Nubia-Turn 101
When I opened the save I was expecting to see some units by the southern city with my archer gone and knights rushing my crossbows but instead I was greeted with peace notification. As previously stated, Rome/China made peace with Kongo/Khmer. I was not expecting this!
I don't think this changes much on our part as we will continue as planned. It will make it harder now that Cornflakes' units no longer have 2 fronts to defend against but we will push ahead. It looks like now it will be a race to Kongo's capital, since I think Rome is just going to declare again in 10 turns, with most of Kongo's/Khmer's troops defending against our invasion. The question for us know is: Do we push towards Japper's capital after taking the northern Khmer city to try and prevent Rome from taking it or do we push to the Khmer capital, then rush to Kongo's? I am partial to going after Khmer's capital and making all of Cornflakes' army disappear before pushing on Kongo. It would take minimum of 2 turns to reach Kongo's capital after the fall of Khmer's, which means if we take the Khmer capital in 7 turns, we may have a chance to steal it from Rome. Rome will have a few turns to move in after the 10 turns of enforced peace are up, so we may even have 9 turns. The key will be to get at least half of the city surrounded by our units. This all assumes that we don't hit a huge walls of units to slow us down in the next few turns.
I think with all the drama in this game, after it is over this will be the first thing I will look at to see what Rome/China was thinking. Is it just me or does this seem odd? I think there are 3 possible scenarios for this (in turn order):
1. Sullla sent peace right before I declared war, not knowing I was going to declare, and it is just a coincidence. It did take us awhile to be in position to attack. Maybe he thought we weren't going to do it since it has been awhile since he declared. It might be to bring the captured cities out of occupation and buy a little time to bring knights to the front. Maybe Cornflakes has a bunch of knights sitting around Japper's capital and it would be awhile before Sullla's knights make it to the front? Although he is a lot closer to Japper than I am to Cornflakes and my knights are just arriving, so his should be there already. With his strange offer a few turns ago, maybe he was thinking we were going to jump in to rescue Kongo. Why would we do that? Has it every worked when a player from far away dogpiles on the strongest player? Didn't in PB2. Probably somewhere but my supply lines are already stretched going after Khmer. It would be easier to sail by Germany and hit China instead of Rome. IDK, this seems a little iffy and I don't think they would do this because it would leave Khmer/Kongo open for us to declare, then again...
2. Singaboy sent peace after we declared. This could have been planned out ahead of time. Work on Japper until we jump in, sign a quick peace , and then re-declare when Kongo's/Khmer's units are over defending against us. It is kind of what we tried, let Rome work on them and then jump in when Cornflakes is over helping out. This would be a brilliant move to try and poach Japper's lands. Let us take the brunt of their forces and get beat up and they (Rome/China) easily stroll in to capture Japper's remaining cities. They may even hope we take out Cornflakes and have his units vanish or have us get beat up fighting that they just continue pushing east and declare on us once Kong/Khmer are taken out. We will have to be careful with this. One problem here is would they risk only getting 2 cities if we were to steamroll Khmer and get to Kongo's capital before they could do anything about it.
3. This is most likely, Japper requested peace and offered gold or maybe even another city. We can't see Japper's trading screen, so no telling if he has all the cities he had last turn. Japper could have offered and Sullla accepted before I played again. He would have thought about it similar to #2 and wanted the captured cities out of occupation to pull ahead. Still very risky, as it opens the possibility of us steamrolling Cornflakes and grabbing Japper's capital.
I guess we will find out after the game is over and we will see in 11 or 12 turns if it was a wise move on Sullla's part. Anyways, on to the turn. Start off with...
With the aqueduct finishing at Nu-Kandy, I switch to Military Engineering to finish next turn. Let's take a look at the war front...
No units moved up. Cornflakes is being patient here. This makes it harder, so I will have to be extra deliberate in my moves. I think he has abandoned his southern city. The city has no walls, no defender, and nothing showed up this turn to make me think he has any plans on defending it. His trader is gone, so it ended last turn and he moved it out of the city. I move my units up and did get a before picture but the stupid tooltip pop-up blocked everything. Here is an after picture...
I hit the city with my archer and then 3 horseman strikes to do 111 damage in total. Next turn I will pillage the mines and then strike and take the city. The city will be pretty shitty while under occupation, so I figure the 50 from the mines will be better than the poor production and help speed Education up.
Back home...
Builders are ready for some chopping/harvesting next turn and I should get enough faith to buy an Armory at Isis. Maybe even enough for a granary somewhere or walls at my first conquered city. Will have to see how much is left and if anything shows up at the southern city.
Back at the front, I noticed something not smelling right...
Rome has 2 ships heading up the coast towards Nan Madol. CMF, if I were you I would stick you galley in the bay next to Nan Madol, then if Sullla has plans to take out Nan Madol, he will have to declare war on you. I plan on doing the same at Valletta. It is a good thing there is only 1 sea tile for entrance to the city. We don't need Sullla to take this opportunity to take out our city states.
I figure since Khmer has abandoned his southern city, I could start getting my units into a better position. I move my crossbows up...
I expect him to stay in a defensive position and wait form my attack, so I think my crossbows are fairly safe. If not, I can move more up and attack with at least 4 next turn, maybe 5. First 2 knights a close and the following 2 are a turn behind. I think I can push on Cornflakes in 2 turns, which means more of his forces will be back from Kongo's land. This is going to be a blood bath. I just hope I come out on top.
Here is the current Military Power:
England/Nubia: 591/988
Rome/China: 830/349
Kongo/Khmer: 202/694
Russia/Germany: 205/354
Cornflakes upgraded something, increasing power by 25-ish and Sullla's went up a little bit. I was curious what my forces look like...
7 crossbows, 7 knights, 3 horseman, 1 sword, 3 archers, 1 chariot, 2 warriors, and a lonely slinger defending my eastern front. Will it be enough?
When I opened the save I was expecting to see some units by the southern city with my archer gone and knights rushing my crossbows but instead I was greeted with peace notification. As previously stated, Rome/China made peace with Kongo/Khmer. I was not expecting this!
I don't think this changes much on our part as we will continue as planned. It will make it harder now that Cornflakes' units no longer have 2 fronts to defend against but we will push ahead. It looks like now it will be a race to Kongo's capital, since I think Rome is just going to declare again in 10 turns, with most of Kongo's/Khmer's troops defending against our invasion. The question for us know is: Do we push towards Japper's capital after taking the northern Khmer city to try and prevent Rome from taking it or do we push to the Khmer capital, then rush to Kongo's? I am partial to going after Khmer's capital and making all of Cornflakes' army disappear before pushing on Kongo. It would take minimum of 2 turns to reach Kongo's capital after the fall of Khmer's, which means if we take the Khmer capital in 7 turns, we may have a chance to steal it from Rome. Rome will have a few turns to move in after the 10 turns of enforced peace are up, so we may even have 9 turns. The key will be to get at least half of the city surrounded by our units. This all assumes that we don't hit a huge walls of units to slow us down in the next few turns.
I think with all the drama in this game, after it is over this will be the first thing I will look at to see what Rome/China was thinking. Is it just me or does this seem odd? I think there are 3 possible scenarios for this (in turn order):
1. Sullla sent peace right before I declared war, not knowing I was going to declare, and it is just a coincidence. It did take us awhile to be in position to attack. Maybe he thought we weren't going to do it since it has been awhile since he declared. It might be to bring the captured cities out of occupation and buy a little time to bring knights to the front. Maybe Cornflakes has a bunch of knights sitting around Japper's capital and it would be awhile before Sullla's knights make it to the front? Although he is a lot closer to Japper than I am to Cornflakes and my knights are just arriving, so his should be there already. With his strange offer a few turns ago, maybe he was thinking we were going to jump in to rescue Kongo. Why would we do that? Has it every worked when a player from far away dogpiles on the strongest player? Didn't in PB2. Probably somewhere but my supply lines are already stretched going after Khmer. It would be easier to sail by Germany and hit China instead of Rome. IDK, this seems a little iffy and I don't think they would do this because it would leave Khmer/Kongo open for us to declare, then again...
2. Singaboy sent peace after we declared. This could have been planned out ahead of time. Work on Japper until we jump in, sign a quick peace , and then re-declare when Kongo's/Khmer's units are over defending against us. It is kind of what we tried, let Rome work on them and then jump in when Cornflakes is over helping out. This would be a brilliant move to try and poach Japper's lands. Let us take the brunt of their forces and get beat up and they (Rome/China) easily stroll in to capture Japper's remaining cities. They may even hope we take out Cornflakes and have his units vanish or have us get beat up fighting that they just continue pushing east and declare on us once Kong/Khmer are taken out. We will have to be careful with this. One problem here is would they risk only getting 2 cities if we were to steamroll Khmer and get to Kongo's capital before they could do anything about it.
3. This is most likely, Japper requested peace and offered gold or maybe even another city. We can't see Japper's trading screen, so no telling if he has all the cities he had last turn. Japper could have offered and Sullla accepted before I played again. He would have thought about it similar to #2 and wanted the captured cities out of occupation to pull ahead. Still very risky, as it opens the possibility of us steamrolling Cornflakes and grabbing Japper's capital.
I guess we will find out after the game is over and we will see in 11 or 12 turns if it was a wise move on Sullla's part. Anyways, on to the turn. Start off with...
With the aqueduct finishing at Nu-Kandy, I switch to Military Engineering to finish next turn. Let's take a look at the war front...
No units moved up. Cornflakes is being patient here. This makes it harder, so I will have to be extra deliberate in my moves. I think he has abandoned his southern city. The city has no walls, no defender, and nothing showed up this turn to make me think he has any plans on defending it. His trader is gone, so it ended last turn and he moved it out of the city. I move my units up and did get a before picture but the stupid tooltip pop-up blocked everything. Here is an after picture...
I hit the city with my archer and then 3 horseman strikes to do 111 damage in total. Next turn I will pillage the mines and then strike and take the city. The city will be pretty shitty while under occupation, so I figure the 50 from the mines will be better than the poor production and help speed Education up.
Back home...
Builders are ready for some chopping/harvesting next turn and I should get enough faith to buy an Armory at Isis. Maybe even enough for a granary somewhere or walls at my first conquered city. Will have to see how much is left and if anything shows up at the southern city.
Back at the front, I noticed something not smelling right...
Rome has 2 ships heading up the coast towards Nan Madol. CMF, if I were you I would stick you galley in the bay next to Nan Madol, then if Sullla has plans to take out Nan Madol, he will have to declare war on you. I plan on doing the same at Valletta. It is a good thing there is only 1 sea tile for entrance to the city. We don't need Sullla to take this opportunity to take out our city states.
I figure since Khmer has abandoned his southern city, I could start getting my units into a better position. I move my crossbows up...
I expect him to stay in a defensive position and wait form my attack, so I think my crossbows are fairly safe. If not, I can move more up and attack with at least 4 next turn, maybe 5. First 2 knights a close and the following 2 are a turn behind. I think I can push on Cornflakes in 2 turns, which means more of his forces will be back from Kongo's land. This is going to be a blood bath. I just hope I come out on top.
Here is the current Military Power:
England/Nubia: 591/988
Rome/China: 830/349
Kongo/Khmer: 202/694
Russia/Germany: 205/354
Cornflakes upgraded something, increasing power by 25-ish and Sullla's went up a little bit. I was curious what my forces look like...
7 crossbows, 7 knights, 3 horseman, 1 sword, 3 archers, 1 chariot, 2 warriors, and a lonely slinger defending my eastern front. Will it be enough?