Granary T30 -> swap T31 Worker (T35 whip T34 @ 39/40) -> Oracle (T36) -> Granary
Tiles:
T0-T2: grass forest
T3-T6: ivory
T7: ivory, plains forest
T8: clam, ivory
T9-T16: Clam, ivory
T17-18: Clam, Rice
T19-20: Clam, Rice, ivory
T21: Clam, Rice, Ivory,
T22-25: Clam, Rice, Sheep, Ivory
T26-27: Rice, Sheep, Ivory, grass forest
T28-30: Rice, Sheep, Ivory, grass river cottage
T31: Rice, Sheep, Ivory, 2 * grass river cottage
Silverdalen (T26): Granary
Tiles:
T26-28: Clam
T29: Clam, Silver
T34: Clam, Silver, grass river cottage
Units:
WB: move clam (T8) -> net clam (T9)
Alfred: pre-road 1SE (T13) -> farm rice (T17) -> move ivory (T19) -> camp ivory (T22) -> road (T24) -> move silver (T25) -> mine silver (T29) -> road (T31) -> move SW-S + cottage (T34) -> move SW to hill (T35)?
Hulatorpaheren: move sheep (T17) -> pasture sheep (T20) -> 1W + road (T22) -> 2SW (T23) -> road (T25) -> SE + cottage (T28) -> NE + cottage (T31) -> move forest (T32) -> chop
Worker 3 (T28) -> move S to hill (T28) -> mine (T31) -> move forest (T32) -> chop
Settler: SW (T25) -> move and settle 1SW of silver (T26)
September 19th, 2012, 11:42
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Joined: Aug 2011
Worker and Argiculture first should be even better ...
September 19th, 2012, 11:46
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Joined: May 2011
I think this is the plan for giving the sandbox nice stout walls, though. I like how with Mali that's as easy as "tech archery".
September 19th, 2012, 11:51
Posts: 4,090
Threads: 28
Joined: Jul 2008
I tried that. I found that this opening gave more improved tiles faster, and more military options.
September 19th, 2012, 15:38
Posts: 4,090
Threads: 28
Joined: Jul 2008
Note to self: Database over
old Swedish soldier names
Best used on a parish basis.
September 20th, 2012, 00:44
Posts: 4,090
Threads: 28
Joined: Jul 2008
T2 - 3880 BC
Renamed my warriors to old soldier names. I'm starting with the parishes of Lekaryd and Aringsås. Changed my civ description.
Continued NE and S with the warriors. Turned off the governor. Hit end turn, and got lots of new map data.
Demos:
Nothing surprising, they've all expanded borders now, uses their governors so they're on the ivory all of them, and building a worker. I'm the crazy guy who goes warrior-WB!