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[Spoilers] Zara of Greece

fair enough. I will finalize those plans when I get the next save. Also I likely will delay the aesthetics line and rush OR+MC first then start a GA, adopting OR+Bureau by the end.
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I have 3 phalanx that can reinforce the city next turn. Would prefer to only send 2 and have 1 go back to cover the workers in the jungle...








Now detailed city instructions


T111: 7 hammers to aquaduct 7/100 EOT
T112: 7 hammers to aquaduct 14/100 EOT
T113: 7 hammers to aquaduct 21/100 EOT
T114: 7 hammers to aquaduct 28/100 EOT
T115: 11 hammers to aquaduct (grab the copper mine) 39/100 EOT. Also you should build an academy here and then turn research onto COL, which should be done 2 i turns.
T116: Build the market that is at 178/150 but make sure to work 12 hammers! 190/150 EOT
T117: 3 whip the aquaduct working at least 11 hammers 180/100 EOT
T118: Work 14 hammers by grabbing a grasshill mine tile and you should finish the HG in 5 turns. 150-80=70 and 70/14=5



T111: put some hammers (12) to marketplace.
T112: put some hammers (12) to Odeon
T113: put some hammers (12) to Odeon
T114: 2 whip the phalanx at 4/35 and work 2 scientists.
T115: Finish Odeon with overflow
T116: Send the rest of the overflow to Marketplace and put more hammers on it until you can start building a courthouse, which will be 2 whipped into Market. Plan is to whip market into a forge.
Your call if you think you need to whip the phalanx to another unit.



With 3 workers, go mine the forested hill tile. Make sure that they spend 7 turns to build the mine. Do not chop then build the mine.



Hard build odeon using the iron tile if needed and 2 whip the phalanx into another phalanx. Might need to reinforce the city N with 2 phalanx.



After the phalanx is done, whip odeon into market then courthouse into market. Put 1 hammer into a phalanx incase of an emergency. Get the 1st GS from this city and build an academy at the capitol.



Will get Odeon to 16/80 then whip away mine and horse so Ephesus can borrow the latter. Overflow to Moai. Then put hammers into a rax while growing. When COL is available, build courthouse close to 58/120 then whip into Moai.



I really wish I can start on an Odeon next turn but I might have to build a unit.



Build an Odeon to 18/80 or less and 2 whip it into the courthouse. Build a rax to 19/50 or less then whip it into the courthouse. Might need to steal the horse tile.



Build an Odeon to 18/80 or less and 2 whip it into the courthouse. Build a rax to 19/50 or less then whip it into the courthouse.



Actually an odeon is not a priority. 2 whip a rax at 19/50 or less into a unit then a courthouse to a unit.
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the PYFT pace in the game is pretty bad so you might not play a lot of turns. FYI.
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When the city grows, take the PH mine. After we clear this queue, start on a courthouse.







Any questions?
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Looks like someone also discovered calendar.











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Argh I completely overlooked that I can fort the tile S of the city to allow a WB to pass through! Since we need 10 worker turns for the fort, build an Odeon first. We do need 4 extra hammers from the city to allow a 1T WB after Odeon.









ipecac finished IW. No one got COL yet.
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We have been getting 1t/day that is unusual since the pace of the game as of last week was 3t/week. I am going to leave more detailed instructions. I can grab the next turn if it arrives tomorrow.





We should split the 3 workers here so that 2 move to the forest tile with 2 axeman escorts (1 N of Thebes and 1 from Ephesus) and the other can continue the farm SE of Knossos. Build the road and 1 turn into farm, then all 3 can chop the forest, and send the production into the courthouse which should complete the overflow from the Odeon. Then the tiles to improve in priority are the forested tile, E of Ephesus, the farm SE of Knossos, the mines, and farm E of Thebes. It is not feasble now to improve the tiles SE and S,SE of Knossos.



2 workers can start building the fort S of Corinth. All units move back to the city, and 1 worker can start mining S of the capital. After 2 whipping the rax at that city, have the 2nd citizen work the mine, not a farm. The 1st unit from Halicarnassus should be a phalanx headed W to reinforce. The 2nd unit from the courthouse overflow should be a spearman and that unit should head E. After the fort is done and mine rebuilt, the 2 workers can start improving the tiles around the capital.



I had Argos take the cow since there would have been wasted overflow. Sparta can take the cow back next turn but will lose the copper tile to the capital for good. The 5 workers need to road then spend 8 worker turns building a cottage now. After cottage is done, all 3 units guarding the workers should go back to Argos. 4 workers build the farm S of the dye in 2 turns and the 5th worker should start cottaging the plains tile E of Sparta then road the rice. the 4 workers should split into twos and road the hills 2N and NW of Sparta. Then the 4 workers will work as a team and mine NW of Sparta, then S,SE of Sparta, then E of Sparta. I havent figured out the micro precisely yet but somewhere in between, all 5 workers will build a plantation on the Sugar with 2 axe escort. Use both axes guarding the city and move the chariot in Argos to Sparta for the happy.









If Corinth is not the holy city, send the Conf missionary to Corinth then convert. If Corinth is the holy city, send the missionary to the capital and we will decide later. Send the overflow beakers the MC and put only enough beakers to 2t the tech. After that, but beakers into Myst->Poly->Mono.
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Changed build to another ax. Sparta has enough hammers available that it should not slow down infrastructure building. If needed I can reinforce that city with 4 chariots next turn. Really wonder what ipecac is planning since he is even bringing 2 workers there.



I guess the worker that just finished the farm can mine SW of Ephesus for 1 turn.











More units needed here badly. Don't be afraid to whip Thebes off cycle if required. I even decided to build the farm E of Thebes because pretty sure that the sheep pasture is not going to be there eventually hahaha...
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Forgot to mention that you are free to chop the trees around sparta for military if needed.
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cant post any pictures due to very slow internet but yuris got 6 chariots in Marseilles. I am sure he does not have construction so Argos is not in danger of getting 1 turned but whipped a phalanx out of precaution. Let see if he decides to throw those chariots at the 3 phalanax guarding 2 workers. Also i know DZ is poking around corinth since the tile arrangement in the city was messed up when I opened the save.
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