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[PB25-SPOILERS] The Lunacy of the Reign of HAK Continues

Thanks. I'm going to switch the documentation of my options to that straight down column option like you did. I only had it laid out like that, since I copied a sheet from a prior PB that someone else set up for me. Making them all into columns like that, I'll be able to put all the options side by side for comparison. I'll also try running my other options out to the 3rd settler as well for full comparison. I'll post here when I'm done updating the sheet for comparison review. smile
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Mindy, when you get a chance to reply...I'm trying to make sense of what you put into the doc. Are all the builds and activities things you had the capital do? Or are some of those builds things you had the new City#2 do? Part of what I'm also trying to decide for the sim is when to have City2 borrow the Rice (or Pig) from City1.
I also can't figure out in your list where & how the city grows to size 2. You have that it grows to size 3 on T29, but I don't see what you built in order to have it grow to Size 2. Did you build a Warrior before the Settler each time?
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(March 12th, 2015, 10:11)HitAnyKey Wrote: Mindy, when you get a chance to reply...I'm trying to make sense of what you put into the doc. Are all the builds and activities things you had the capital do? Or are some of those builds things you had the new City#2 do? Part of what I'm also trying to decide for the sim is when to have City2 borrow the Rice (or Pig) from City1.
I also can't figure out in your list where & how the city grows to size 2. You have that it grows to size 3 on T29, but I don't see what you built in order to have it grow to Size 2. Did you build a Warrior before the Settler each time?

Those were the total results. Think of it as a progress summary rather than a step-by-step.

For the capital, only grow once you've got your pasture up. If we're going for Size 2 risk, switch back to settler soon as you've grown. As for city #2 I had it using the pigs first since that will grow quicker. As soon as it grew to size 2 I had it working the rice whether agriculture was done or not. The capital was working mines to produce the 2nd worker even starving (but not dropping size) to get that worker out faster.

The 2nd city kept growing and would be at size 4 in some scenarios around T40-42 ready to whip out a granary when the time came.

This was scneario analysis rather than a step by step. I think it's a good guage for now but everything could change if we see a grain resource in a particular spot. I won't be able to post more detail today unfortunately.
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(March 12th, 2015, 10:11)HitAnyKey Wrote: Or are some of those builds things you had the new City#2 do?

City #2 for the most part builds a warrior while growing. Once it hits a decent size it switches to worker or settler.

(March 12th, 2015, 10:11)HitAnyKey Wrote: Part of what I'm also trying to decide for the sim is when to have City2 borrow the Rice (or Pig) from City1.
All the time, both of them.

(March 12th, 2015, 10:11)HitAnyKey Wrote: I also can't figure out in your list where & how the city grows to size 2. You have that it grows to size 3 on T29, but I don't see what you built in order to have it grow to Size 2.
Just a warrior. Grow, grow, grow while the capital mine-mine-mine's its way to new workers/settler.

I think that my deveopment plan was pasture, grass hill, riverside plains hill, riverside grass hill on my mining first. Then some chops, but onto the rice as absolutely soon as possible. All this will change next turn when we see what's up north.
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Here we go....the scout has moved...and shows us.....



Both Clams & Sheep!
If we settle on that PH as planned, the Sheep will be unavailable until the borders expand. But not a huge deal. However, as you can see there is a land tile 2N2E of that hill. If this is indeed a small peninsula as that tile is the last tile of it, we won't want to orphan it. So that would make us want to settle on the GrassHill, which would also put the sheep in the borders. But would also make it so the city can't share the Pig/Corn. Depending on what the scout finds next turn (going NE), we could be in for a big decision. I know it's not the worst thing to orphan a land tile, but I would prefer not to do it if it can be avoided.



Zooming in, if I'm not mistaken both of those tiles in the north have water 1N of them. The land does seem to bleed a bit into the foggy tiles, but I believe I see water in both of those tiles too. So that means if there's any more land, it's only to that far NE.




And this is just to give the Demos after the first turn. I'll post these occasionally if you want, or anytime you ask for them.

I'm going to go rebuild the sandbox now and think a bit. smile
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I suppose it's a good thing we won't be researching Fishing for just a Crabs tile early on, then!
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Yeah, that Clam might bring Fishing back into the picture earlier than planned. Though I also don't like waiting so long for Wheel. Not having the cities connected, and hence missing out on the trade routes is not something I like, since it makes us not be able to research at 100%. I'm going to wait until next turn when I can see that other tile before I do any more simming though.
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Water NE of sheep
-My sandbox looked different when I made that tile ocean. It was very clearly water (rather than might be from your picture). So I would say that that's 90% not ocean NE of the sheep. Probably a river. I'm not at all concerned with stranding a tile only stranding a food resource. If that tile is riverside corn, that will be a very painful decision. If it's a single land tile, we'll just build Moai there powered by forest chops + grasshills + shared food.

So right now, I wouldn't want to move that city choice location. Having those shared tiles + the expansive hill for capital make this start very much faster. If your first city doesn't share food, you will be noticeably/substantially behind.

Finding the sheep and clams there is great. But also, finding those 2, 2-hammer grasshills is also great since, combined with the PH site, allows for 8hpt into workers and we can give back the food to the capital allowing the capital to focus on the next settler.

Other good news:
-since those 2 tiles are both hills (1N PH and 1E PH) that will mean that there is only one tile (NE of PH) that isn't visible from our culture. So the risk of going settler before finishing thhe warrior just dropped.


I mangaged one sim last night based on the new pics:
Size2_Mining_BW_Agri_Fishing
RESULTS by T43
-3rd city planted by the gold
-3 miines, rice farm, pasture, 2 workboats, 3 workers

With only one grain resource, fishing before agriculture might be better especially if that is a dead-end up there. If we're safe to our north then we won't need an early warrior up there and City2 could be building a WB.


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Those numbers in your image...are those the order you did things? So first was the GH Mine, then was the RPH Mine, then chopping that forest next to the capital, then the RGH Mine, then the Rice Farm, then the chop to WB? And not sure what you mean by the "5 x 2" on the rice.
I might try a sim later, but likely will wait until Gavagai plays his turn so that I can see what is to the NE before trying again.
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(March 13th, 2015, 10:08)HitAnyKey Wrote: Those numbers in your image...are those the order you did things? So first was the GH Mine, then was the RPH Mine, then chopping that forest next to the capital, then the RGH Mine, then the Rice Farm, then the chop to WB? And not sure what you mean by the "5 x 2" on the rice.
I might try a sim later, but likely will wait until Gavagai plays his turn so that I can see what is to the NE before trying again.

Yes, that's right. I might have left out some details but those first steps were the same. I dumped the results into the Google SS.

Step 5 x2 the second worker had completed and the first worker finished the RGH Mine so both workers ran to the rice farm. Chopping on the forest next to the capital allowed the second worker to move quickly to the rice I think.

Chop to WB occurred (2X) on T41 as Fishing just completed that turn. One thing that I'm unsure of accuracy wise is the tech speed. That can change a lot.
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