well whoever delivered the hammer should know he's doing so and announce it.
The lynchee could reveal his role (I'm just a guard, you blew it suckers) for the impatient.
Please don't go. The drones need you. They look up to you.
(January 23rd, 2013, 18:20)Bigger Wrote: well just as an fyi, "hammer" deadlines usually make the game longer, not shorter. see the mafia forum, where sometimes it takes weeks for a lynch to happen. I don't think we're nearly as conservative as them, and certainly much more active, but still .
They also have like 12 total posts a day, vastly less than games here. We're too impatient to let days go on that long. Plus you can still cap days with a longer time amount for IF majority doesn't come fast.
This is all theoretical though. If it doesn't work with TT's schedule, then let's not worry about it.
Speaking of which, will we even have time at this point before #20 starts?
(January 23rd, 2013, 18:20)Bigger Wrote: well just as an fyi, "hammer" deadlines usually make the game longer, not shorter. see the mafia forum, where sometimes it takes weeks for a lynch to happen. I don't think we're nearly as conservative as them, and certainly much more active, but still .
They also have like 12 total posts a day, vastly less than games here. We're too impatient to let days go on that long. Plus you can still cap days with a longer time amount for IF majority doesn't come fast.
This is all theoretical though. If it doesn't work with TT's schedule, then let's not worry about it.
Speaking of which, will we even have time at this point before #20 starts?
yeah. I think uber said he would need some time for the setup, he got more signups than he expected. TT said he's starting thursday, so like 14 hours from now. game shouldnt last more than 4-5 days and might end up being a 1 or 2 day thing again, who knows.
Please don't go. The drones need you. They look up to you.
(January 23rd, 2013, 18:00)Twinkletoes89 Wrote: Problem with that is that I'm not going to be able to check the thread over and over to keep track with the vote counts and resolve turns at whenever it is.
Saturday is going to be difficult enough for me to a normal deadline. To a deadline that could be much earlier, not a chance
(January 23rd, 2013, 18:05)NobleHelium Wrote: You could just resolve the turns at a normal time, but whoever is lynched is the guy who is hammered. I don't understand the obsession with immediate updates after the lynch.
This is part of why I want to get that WW bot developed. IF we decided to try a hammer-lynch game, it could parse the thread, recognize when a majority is reached for lynch, and post in the thread that the day has ended. Maybe even feed it player alignments too, so it could handle phase-switches.
(January 23rd, 2013, 17:42)zakalwe Wrote: Town played terribly in that game. You can't blame that loss on the rules. You could try to blame it on an unfair setup, but it would be somewhat hypocritical, considering you voted to lynch yourself at lylo...
I wouldn't be so blunt, but you're just never going to let that game go, it seems. You played terribly, and the loss says nothing about the pros and cons of that lynch system.
zak if you think about the setup then you will realise that scum had the victotry in the bag after night 1. (doublevote + immunity to lynch + able to finish off a wounded player). So yes this loss has a lot todo with bad setup. No wonder the GM decided to sail with scum after the game. But the instant-lynch also played a role as it does cut short chances to defend, cuts short chances to discuss.
Fact is that mayority lynch means that whoever gets votes and can't defend (because beeing offline ) is f***. It also means that it is extremly hard to get readings on anyone. It also means that wolves have it easier to save one of their kind as they only need to convince enough villagers to not vote for their brother so that mayority is not reached which is far easier then trying to start a waggon on another player so that he gets more votes then your scum-buddie.
Just look at the last game how hard you scum had to work to save Selrahc on day1 and that with an easy target and the help of 2 village-leaders.
PS: We used the milder form (mayority lynch if someone has mayority at 24-hours) to fix our (wolf-)win in WW10 on the last day too. All it needed was 1 villager getting attacked and beeing offline and day over.
PS2 It was not on lylo - well it turned out it was thanks to the powers you gave scum but that was nothing we knew right then.
PS3 about balance:
(October 3rd, 2011, 14:07)Lewwyn Wrote: It would be too powerful for scum to have the ability to kill wounded people and the day without a lynch.
(January 23rd, 2013, 18:20)Bigger Wrote: well just as an fyi, "hammer" deadlines usually make the game longer, not shorter. see the mafia forum, where sometimes it takes weeks for a lynch to happen. I don't think we're nearly as conservative as them, and certainly much more active, but still .
(January 23rd, 2013, 18:20)Bigger Wrote: well just as an fyi, "hammer" deadlines usually make the game longer, not shorter. see the mafia forum, where sometimes it takes weeks for a lynch to happen. I don't think we're nearly as conservative as them, and certainly much more active, but still .
In WW8 the days ended faster than they usual do.
In large part because town played terribly.
The setup in WW8 was too swingy, and probably too scum-favored as well, although it's hard to judge when the town played so bad. There were just 2 scum out of 11 players. But either way, there is no evidence IMO that the lynch system favored scum. In theory, with patient play, it should favor town.
(January 24th, 2013, 04:24)zakalwe Wrote: In large part because town played terribly.
The setup in WW8 was too swingy, and probably too scum-favored as well, although it's hard to judge when the town played so bad. There were just 2 scum out of 11 players.
About the balance: consider this: If erebus logs on earlier than me and stabs novice before I can heal him then D2 ends immediatly with a dead villager. Follows the nightkill. D3 erebus makes himself immune to votes=> the village has just the information from d1=> the chances to find uberfish are rather small so most likely they lynch a villager. Nightkill.
Day 4 stars with 5 players 3 votes for Lynch. Uberfish+erebus have just to log in earlier than 1 villager and they can lynch whomever they want (thanks to uberfish having doublevote): => right after night 1 the chances for the village are close to 0 .
(January 24th, 2013, 04:24)zakalwe Wrote: But either way, there is no evidence IMO that the lynch system favored scum. In theory, with patient play, it should favor town.
How so? We have now 48 hours time and we still don't get a scum everytime. In WW 11 we had a 72 hour startday and still lynched a villlager so how does having more patient change anything? How long do you think the day needs to be to favor town?
I'm a bit lost in the discussion: are we still going to do this? Aren't we really close to the start time proposed to WW20? Are we doing this even if it coincides with WW20 (that's a bit too much to my brain, I think )?
Maybe we should just get WW20 rolling and let this one to another time. I'd still play it, but only if it doesn't run together with WW20.