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Fluffball's Civ 4 thread

There's a Boreal script, though I don't know offhand exactly how barren it is.

Also take a look at Fantasy World that has a lot of tweakable parameters and might come out something approximating what you want.
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Well that's (Boreal) certainly an odd map script. Might be fun. Health and happiness look nightmarish.

https://i.imgur.com/FaDJA93.jpg

And I guess you just fight exclusively with archers? Edit: Not a single source of metal or oil on the entire map. What is the point of putting aluminum in there? Edit2: Oh, I guess spaceships and corporations??
Edit3: Oops, forgot that I just revealed all tiles and didn't have techs. There are actually about 5 or 10 sources of metal on a huge sized map.
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I thought I was all clever picking the Ottomans on my first test of Boreal. Expansive for extra health, special aqueducts for extra health and happiness, and I was eyeballing the HGs. Then I noticed:
https://i.imgur.com/hcWdomK.jpg

Oh yaaaaaa. Forests give health. I usually cut them down so fast I'd totally forgotten. With HR this will be easily manageable.

See this is why I like different maps and game settings. It is always something different, instead of plant 6 or 9 cities and outtech the AI to knights and then win any way you want every single pangea map ever.
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Later today: This is a very enjoyable map script. It's actually quite manageable even without the Ottomans. Health is a complete non-issue, and happiness is not that bad since deer only support 2 other tiles. Much more than a single luxury resource (gems are everywhere and almost no other luxuries exist) would be overkill.

The two weird things are that cottages are rare and that there are almost zero strategic resources (another mild benefit of the Ottomans with their fancy musketeer.)

Replaceable parts and state property will blow this game to absolute pieces, so in another play though I may want to crank the difficulty. The problem with cranking the difficulty is that I'm terrified of the amount of production this map has, and the fact that if you want useful tiles you can't cut down any forests, so defense would be a nightmare.

Interesting map at any rate, if you haven't played it and are looking for some civ4, give it a shot on a reasonably high difficult. Commerce is borderline non-existant so give the AI a chance.

One final note, this would be a really fun map to do an industrial start with for a couple reasons. 1) RP and SP and 2) I think global warming would effectively be impossible due to nearly 100% forest coverage. I think forests reduce the chance of global warming?
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I started a 1v9 always war on Boreal with industrial age advanced start. Warlord difficulty, but even in the first few turns it was challenging. Basically every tile in the game has a 50% defense bonus, which is just awful for dealing with the siege spam the AI does. To get to the 7 trebs you need to hack through rifles and grenadiers in a forest, or else just eat the collateral damage.  cry

It's just such a different way of fighting in Civ4, it's really enjoyable. I can't say enough good things about this map.

Edit: Also if you play with events on in an always war, you'll get a bunch of mediators making peace and then immediately declare war again. I keep clicking the option to end wars because it amuses me.
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Do you know that tundra tiles on fresh water are allowed cottages? Not sure if that's better than keeping the forests for production, but that option is available.
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I do, thank you. Fresh water is pretty rare. If there is a single tile lake I farm around it to allow more lumber camp production. Also tundra levee cottages on rivers are no joke. That's a 1/6/2 tile under the right civics. Watermill tundra is 2/5/3.

I went for SP in my industrrial strart but some warlord AI got the fascism great general and I don't even have assembly line.
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Just some random thoughts for the zero people that reads this thread about a dead game.

I "won" the 9v1, not officially, but a big enough lead it's just cleanup. I am definitely going to play some more always war boreal maps on industrial age + advanced start on increasingly higher difficulties; it was so much fun.

Even at warlord level, the AI quickly got infantry and airships. I was also surprised at the different tech paths, not being super familiar with later game war. Toku showed up almost immediately with artillery and SAM infantry, which was... problematic. Getting airships and eventually oil-planes was a priority due to the difficulty in dealing with stacks in forests all over my territory, and SAM wreck even bombers. Also even if bombers hit a stack of infantry in a forest, I was still getting close to coinflip odds with my own infantry. And then the artillery hit you.

My solution was -- especially before bombers and tanks were more common -- were mass producing machine guns. My conquered exposed cities often had 8 or 10 MGs in them. There was just too much siege and too many forests.

Also speaking of oil-units, there are only a couple oils on the entire huge map. It's not good for multiplayer, but single player is a lot of fun. You NEED to get a city on the middle of nowhere and then protect its borders. Easier said than down when you've got hordes of modern units and air units coming at you.

Finally, its fun to make use of different units like MGs and artillery instead of just cavs . Cavs are largely useless as anything but zone defense.

Ok one more thought, I suppose the ideal way to play this would be to strip mine all the forest outside your core, but I wanted some fun city building for single player. (Also some AIs did strip mine their land and had useless cities and some carefully preserved their land. I think it had to do with getting biology or not.)

Anyway, it was fun and different.
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I'm reading it, Fluffball.
"My ancestors came here on the Magna Carta!"

www.earnestwords.com
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There are some people reading still. Thanks for posting about this game, Fluffball. It does sound like an interesting variant, and quite different from a typical game. Interesting to have machine guns get that much use. I will have to try an arboreal map, I have not played that map script very much.
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