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Turn 94...
I planted this city
Considering that bronze will gave me a huge adavantage in 2 turns from now.
I moved kytra pillaged the reagents(forgot to take the picture) and looks like Auro was faster then me to those, he didnt research anithing for severel turns despite he has a very good GNP so he is aimimg for something strong....Cheking i see he ahs his super hero at Poinsons and if he hass a strond SD as well(I didnt seen any) he can get 2 super units....wich can spell trouble for me....So who's helping him ? For sure is not bob, maybe is the pyre zombie guy which for sure has is bronze online or Dave, but he cant gave because is under siege from what i seen and needs to defend...
What from now?Taking cities will be imposible with may giants down i still can snipe units once in a while with kitra. I need to be carefull with the sanctuary will disapear in 14 turs so i think at end of 105 there will be nothing.
So plan is to get huge stack of wariour and pilage aroud Auro capitol to the stone age, that way getting his hero will be hard.Even i lose some units will be fine to delay as much as posible cool weapons, hero is 120 hammers and he gets somethin like 36 hammers if he works all mines so a 4 turns... but lets hope our pilage will work.
HMMMM, if i think more the most posible to help him is dave ,because i think he is like bob to me actualy I am 95% sure... so road conection is up to the auro capitol if i could pilage that...Lets see if Auro pop goes down as he has just 1 happines left, 1 from brevery, 1 from enchamptement...And his happines is at 51% that means there are some unhapy citezens...
Otherwise , even this didnt went as i expected..., I think I am a solid number one..., but I had to deal with Auro as his Wanning program was crazy..., bet he doesnt vane anymore
Anyway my demos will shortly call for a dogpile...,I am far better then bob even he is peacefull not building an army(ORG is helping alot, my civic upkeep is 15 without it will be like 32 and from 2-3 from inflation there you have 20 gold saved, which is alot considering at max tax i Gain 30 gold/ turn, Of course i could have AGG or Raiders and would have been a diferent story, but still org is stelar)
Some demos
March 7th, 2019, 04:54
(This post was last modified: March 7th, 2019, 05:04 by mackoti.
Edit Reason: some math was off,still off but closer...
)
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Turn 97.
Auro didnt research a tech yet although is gnp is big, and this turn is higher then last with something like 10-12 gnp this cant be some cotage grow so lets check the graphs
First deep of mfg is when he lost vetus but second? When i think is when he got BW wariour so he hired some scientist, and i think last turn he finished another EC and remeber that for him a scintist is 4 beakers, so another 6 from last time another scientist in a city and you have the mfg deep.But question, what is he researching? He didnt research anithing for 6-7 turns now so i need somehow to figureout what is research power Auro still have which is very dificult as I see just the capitol but I can try for lurkers amusament. So in capitol 8 from capitol+ 2 from trade routes(he must have open borders with his helper)+ 7 from incense+working another 7 riverside tiles =24+2 from the cotage I see=26; and gets at least 20 from brewery(I can see it) , if the kind man doesnt gave him wheat as well so 26+5= 31 and from a scientist there you have 35, I dont see a library(which is great) , if those look like in civilopedia for sidar, if he has one add another 9 to this so will be 44,but I dont think he had time to get one as he was getting wariours and DS non stop from capitol.
Another 3 xities working scientis elder council is 18 science but he migh finished a library somewere or mage guild(double speed for him and can bould an adept and hire a scientist as well) so lets count another 4.About getting an adept those are prety expensive 60 hammers but very strong as they gave echantet blade.But we divagated from Auro science..., so we have another 4 for 22.
the cities are prety big so i thing gaining at least like 9 comerce for each so we have: 35+22+27=84
lets see how this fit with general GNP: 84+0,2*78+ 10 culture=84+16+10=110 prety close.
So lets say he ahs 80 scince turn, dint research nothing for 6 tuns .... so he is on something expensive, or maybe he produce scouts in all cities ai dont see and wants to do a masive upgrade to DS? You know with GK he can produce quite alot of gold...
DOnt know....,Something else crazy about FFH which i like:
I got huge amounts of cash(In bts pilagging a mine was 4 gold, or a farm same or a camp), 31 gold ,if I was rider i would have like 62? thats a litle bit to poowerfull me think.You dont see in imagine bu i got another 24 for pillaging the ivory...so from pilafing i payed like 6 turns of my units suport, so seeing this i decided even lose some warrious i must continue on pilagging spree.Hurs AUro gains me alot so why not, if i manage to get his capitol to stoneage before he getssbeter unist even i loose some units I am golden.So onwards brothers for pillaging.
March 9th, 2019, 04:24
(This post was last modified: March 9th, 2019, 04:30 by mackoti.)
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Turn 98 .
A very important turn as my super hero(love you kytra can take comando)
After that he can go and pilage a farm(11 gold, half of unit costs) and atack the city for a flawles win, he had like 99% odds and return to the staging tile for next step on our pilage plan.
Next turn movement depends on what Auro does, but this river and his lack of mobility on variours makes very hard for him(me like that)...
On research I am going for philosophy as i Want to do a run for BOne palace, as I found marble and in 10 tuns i think i will have a city setled here:
Of course i need masonery as well but that is one turn research if I have the money.
My most important cities:
As you see is coatged and is giving me loads of reserch, I pland to get 2 more lumbermils and the city can have 20 base hammers for now and latter after finish this war can get even more, but for now grow just one size dont touch any forest(1 forest=1 happy, and with the bonus from palace...,I realy think good civs should get a bonus from palace not just a mallus)
Here i will try to buil the BP, this city can be a monster production and i intend to get heroic epic here.
For demos and all will do next turn as for this turn I already have caped the picture limit....
Next turn my wheat will be conected to the empire and a coatge will grow so ther is another 5 comerce and 2 from coton...,yes getting comerce hard on this map and will break 130 bpt , but there is aproblem with expenses....
And hey mardoc what are you posting in Auro thread? You know I am the underdog here as i have very few experience compared to Auro...
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Turn 100...
With the sacrifice of one of my wariours I managed to get 8 units on the hill near Auro capitol so he ahs to defend 2 cities or atack out...
Lets hope will not end like last time when i lost 2 of my giants.
And i found who is helpin Auro big time, I realy dont know why as he is in trouble as well, he is giving : fur, sugar, all the mans and cooper to auro...
Well i supose they are brother in suffering...
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Turn 100 or 101 dont know which..
Some pictures
For bragging rights with research on festival which looks like is boosted by 2 other civilizations.
My army and Auro's army , and his city with 55% defence (I had to check were from and looks like he used wall of stone which then is a good spell), so I cant crack that, witout cats and enough units, so I left that city alone beside executing a vilage pilage which neted me 89 gold i think.
The big news of the turn was that i razed one of Auro's cities, which was touched by capitol culture and was on flat land so is no way i could keep that too much having 2 cities like that.
In picture can be seen Dave unit and i supose if others have conection with him know he declared on me...
Which brings me to the point to ask myself if this war was a good decision,I dont know but i had fun with it, and Auro at that point was realy starting to be a runnaway,very few military i think he is the one with writing..,map is commerce poor and he has busted specialits and even more 2-3 wannes already.I bet left alone with his jumping guys would had gathered all the wild animals from map and 4-5 shades more till now and very low chanses for me to have a chanse to win which i have now, and i start to feel the presure becasue i started knewing Auro is better here(I read all his FFH games and he is strong) but now i think a dogpile on me is more like it.
And as I seen Dave already gave him cooper and 2-3 happines i think(without that would had been game over for auro) and others will feel obliged to atack me..So i moved my griphon and Spyeder towards bob to not be unprepared.
Lets see if I can get peace with auro when my sanctuary finishes...and get my economy on beter shape.I even wish to let him have his city(Latito) alive if he agrees with peace.
March 11th, 2019, 15:36
(This post was last modified: March 11th, 2019, 15:36 by mackoti.)
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What -50% city strenght means that has -50% atack and defence or what?
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I think it means both. I definitely remember that it is -50% city attack, I'm not as sure about defense, but think it effects there too.
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(March 11th, 2019, 16:21)The Black Sword Wrote: I think it means both. I definitely remember that it is -50% city attack, I'm not as sure about defense, but think it effects there too.
TY Tbs so as long i stay in cities I am prety safe of those pesky asasasin , well the Aeron chosen can have some odds but still not worth risking for killing a 16 hammers wariour or scout.
Befor turn report a litlle rant . Auro killed my wariour on the hill near his capitol, first him used a wariour from capitol, which had like 0,1% odds crosing river .I made 10 trials and just once he scrached the wariour and after he uses a DS with combat 1 and killed, or FFH is crazy or my luck from some pitboss here when i lost an axe agains wariour is hunting me again..,that beeing said ,how can i see the combat Odds befrore I am getting crazy. Belive me I am not unhapy about this strange batle because the wariour which died was born with 'reliquary thing'and the experience passed to one of my fawns which has now 12 experience.., oh yeah so I have 2 candidates for super satyr'.
When I opened save i was announced that some dude called Gambeon made peace with Capria, so the world is ralling against me....
I found Auro killed another of my unit on the hill and run away with the killer.I think unitalready had 3 promos so anothe wane, but i doubt becasue units will be necesary.
I killed one of his wariours pilaged some gold,and moved units like this...
I can easily take the city, a a free kill from kytra, i have nother super wariour which has huge odds and after i still have good odds but perhaps need to sacrifice 1 wariour, 2 maybe .... and offered white peace to Auro.
If he takes is clearly he wants what the best for his civ and wants revenge latter if not there will be a grudge match, i will get 2-3 wariuors in every city and 8-9 the one which touches his culture.
And will rock on till Bob will came with Wizards and people will see the mistake..., but his gnp is low so there still is some time.
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Turn 102..
Good news, I least i think are good Auro took peace so for 10 turns I am ok .I wanted to sent peace to Dave but forgot so I will do that next turn, if he accepts than golden if not i will pile like 10 wariours in the city bordering Auro because you never know...
So what from now on? realy dont know very good and usualy is good to have a plan.What i know is for sure i need more cottages and started markets in near all my cities so I can reduce the huge defficit is like 90 with 6 markets i will gain 18 gold and some cities can even work a merchant so i can reduce that even more.
But i need a way to get more comerce and one way i think is fishing sailing but that costs beakers as well but i think opens a posibility using galleys.How big neeeds the pond to be so can produce galleys?I remeber 20 or something like that,,,,
March 14th, 2019, 04:45
(This post was last modified: March 14th, 2019, 04:53 by mackoti.)
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Turn 103.
Yesterday , I played turn made a short update and forgot to sent turn.And gues what a guy named [color=#5f6368][size=x-small][color=#202124][size=small] Antti Aro-Heinilä pokes me on gmail , hey you forgot to sent turn? [size=medium] Oh this is for sure the attitude of someone which is defeated and playing turn is a chore for him... Right, right...He should realy just mail the turns , but instead he pokes me to send the turn something not right here.
So when next turn arrive I check the log and indeed Auro went undercouncil so there we have poinson is in and there are some huge toys for sidar.Firs is there super hero and those are not just words, 50% against mellee and 80 % against hero, so my KK is in a real danger and even more looks like game consider him a recon unit so he can use the teleport ability so my precious aset(kytra) is in real danger , Luckily he has 50% against melee as well so always I have to put at least 2-3 warious with him so they die(that demora is marksmen as well targets the weakest unit as well, or perhaps 2,3 scouts would be even better).I doubt i can keep kytra in life a long time.
And I bet Auro is realy mad with me(in game) and looking for revenge so i am in for a lot of pain(in game), I hope i can have same high spirit waiting for the save to arive.
So I checked the enciclopedia and there are 4 solutions
1. is to keep somehow kytra alive and get HA which have a natural 40% against those pesky units, get vision on kytra and play zone defence .
[2.Rush to that tech with mages and get a metamagic node(for that i need loads of beakers and a scientist to bulb it and build a mage guild,and build a city near a node) so something like 30 turns from now(which i dont have, unfortunately...)
3.Go for empyrean tech , which will make huge happines problems....and of course is a lot of science although the tech towards it are nice.
4.Be friend with bob build a road conection and ask for a mana loan..
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