Posts: 12,510
Threads: 61
Joined: Oct 2010
There most definitely is seafood. See, food!
Obviously that's a problem for our current dotmap, at least assuming we want those in cities that are founded on our own continent. Fortunately, it doesn't seem too hard to rearrange to incorporate. I think this should work; main downside is...um. That it requires an extra settler and pushes toward our neighbor faster?
Ok, so I don't really see much downside to adding more seafood to our empire
Nothing else new. Still only met BGN, still researching Bronze, improving wheat, hitting enter.
EitB 25 - Perpentach
Occasional mapmaker
Posts: 7,916
Threads: 158
Joined: Jan 2012
Logged in, yay lots to see and do!.....
Um, the religion screen says Buddha is known to 2% of the world, but Mr Hindu is known to 3%. Considering that we're at 2 pop, and the contact list says Barry Lyndon is the Hindu founder, I am concluding that his capital is at 3 pop.
Useless C&D of the day!
Posts: 12,510
Threads: 61
Joined: Oct 2010
Yay for finding something to look at! Even if it is use-impaired . Of course now that we've grown it's 3% Buddhism and 3% Hindu.
Moved the scout last night, just found a little bit of floodplains and a desert hill. Not enough to bother with a screenshot, anyway.
Wheat farm is done, worker's going to head off to mine our one non-forested hill, then presumably start chopping forests with Bronze. Which means we probably will want to pause our growth for a settler - don't want to spend chops on warriors, I think. Seem reasonable to you?
On a related question - do we keep our new warrior at home, or send him down south to explore Silverice peninsula and such? We won't need the MP happy if we're pausing for settlers, but there's always the risk of someone deciding to walk into our cap. And/or barbs starting to spawn.
I guess my gut says to keep pushing our luck, send the warrior out to explore for dotmap purposes, and run light. We'll be into Slavery soon, and we have culture to give us warning, so we'll probably be safe. But it could end us if I'm wrong, so I want your opinion.
EitB 25 - Perpentach
Occasional mapmaker
Posts: 7,916
Threads: 158
Joined: Jan 2012
Yeah, I'd say send him out. If we die we die.
Posts: 12,510
Threads: 61
Joined: Oct 2010
(April 15th, 2014, 11:41)BRickAstley Wrote: Yeah, I'd say send him out. If we die we die.
Okie-dokie! He's headed south.
Turns out it's less of a risk than I thought; working just the city center and wheat for hammers is still enough for a 5t warrior, and we've nothing more urgent to build while we grow a bit more, so we'll have another warrior pretty soon anyway. Probably our current warrior should have been a scout, really, but this'll do.
In more exciting news, we have a neighbor! Only...I can't quite place that color of border. Not sure exactly who it is! I see at least four green civs, some of whom I'd much rather neighbor than others. Any thoughts?
We have the option of staying back and not meeting them, but I think we ought to say hi, and see if we can set up trade and maybe get some passive Buddhism spread. And verify who it is . Scout would go N-NE next turn to do that, or SE if you disagree.
Also, um...this is probably all the further it makes sense to dotmap I suspect we won't even get all the cities I have marked.
EitB 25 - Perpentach
Occasional mapmaker
Posts: 7,916
Threads: 158
Joined: Jan 2012
It would be good to know for sure who it is so we can determine is we need to run around in circles screaming for our lives or not
Posts: 12,510
Threads: 61
Joined: Oct 2010
(April 15th, 2014, 20:35)BRickAstley Wrote: It would be good to know for sure who it is so we can determine is we need to run around in circles screaming for our lives or not
Please be Azza, please be Azza...
EitB 25 - Perpentach
Occasional mapmaker
Posts: 12,510
Threads: 61
Joined: Oct 2010
Huzzah, it's Azza, Washington of Arabia.
Azza's prickly but not terrifying. We shouldn't make any plans that include 'and then we'll just conquer Azza', but fortunately we also don't need plans that include 'and then we fight a last-ditch defense against Arabia'.
In other news, apparently people already have settlers out . When shall we start ours? I propose next turn, after we're working the 2nd lake. Not much point in growing onto the other tiles (well, maaybe the furs) until they're improved. But it is worth growing onto a Financial Lake, I believe; tech costs are pretty big here.
EitB 25 - Perpentach
Occasional mapmaker
Posts: 12,510
Threads: 61
Joined: Oct 2010
And...Silverice Peninsula just moved up on the priority list. Gonna continue to its end, to see if there are any other nice little bonuses.
Started our settler, he's currently due in 10 turns, and I don't think we'll be able to speed him up. Swapping from lakes to forests could speed it up 2 turns, but at the cost of most of our research rate - and I think getting to Slavery, chopping, and Granaries will help us more than a slightly earlier 2nd city. Might be worth swapping to the mine we've started once that's up, but I don't want to work a bare forest.
I think the appropriate location for the settler is the northern coastal corn. It's, in my opinion at least, the strongest site that's also directly toward Azza. I'm tempted to grab the Fish/Ivory by the capital, but that site is bound to be ours no matter what; that makes it a good backfill option once we can't push east any more.
EitB 25 - Perpentach
Occasional mapmaker
Posts: 12,510
Threads: 61
Joined: Oct 2010
I bet Azza's planning his first city for the hill the warrior is fortifying on. Just gotta hope he expands in another direction after that, I guess.
EitB 25 - Perpentach
Occasional mapmaker
|