Maybe he's assuming forges too?
[Spoiler]PB44 Lurker Thread: Nostalgia Edition
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(April 29th, 2019, 08:45)Mardoc Wrote:(April 28th, 2019, 21:31)Alhazard Wrote: You know the joke that the correct way to use mids is to adopt police state and whip out an army? I might seriously do that given the bad quality of my land. PS gives 50% production so 45hammers per whip. A horse archer is 50 hammers so a 2 whip could turn into 2 HAs with some help on production. (Note: SPI leaders could whip out said army then go back to Representation and work cottages!) Even with 5 cities, do this 2 times and you get 20HA. The RM also got mining along with me. Only if you need to commit a lot to the rush. Superdeath, with horses in his bfc and War Chariots in his future, maybe can do it cheaply and fill in the land at his leisure. As a bloodthirsty lurker, I fully support this plan.
There is no way to peace. Peace is the way.
(April 29th, 2019, 08:45)Mardoc Wrote:(April 28th, 2019, 21:31)Alhazard Wrote: You know the joke that the correct way to use mids is to adopt police state and whip out an army? I might seriously do that given the bad quality of my land. PS gives 50% production so 45hammers per whip. A horse archer is 50 hammers so a 2 whip could turn into 2 HAs with some help on production. (Note: SPI leaders could whip out said army then go back to Representation and work cottages!) Even with 5 cities, do this 2 times and you get 20HA. The RM also got mining along with me. Building the pyramids and then attacking is not an "early rush" and you can't really crash the economy with pyramids built. It's not a bad idea/timing considering his land is weak tiles mixed with decent food resources and lots of forest. Teching maths and chopping mids into some sort of attack is valid. The cities are good for whipping/chopping early but will quickly fall off compared to the jungle areas. He can 1-turn* the mids by planting a city in the dense forest to the east. He's in the tundra region so he's right to expect his land to be worse than the average long term. *If unlimited workers, so maybe 3 turns is more reasonable. (April 29th, 2019, 12:12)Rusten Wrote: Building the pyramids and then attacking is not an "early rush" and you can't really crash the economy with pyramids built.All right, fair point. My objection was the general idea of 'when in doubt, attack someone' but I agree that applies more to superdeath than to Alhazard. Especially if he gets the Mids first.
EitB 25 - Perpentach
Occasional mapmaker
I've got to say, I do find it amusing that it seems like just about everyone scouted toward Donovan. I'm sure they all have other neighbors but they all found him first.
EitB 25 - Perpentach
Occasional mapmaker (May 7th, 2019, 12:40)superdeath Wrote: Well, to put it simply.. Supporting details: This seems pretty straightforward in my view. Reload, ask chumchu to replay without declaring. Any seconds or disagreement?
Agree
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee
I would say reload and deny wardec as well. Yes it hurts Chumchu as he's now warned superdeath as to his intentions. But he agreed to the rule in the first place.
The only caveat is was there general consensus on the "no wardecs to T25" suggestion.
Travelling on a mote of dust, suspended in a sunbeam.
(May 11th, 2019, 11:08)Hitru Wrote: Can't wait for comments from Commodore after SD starts whipping and chopping those war chariots. Comm's scouting unit died to a bear before he made contact, so no EP. He'll find out with everyone else when Chumchu loses a city. On the one hand, I feel a tiny bit sorry for Chumchu, whose copper was in the direction of Egpyt who had horse at cap. Tough draw. On the other hand, I am a bloodthirsty lurker, and Superdeath is due for a win. Time to see if he can turn this conquest into a dominant lead.
There is no way to peace. Peace is the way.
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