January 26th, 2015, 10:25
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Landed 1S of the tundra hill in today's turn, found...a whole bunch of empty coast. And ice (the edge of map kind). Heading east next turn.
EitB 25 - Perpentach
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January 26th, 2015, 14:07
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The island is really small.
January 26th, 2015, 14:45
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It's actually a bit bigger than I expected. Might end up with five cities on this island, before we have to go Sailing away.
Although, if I settle a city for only tundra deer before going overseas for sheep, floodplains, etc, I'm probably doing it wrong.
EitB 25 - Perpentach
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January 26th, 2015, 21:12
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One new thing of note this turn: Marble exists! And is tricky to claim, with a city that probably gets nothing else  . So it won't be relevant for Oracle, but maybe I'll get around to it by Epic time.
EitB 25 - Perpentach
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January 27th, 2015, 07:08
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Tasmanian Marble.
January 28th, 2015, 06:54
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So, an extra reason to found marbleville someday, even if it has only 3-food deer to grow on. And a food that'll let us build a fifth city on the starting island!
EitB 25 - Perpentach
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January 28th, 2015, 07:52
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What if it is the only marble mistakenly left by the mapmaker?
January 28th, 2015, 11:00
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That strikes me as unlikely. Commodore's usually pretty careful. And it's the kind of 'interesting' placement he's fond of.
But seriously, going to ignore the marble for a while yet. We'll get out a settler for it when either:
- a settler is cheaper than 40% of a marble wonder we want
or
- we're out of easily claimable land elsewhere. Including the mainland.
I'd add 'we want whale happy' as an option, but I honestly expect to run out of mainland before we make it to optics. The site will be worth having, with intercontinental trade and a lot of coast tiles...but so far every other site I see is better. If the mainland coast is any indication, mainland will be richer than marble too.
Thinking about research path. In my sandbox, I had Mining next, which worked pretty well, getting mines up for the capital to have something to use food on. I can see a case for keeping it, or a case for something like Fishing - Mysticism-Polytheism, to get good food for the 2nd city (and get a scouting workboat or two out). And we still need Bronze Working and Pottery soon, as well. Any thoughts on that? We've got to delay something on the 'want' list.
EitB 25 - Perpentach
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January 28th, 2015, 13:04
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The plan is to go Oracle. What is the time table for a quick speed Oracle? How many techs can we squeeze into the time table?
Mysticism -> ?? religion -> Priesthood.
- Fishing -> to get sea food.
Sea food is slow, requires border pops.
- Pottery -> cottages, granaries.
Capital tiles plan?? The capital can work 5 tiles. It has the corn and the sheep to work. Does it need cottages, a granary?
- Mining -> mines.
Capital tiles plan??
- BW -> chops, whips, copper.
After a religion and Priesthood or before?
January 29th, 2015, 07:21
(This post was last modified: January 29th, 2015, 07:43 by Mardoc.)
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Hmm, apparently I didn't post my reactions to your tech post while I was at work, just wrote the thing. TL;DR: thanks, that helped me think it through. Going to get the hammer techs first, then backfill religion and fishing and pottery. No point in having Oracle unlocked before we can actually find 100 hammers, or in fishing without culture. Edit: Well, actually maybe pottery after Mining. Mines first - but we'll want some food neutral tiles worth working when the food is away. And something besides warriors to put hammers into while growing.
Ok, I should have realized this before: we're not on a corner of the mainland, we're in a little pocket carved out just for us.
Also, I think I've now got my final dotmap for the island, given the consideration of fishing will be delayed, and culture isn't guaranteed. The only question left is priority. Right now I'm planning NW, SW, SE, NE, but if there's something good in the sea to the NE I might switch that up a bit. Still wondering if maybe I should move the SW city 1S, to pick up a lot of coast tiles that would otherwise be wasted - with Colossus they'd be good to have. Edit: Er, nevermind. That would mean we can't share the sheep. Better to get the city started fast than to have it be a little more awesome eventually.
Basically, first priority is to be able to pass around the capital's food tiles. This is especially important when we don't have either granaries or slavery yet. Don't want to grow above happy cap, nor to ever waste food. Second priority is new food tiles, but mostly that's seafood and requires culture first.
In the long run, I expect this island to be one good city (the cap) and four mediocre ones that helped the cap grow and then worked the interstitial tiles.
EitB 25 - Perpentach
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