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Intersite Game - Turn Discussion Thread

(September 12th, 2013, 05:42)spacetyrantxenu Wrote: Do we still have a second great person coming soon that we could use for a golden age? Boosting our production would have to be the best use of the GSpy. UCiv knew there were risks. We should pay them back all the cash we can but if we can get a golden age that's probably a better use for us.

10 turns minimum out of Mansa Muse ...
I rather get a few Rifles drafted out of Mansa instead.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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OK, yeah 10 turns is too long to wait, much better to exchange that population for as many rifles as we can.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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T176 Combat:
The Fields of Focal Point:
Rifle C2 vs. Cannon Drill2 83% WIN (we hit the CFC Cannon 4 times in a row down to 8/100HP, then they hit us 5 times in a row down to 4/100HP, then we kill it. Phew!)
Rifle C1 vs Cannon Drill2 69% WIN
Rifle C1 vs Cannon 77% WIN
Knight C1 vs Cannon 33% WIN (Knight almost unharmed!!!) This was a complete gamble, but getting rid of their collateral on this section of the front is crucial.
Cat CR1 vs Knight C1 3% LOSS (Knight hit once)
Cat CR1 vs Musket C1 4% LOSS (Musket hit once)
Knight C1 vs Knight C2 (injured) 83% WIN

At Eastern Dealers:
Rifle C1 vs. Cannon Drill2 69% LOSS
Rifle C1 vs. Cannon Drill2 69% WIN
Rifle C1 vs. Cannon Drill2 69% LOSS
Bugger, that leaves them two more Cannons than planned for to reduce the cultural defense to 0% and then still have collateral to deal out. And we are two Rifles short on the defense that would have needed killing.
Retreat time.

Now, we are 9 XP short of a GG. We will likely get it during the first half of the next turn when defending. But since we will lose three cities next turn I don't want to risk the GG being born in one of them and being killed.
So I will do some reckless Mace vs Rifle combats hoping to luck out and get those 9XP in this turn to safeguard the GG.
Will start at PETA Crusaders, as those units will not make it to safety next turn anyway.
Mace C1 (slightly injured) vs. Rifle 3% LOSS
Mace C2 (slightly injured) vs. Rifle 3% LOSS
Mace C2 (injured) vs. Rifle 1% LOSS
Mace (injured) vs. Rifle 1% LOSS
Musket vs. Rifle 10% LOSS
Drafted German Rifle vs. Rifle 25% WIN
Mace vs. HA C2 70% WIN --> Recaptured War Paint! smile
1 bloody XP short of the GG.
Musket vs. Cuirassier C1 Pinch (injured) 39% LOSS
Musket vs. Rifle (injured) 45% LOSS
Musket vs. Rifle (injured) 45% LOSS
Musket vs. Rifle (injured) 45% LOSS
Musket vs. Janissary 50% LOSS
Sigh! A tad bit unlucky there.
Couple of War Chariot vs. injured knight 9% LOSS
Musket vs. Knight 10% odds WIN
GG born in Focal Point!
Which merges with a Rifle to hit the injured CFC stack once more. And sprinkles some XP on another Rifle and a Musket, that will see combat next turn.
Rifle C1 Morale vs. Musket C1 97% WIN

Gifted 100gold to UniverCiv.
Great Spy en-route to UniverCiv.
We will lose next turn:
Eastern Dealers
Frozen Jungle
PETA Crusaders
War Paint (again)

Pictures and the plan for the "Big Starfall Counterattack" to come later.

Ended turn.

And we are no longer top of the score, CivFr is. So surely people should stop attacking us right now, no? wink


mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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The RNG giveth and the RNG taketh. Good thinking with pushing out the GG during our half of the turn mh.
We will make CFC bleed
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Death to CFC.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(September 13th, 2013, 07:04)spacetyrantxenu Wrote: Death to CFC.

You can put this into action next turn, as the warrior named after you has been promoted to a C2 Rifle.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
Reply

(September 13th, 2013, 07:14)mostly_harmless Wrote:
(September 13th, 2013, 07:04)spacetyrantxenu Wrote: Death to CFC.

You can put this into action next turn, as the warrior named after you has been promoted to a C2 Rifle.

mh

IT IS A GOOD DAY TO DIE!

[Image: AR15firing.gif]

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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T176 late:
Pictures.


Southern CFC front:


I expect them to retreat their heavily wounded stack into Starfall, reinforce this with everything they have in Lokapara. And also some Knights after Eastern Dealers falls. They will most likely also bolster the defenses somehow with their Great General. Sprinkle some XP to heal/promote Muskets, I guess.

We have the stack, four more knights (green circles) and a Rifle + Musket (at the mountain pass) that can threaten Starfall next turn.
As you can see there are plenty of workers with that stack in case CFC decides to pillage roads in order to slow our approach towards Starfall.
There is nothing on the galley.

Their Knights at Eastern Dealers can hit the mountain pass couple (C2 Rifle, C2 Musket) (violet arrow) and/or reinforce Starfall. In any case every knight that does not proceed northwards past Eastern Dealers is a plus.

Northern CFC front:
Eastern Dealers falls next turn.


The two injured cannons are still good to bombard unfortunately. Would have loved to win those two battles and have the surviving two Rifles in ED for more pain.
The big yellow line is our borders after ED falls, showing the movement options the Knights have.
The red circle top right has two CFC knights on a dubious mission. Since they could potentially attack The Covenant on T178 a cheap Pike is ordered up there.
They have 8 Knights at ED and lots of options: Threaten The Covenant, threaten Forbidden Fruit, killing the Mountain Pass guard or reinforcing Starfall. Or they just stick with the Cannons.

Germany:


I decided against autopromote, although that would have helped those two redlined units at War Paint making the re-capture by Apolyton more painful. But I rather have control over all the promos due at Starfall.
In any case we have the option to re-take War Paint yet again with a Rifle and Mace should the odds favour us.

West-Egypt:


Sad. Will try to hold Horse Feathers and Adventure One.

Shrinking Numbers:
To the last bullet ...



They have certainly succeeded in taking us down a notch.


We should just post this on CFC and ask them take on the Frenchies now! smile

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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What is our plan if we start winning this war? Punish the aggressors?
Surprise! Turns out I'm a girl!
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(September 13th, 2013, 09:09)Dp101 Wrote: What is our plan if we start winning this war? Punish the aggressors?
Uhm, we are not going to win this war.
Plan is to delay the inevitable as long as possible.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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